fix: treat removed/recycled entities as non-existent and fix Count()#29
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Removed entities kept their stale record, so Has/Get on a removed id returned stale data. RemoveEntity now tombstones the slot (key = -1) and a new public Exists() guards every Has/Get/Add/Remove path; a dead entity is reported as non-existent and double-remove is a safe no-op. The non-generic RemoveComponent and GetComponent (and the generic GetComponent) gain the bounds guard they were missing. CreateWorld now allocates entities with capacity but zero length, so Count() returns 0 for a fresh world instead of the preallocated capacity.
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Removed entities kept their stale record, so Has/Get on a removed id returned stale data.
RemoveEntity now tombstones the slot (key = -1) and a new public Exists() guards every Has/Get/Add/Remove path; a dead entity is reported as non-existent and double-remove is a safe no-op.
The non-generic RemoveComponent and GetComponent (and the generic GetComponent) gain the bounds guard they were missing.
CreateWorld now allocates entities with capacity but zero length, so Count() returns 0 for a fresh world instead of the preallocated capacity.