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Alan Tse edited this page May 24, 2025
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| Register | Feature | Type | Name | File | Register Type | Buffer Type | Number | PSHADER | VSHADER | VR |
|---|---|---|---|---|---|---|---|---|---|---|
| b0 | Dynamic Cubemaps | cbuffer |
SpecularMapFilterSettings | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/SpecularIrradianceCS.hlsl:15 | CBV | b | 0 | True | False | False |
| b0 | Dynamic Cubemaps | cbuffer |
UpdateData | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:53 | CBV | b | 0 | True | False | False |
| b0 | Light Limit Fix | cbuffer |
PerFrame | /features/Light Limit Fix/Shaders/LightLimitFix/ClusterBuildingCS.hlsl:3 | CBV | b | 0 | True | False | False |
| b0 | Light Limit Fix | cbuffer |
PerFrame | /features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:3 | CBV | b | 0 | True | False | False |
| b0 | CopyShadowDataCS | cbuffer |
PerFrame | /package/Shaders/CopyShadowDataCS.hlsl:19 | CBV | b | 0 | True | False | False |
| b0 | DistantTree | cbuffer |
PerTechnique | /package/Shaders/DistantTree.hlsl:137 | CBV | b | 0 | True | False | False |
| b0 | DistantTree | cbuffer |
PerTechnique | /package/Shaders/DistantTree.hlsl:43 | CBV | b | 0 | False | True | False |
| b0 | Effect | cbuffer |
PerTechnique | /package/Shaders/Effect.hlsl:117 | CBV | b | 0 | False | True | False |
| b0 | Effect | cbuffer |
PerTechnique | /package/Shaders/Effect.hlsl:458 | CBV | b | 0 | True | False | False |
| b0 | Lighting | cbuffer |
PerTechnique | /package/Shaders/Lighting.hlsl:114 | CBV | b | 0 | False | True | False |
| b0 | Lighting | cbuffer |
PerTechnique | /package/Shaders/Lighting.hlsl:603 | CBV | b | 0 | True | False | False |
| b0 | Particle | cbuffer |
PerTechnique | /package/Shaders/Particle.hlsl:38 | CBV | b | 0 | False | True | False |
| b0 | RunGrass | cbuffer |
PerFrame | /package/Shaders/RunGrass.hlsl:368 | CBV | b | 0 | True | False | False |
| b0 | Utility | cbuffer |
PerTechnique | /package/Shaders/Utility.hlsl:314 | CBV | b | 0 | True | False | False |
| b0 | Utility | cbuffer |
PerTechnique | /package/Shaders/Utility.hlsl:84 | CBV | b | 0 | False | True | False |
| b0 | Water | cbuffer |
PerTechnique | /package/Shaders/Water.hlsl:129 | CBV | b | 0 | False | True | False |
| b0 | Water | cbuffer |
PerTechnique | /package/Shaders/Water.hlsl:330 | CBV | b | 0 | True | False | False |
| b1 | Screen Space GI | cbuffer |
SSGICB | /features/Screen Space GI/Shaders/ScreenSpaceGI/common.hlsli:26 | CBV | b | 1 | True | False | False |
| b1 | Screen-Space Shadows | cbuffer |
PerFrame | /features/Screen-Space Shadows/Shaders/ScreenSpaceShadows/RaymarchCS.hlsl:10 | CBV | b | 1 | True | False | False |
| b1 | Subsurface Scattering | cbuffer |
PerFrameSSS | /features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:9 | CBV | b | 1 | True | False | False |
| b1 | CopyShadowDataCS | cbuffer |
PerFrame2 | /package/Shaders/CopyShadowDataCS.hlsl:28 | CBV | b | 1 | True | False | False |
| b1 | Effect | cbuffer |
PerMaterial | /package/Shaders/Effect.hlsl:124 | CBV | b | 1 | False | True | False |
| b1 | Effect | cbuffer |
PerMaterial | /package/Shaders/Effect.hlsl:465 | CBV | b | 1 | True | False | False |
| b1 | Lighting | cbuffer |
PerMaterial | /package/Shaders/Lighting.hlsl:129 | CBV | b | 1 | False | True | False |
| b1 | Lighting | cbuffer |
PerMaterial | /package/Shaders/Lighting.hlsl:610 | CBV | b | 1 | True | False | False |
| b1 | Utility | cbuffer |
PerMaterial | /package/Shaders/Utility.hlsl:323 | CBV | b | 1 | True | False | False |
| b1 | Utility | cbuffer |
