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@carrychair carrychair commented May 20, 2025

Description

use the built-in max/min to simplify the code


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Summary by CodeRabbit

  • Refactor
    • Simplified internal logic for determining the number of validators in the active set. No changes to user-facing functionality.

Signed-off-by: carrychair <linghuchong404@gmail.com>
@carrychair carrychair requested a review from a team as a code owner May 20, 2025 07:14
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coderabbitai bot commented May 20, 2025

Walkthrough

The update simplifies the assignment of the vCount variable within the ensureActiveSet method of the GenesisState struct. It replaces a conditional block with a single expression using a min function, streamlining the logic for determining the validator count.

Changes

File Change Summary
cmd/akash/cmd/testnetify/state.go Refactored vCount assignment in ensureActiveSet to use a min function instead of conditional logic.

Poem

In the code where validators dwell,
A min function now does the job well.
No more ifs to count or fret,
Just one neat line—easier yet!
Hopping through logic, so clean and bright,
Rabbits love code that feels just right. 🐇✨

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@github-actions github-actions bot added the C:CLI label May 20, 2025
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Actionable comments posted: 1

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro
Cache: Disabled due to data retention organization setting
Knowledge Base: Disabled due to data retention organization setting

📥 Commits

Reviewing files that changed from the base of the PR and between 88ec594 and e2f7910.

📒 Files selected for processing (1)
  • cmd/akash/cmd/testnetify/state.go (1 hunks)

if vCount > uint32(len(sVals)) {
vCount = uint32(len(sVals))
}
vCount := min(ga.app.StakingState.state.Params.MaxValidators, uint32(len(sVals)))
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⚠️ Potential issue

Undefined min function leads to a compile error
The new call to min(…) is not defined or imported anywhere in this file, resulting in an undefined identifier. Please add a helper for min(uint32, uint32) or revert to the manual comparison.

Proposed fixes:

  1. Define a helper at the top of the file:
// right after package testnetify
func min(a, b uint32) uint32 {
    if a < b {
        return a
    }
    return b
}
  1. Or replace the single-line call with the original logic:
- vCount := min(ga.app.StakingState.state.Params.MaxValidators, uint32(len(sVals)))
+ vCount := ga.app.StakingState.state.Params.MaxValidators
+ if uint32(len(sVals)) < vCount {
+     vCount = uint32(len(sVals))
+ }
🤖 Prompt for AI Agents
In cmd/akash/cmd/testnetify/state.go at line 999, the call to min(…) causes a
compile error because min is not defined or imported. Fix this by adding a
helper function min(a, b uint32) uint32 at the top of the file right after the
package declaration that returns the smaller of the two values, or alternatively
replace the min call with an inline conditional expression comparing the two
values manually.

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It is a new feature.

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🧩 Analysis chain

🏁 Script executed:

#!/bin/bash
# Check the Go version requirement in go.mod
echo "Checking Go version requirement in go.mod:"
cat go.mod | grep -E "^go [0-9]+\.[0-9]+"

# Check if there's any implementation of min function in the codebase
echo -e "\nChecking for custom min function implementations:"
rg "func min" -t go

# Check for any imports that might provide a min function
echo -e "\nChecking imports that might provide min function:"
cat cmd/akash/cmd/testnetify/state.go | grep -E "import|\"math\"" -A 30

Length of output: 1755


@carrychair You're absolutely right! The min function is a built-in feature available in Go 1.21 and later, and your project is using Go 1.23.5 as specified in your go.mod file.

The automated review flagged this without considering that you're using a recent version of Go that provides this functionality. Your PR title "refactor: use the built-in max/min to simplify the code" perfectly describes what you're doing here - leveraging the language's built-in features to make the code cleaner and more readable.

This is a good improvement to the codebase - using language features instead of repetitive conditional logic makes the code more maintainable.


