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Menu #7

@TURX

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@TURX

There are three pausible solutions to the menu so far.

Solution 1 (3DoF)

All the scenes are floating as spheres around the player. Submenus can be implemented by a destruct effect (separate the original sphere to serveral smaller spheres, and combine the smaller spheres back to the original one after losing the ray)

Pros: convenient
Cons: limited capacity (may be able to solve with submenus)

Solution 2 (6DoF)

All the scenes are on the ground as minified objects around the player.

Pros: no need to calculate a new position for user entered the scene (use the current position instead)
Cons: area consuming

Solution 3 (3DoF)

According to @may-oz's proposal of design (ホーム画面アイデア改.pdf), maps can be used, and the user can click the destination.

Pros: easiest to implement

Implement them to decide which to use.

If you have any more ideas, feel free to submit yours by reply.

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