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Menu #7
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enhancementNew feature or requestNew feature or requestintermediateThis issue is not so hard to completeThis issue is not so hard to complete
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enhancementNew feature or requestNew feature or requestintermediateThis issue is not so hard to completeThis issue is not so hard to complete
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There are three pausible solutions to the menu so far.
Solution 1 (3DoF)
All the scenes are floating as spheres around the player. Submenus can be implemented by a destruct effect (separate the original sphere to serveral smaller spheres, and combine the smaller spheres back to the original one after losing the ray)
Pros: convenient
Cons: limited capacity (may be able to solve with submenus)
Solution 2 (6DoF)
All the scenes are on the ground as minified objects around the player.
Pros: no need to calculate a new position for user entered the scene (use the current position instead)
Cons: area consuming
Solution 3 (3DoF)
According to @may-oz's proposal of design (ホーム画面アイデア改.pdf), maps can be used, and the user can click the destination.
Pros: easiest to implement
Implement them to decide which to use.
If you have any more ideas, feel free to submit yours by reply.