PerMaterial | /package/Shaders/Utility.hlsl:95 | CBV | b | 1 | False | True | False |
| b1 | Water | cbuffer |
PerMaterial | /package/Shaders/Water.hlsl:138 | CBV | b | 1 | False | True | False |
| b1 | Water | cbuffer |
PerMaterial | /package/Shaders/Water.hlsl:347 | CBV | b | 1 | True | False | False |
| b2 | BloodSplatter | cbuffer |
PerGeometry | /package/Shaders/BloodSplatter.hlsl:18 | CBV | b | 2 | False | True | False |
| b2 | BloodSplatter | cbuffer |
PerGeometry | /package/Shaders/BloodSplatter.hlsl:63 | CBV | b | 2 | True | False | False |
| b2 | CopyShadowDataCS | cbuffer |
PerFrame3 | /package/Shaders/CopyShadowDataCS.hlsl:78 | CBV | b | 2 | True | False | False |
| b2 | DistantTree | cbuffer |
PerGeometry | /package/Shaders/DistantTree.hlsl:48 | CBV | b | 2 | False | True | False |
| b2 | Effect | cbuffer |
PerGeometry | /package/Shaders/Effect.hlsl:131 | CBV | b | 2 | False | True | False |
| b2 | Effect | cbuffer |
PerGeometry | /package/Shaders/Effect.hlsl:472 | CBV | b | 2 | True | False | False |
| b2 | ISAlphaBlend | cbuffer |
PerGeometry | /package/Shaders/ISAlphaBlend.hlsl:45 | CBV | b | 2 | True | False | False |
| b2 | ISApplyReflections | cbuffer |
PerGeometry | /package/Shaders/ISApplyReflections.hlsl:20 | CBV | b | 2 | True | False | False |
| b2 | ISApplyVolumetricLighting | cbuffer |
PerGeometry | /package/Shaders/ISApplyVolumetricLighting.hlsl:29 | CBV | b | 2 | True | False | False |
| b2 | ISBlur | cbuffer |
PerGeometry | /package/Shaders/ISBlur.hlsl:19 | CBV | b | 2 | True | False | False |
| b2 | ISCompositeLensFlareVolumetricLighting | cbuffer |
PerGeometry | /package/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:18 | CBV | b | 2 | True | False | False |
| b2 | ISCopy | cbuffer |
PerGeometry | /package/Shaders/ISCopy.hlsl:20 | CBV | b | 2 | True | False | False |
| b2 | ISDepthOfField | cbuffer |
PerGeometry | /package/Shaders/ISDepthOfField.hlsl:24 | CBV | b | 2 | True | False | False |
| b2 | ISDoubleVision | cbuffer |
PerGeometry | /package/Shaders/ISDoubleVision.hlsl:18 | CBV | b | 2 | True | False | False |
| b2 | ISDownsample | cbuffer |
PerGeometry | /package/Shaders/ISDownsample.hlsl:21 | CBV | b | 2 | True | False | False |
| b2 | ISExp | cbuffer |
PerGeometry | /package/Shaders/ISExp.hlsl:15 | CBV | b | 2 | True | False | False |
| b2 | ISFullScreenVR | cbuffer |
PerGeometry | /package/Shaders/ISFullScreenVR.hlsl:15 | CBV | b | 2 | True | False | False |
| b2 | ISHDR | cbuffer |
PerGeometry | /package/Shaders/ISHDR.hlsl:29 | CBV | b | 2 | True | False | False |
| b2 | ISIBLensFlare | cbuffer |
PerGeometry | /package/Shaders/ISIBLensFlare.hlsl:20 | CBV | b | 2 | True | False | False |
| b2 | ISLightingComposite | cbuffer |
PerGeometry | /package/Shaders/ISLightingComposite.hlsl:29 | CBV | b | 2 | True | False | False |
| b2 | ISLocalMap | cbuffer |
PerGeometry | /package/Shaders/ISLocalMap.hlsl:16 | CBV | b | 2 | True | False | False |
| b2 | ISMap | cbuffer |
PerGeometry | /package/Shaders/ISMap.hlsl:15 | CBV | b | 2 | True | False | False |
| b2 | ISNoise | cbuffer |
PerGeometry | /package/Shaders/ISNoise.hlsl:14 | CBV | b | 2 | False | True | False |
| b2 | ISNoise | cbuffer |
PerGeometry | /package/Shaders/ISNoise.hlsl:43 | CBV | b | 2 | True | False | False |
| b2 | ISRadialBlur | cbuffer |
PerGeometry | /package/Shaders/ISRadialBlur.hlsl:16 | CBV | b | 2 | True | False | False |
| b2 | ISReflectionsRayTracing | cbuffer |
PerGeometry | /package/Shaders/ISReflectionsRayTracing.hlsl:25 | CBV | b | 2 | True | False | False |
| b2 | ISRefraction | cbuffer |
PerGeometry | /package/Shaders/ISRefraction.hlsl:19 | CBV | b | 2 | True | False | False |
