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Alan Brilliant edited this page Mar 18, 2018 · 14 revisions

Welcome to the Molecular_Playground wiki!

The in-depth wiki is still a WOP, but for now, here is our basic list of to-do's

                              **To Do:**

For Us:

-Checkout UnityMol -Checkout NanoOne -Look at paid version of Unity to see if it gives any useful developer tools, such as an expanded profiler -Work in wiki

Bug Fixes and Improvements:

-Fix glitchiness regarding bond stubs -Make extra arms better designed -Remove guns models and replace with cool looking molecules and bacteria -Improve usability and ergonomics regarding the tractor beam and grab tool -Add ability to form double bonds when creating custom molecules -Make more accurate chemical rules

Creativity:

-Have atom spawners on arms that allow you to spawn new atoms just by grabbing -Have a way to upload your molecular creations -Be able to view those creations, and others in some sort of bookshelf, or viewing area -Add scissor tool to be able to "snip" and break bonds, without having to pull them apart

Game Design:

-Perhaps add some sort of puzzle with creating new molecules, that these new molecules could solve -Give reward for progressing in game. New atoms unlocked? Change chemistry rules? New tools?

Quantum Mechanics:

-Add protons, neutrons, electrons, and give them some functionality. Maybe even quarks?

Gas Simulation:

-Breaking apart molecules on touch -Have different speeds, don't lose energy upon touching walls -Look at performance tips to add more molecules -Look at particle systems as possible simulation tool

Water Simulation:

-Have weak springs that simulate hydrogen bonds between water molecules -Ability to change temperature, and therefore change the state of matter of the water

Chemical Reaction:

-Show different steps in a chemical reaction, with all the intermediates

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