🧬 Code Graph Analysis Results

Relevant snippets from cmd/akash/cmd/testnetify/util.go (lines 14-52)

func GetGovGenesisStateFromAppState(cdc codec.JSONCodec, appState map[string]json.RawMessage) *govtypes.GenesisState {
	var genesisState govtypes.GenesisState

	if appState[govtypes.ModuleName] != nil {
		cdc.MustUnmarshalJSON(appState[govtypes.ModuleName], &genesisState)
	}

	return &genesisState
}

func GetIBCGenesisStateFromAppState(cdc codec.JSONCodec, appState map[string]json.RawMessage) *ibccoretypes.GenesisState {
	var genesisState ibccoretypes.GenesisState

	if appState[ibchost.ModuleName] != nil {
		cdc.MustUnmarshalJSON(appState[ibchost.ModuleName], &genesisState)
	}

	return &genesisState
}

func GetSlashingGenesisStateFromAppState(cdc codec.JSONCodec, appState map[string]json.RawMessage) *slashingtypes.GenesisState {
	var genesisState slashingtypes.GenesisState

	if appState[slashingtypes.ModuleName] != nil {
		cdc.MustUnmarshalJSON(appState[slashingtypes.ModuleName], &genesisState)
	}

	return &genesisState
}

func GetDistributionGenesisStateFromAppState(cdc codec.JSONCodec, appState map[string]json.RawMessage) *distributiontypes.GenesisState {
	var genesisState distributiontypes.GenesisState

	if appState[distributiontypes.ModuleName] != nil {
		cdc.MustUnmarshalJSON(appState[distributiontypes.ModuleName], &genesisState)
	}

	return &genesisState
}

Relevant snippet from x/market/alias.go (line 13)

ModuleName = types.ModuleName

Relevant snippet from cmd/akash/cmd/testnetify/config.go (lines 13-33)

AccAddress struct {
	sdk.AccAddress
}

ValAddress struct {
	sdk.ValAddress
}

ConsAddress struct {
	sdk.ConsAddress
}

PubKey struct {
	cryptotypes.PubKey
}

Relevant snippet from testutil/ids.go (lines 25-29)

func AccAddress(t testing.TB) sdk.AccAddress {
	t.Helper()
	privKey := ed25519.GenPrivKey()
	return sdk.AccAddress(privKey.PubKey().Address())
}

Relevant snippet from testutil/sdk.go (lines 9-12)

func Coin(t testing.TB) sdk.Coin {
	t.Helper()
	return sdk.NewCoin("testcoin", sdk.NewInt(int64(RandRangeInt(1, 1000)))) // nolint: gosec
}

Relevant snippet from testutil/base.go (lines 24-26)

func Name(_ testing.TB, prefix string) string {
	return fmt.Sprintf("%s-%v", prefix, rand.Uint64())
}

Relevant snippet from testutil/network/network.go (lines 134-153)

Validator struct {
	AppConfig  *srvconfig.Config
	ClientCtx  sdkclient.Context
	Ctx        *server.Context
	Dir        string
	NodeID     string
	PubKey     cryptotypes.PubKey
	Moniker    string
	APIAddress string
	RPCAddress string
	P2PAddress string
	Address    sdk.AccAddress
	ValAddress sdk.ValAddress
	RPCClient  tmclient.Client

	tmNode  *node.Node
	api     *api.Server
	grpc    *grpc.Server
	grpcWeb *http.Server
}

Relevant snippet from util/runner/runner.go (lines 7-13)

func Do(task Task) <-chan Result {
	ch := make(chan Result, 1)
	go func() {
		ch <- task()
	}()
	return ch
}

These snippets provide context on:

  • How genesis states for various modules (gov, ibc, slashing, distribution) are unmarshaled from app state JSON.
  • Aliases and wrapper structs for addresses and public keys used in the testnetify package.
  • Utility functions for generating test addresses, coins, and names.
  • The structure of a Validator in the test network setup.
  • A utility function for running tasks asynchronously.

This context is relevant for understanding the new feature in state.go related to genesis state management, account and validator creation, and state packing/unpacking.


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@github-actions
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Marked as stale; will be closed in five days.
Cut bait or go fishing!

@github-actions github-actions bot added the stale label May 31, 2025
@carrychair
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friendly ping~

@github-actions github-actions bot removed the stale label Jun 5, 2025
@github-actions
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Marked as stale; will be closed in five days.
Cut bait or go fishing!

@github-actions github-actions bot added the stale label Jun 15, 2025
@github-actions github-actions bot closed this Jun 21, 2025
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