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Welcome to the Molecular_Playground wiki!
The in-depth wiki is still a WOP, but for now, here is our basic list of to-do's
**To Do:**
For Us:
-Checkout UnityMol
-Checkout NanoOne
-Look at paid version of Unity to see if it gives any useful developer tools, such as an expanded profiler
-Work in wiki
Bug Fixes and Improvements: -Fix glitchiness regarding bond stubs -Make extra arms better designed -Remove guns models and replace with cool looking molecules and bacteria -Improve usability and ergonomics regarding the tractor beam and grab tool -Add ability to form double bonds when creating custom molecules -Make more accurate chemical rules
Creativity:
-Have atom spawners on arms that allow you to spawn new atoms just by grabbing
-Have a way to upload your molecular creations
-Be able to view those creations, and others in some sort of bookshelf, or viewing area
-Add scissor tool to be able to "snip" and break bonds, without having to pull them apart
Game Design: -Perhaps add some sort of puzzle with creating new molecules, that these new molecules could solve -Give reward for progressing in game. New atoms unlocked? Change chemistry rules? New tools?
Quantum Mechanics: -Add protons, neutrons, electrons, and give them some functionality. Maybe even quarks?
Gas Simulation: -Breaking apart molecules on touch -Have different speeds, don't lose energy upon touching walls -Look at performance tips to add more molecules -Look at particle systems as possible simulation tool
Water Simulation: -Have weak springs that simulate hydrogen bonds between water molecules -Ability to change temperature, and therefore change the state of matter of the water
Chemical Reaction: -Show different steps in a chemical reaction, with all the intermediates