| b2 | ISSAOBlur | cbuffer |
PerGeometry | /package/Shaders/ISSAOBlur.hlsl:16 | CBV | b | 2 | True | False | False |
| b2 | ISSAOCameraZ | cbuffer |
PerGeometry | /package/Shaders/ISSAOCameraZ.hlsl:16 | CBV | b | 2 | True | False | False |
| b2 | ISSAOComposite | cbuffer |
PerGeometry | /package/Shaders/ISSAOComposite.hlsl:29 | CBV | b | 2 | True | False | False |
| b2 | ISSAOMinify | cbuffer |
PerGeometry | /package/Shaders/ISSAOMinify.hlsl:16 | CBV | b | 2 | True | False | False |
| b2 | ISSimpleColor | cbuffer |
PerGeometry | /package/Shaders/ISSimpleColor.hlsl:21 | CBV | b | 2 | True | False | False |
| b2 | ISSnowSSS | cbuffer |
PerGeometry | /package/Shaders/ISSnowSSS.hlsl:21 | CBV | b | 2 | True | False | False |
| b2 | ISUpsampleDynamicResolution | cbuffer |
PerGeometry | /package/Shaders/ISUpsampleDynamicResolution.hlsl:15 | CBV | b | 2 | True | False | False |
| b2 | ISVolumetricLighting | cbuffer |
PerGeometry | /package/Shaders/ISVolumetricLighting.hlsl:17 | CBV | b | 2 | True | False | False |
| b2 | ISWaterBlend | cbuffer |
PerGeometry | /package/Shaders/ISWaterBlend.hlsl:26 | CBV | b | 2 | True | False | False |
| b2 | ISWaterDisplacement | cbuffer |
PerGeometry | /package/Shaders/ISWaterDisplacement.hlsl:71 | CBV | b | 2 | True | False | False |
| b2 | ISWaterFlow | cbuffer |
PerGeometry | /package/Shaders/ISWaterFlow.hlsl:15 | CBV | b | 2 | True | False | False |
| b2 | ISWorldMap | cbuffer |
PerGeometry | /package/Shaders/ISWorldMap.hlsl:18 | CBV | b | 2 | True | False | False |
| b2 | Lighting | cbuffer |
PerGeometry | /package/Shaders/Lighting.hlsl:136 | CBV | b | 2 | False | True | False |
| b2 | Lighting | cbuffer |
PerGeometry | /package/Shaders/Lighting.hlsl:655 | CBV | b | 2 | True | False | False |
| b2 | Particle | cbuffer |
PerGeometry | /package/Shaders/Particle.hlsl:234 | CBV | b | 2 | True | False | False |
| b2 | Particle | cbuffer |
PerGeometry | /package/Shaders/Particle.hlsl:43 | CBV | b | 2 | False | True | False |
| b2 | Sky | cbuffer |
PerGeometry | /package/Shaders/Sky.hlsl:171 | CBV | b | 2 | True | False | False |
| b2 | Sky | cbuffer |
PerGeometry | /package/Shaders/Sky.hlsl:52 | CBV | b | 2 | False | True | False |
| b2 | Utility | cbuffer |
PerGeometry | /package/Shaders/Utility.hlsl:100 | CBV | b | 2 | False | True | False |
| b2 | Utility | cbuffer |
PerGeometry | /package/Shaders/Utility.hlsl:329 | CBV | b | 2 | True | False | False |
| b2 | Water | cbuffer |
PerGeometry | /package/Shaders/Water.hlsl:148 | CBV | b | 2 | False | True | False |
| b2 | Water | cbuffer |
PerGeometry | /package/Shaders/Water.hlsl:365 | CBV | b | 2 | True | False | False |
| b3 | Light Limit Fix | cbuffer |
StrictLightData | /features/Light Limit Fix/Shaders/LightLimitFix/LightLimitFix.hlsli:7 | CBV | b | 3 | True | False | False |
| b3 | RunGrass | cbuffer |
PerGeometry | /package/Shaders/RunGrass.hlsl:79 | CBV | b | 3 | True | False | False |
| b4 | Permutation | cbuffer |
PerShader | /package/Shaders/Common/Permutation.hlsli:77 | CBV | b | 4 | True | False | False |
| b4 | Effect | cbuffer |
PerShader | /package/Shaders/Effect.hlsl:77 | CBV | b | 4 | True | False | False |
| b4 | Lighting | cbuffer |
PerShader | /package/Shaders/Lighting.hlsl:77 | CBV | b | 4 | True | False | False |
| b4 | Water | cbuffer |
PerShader | /package/Shaders/Water.hlsl:77 | CBV | b | 4 | True | False | False |
| b5 | Grass Collision | cbuffer |
GrassCollisionPerFrame | /features/Grass Collision/Shaders/GrassCollision/GrassCollision.hlsli:8 | CBV | b | 5 | True | False | False |
| b5 | AmbientCompositeCS | cbuffer |
SharedData | /package/Shaders/AmbientCompositeCS.hlsl:11 | CBV | b | 5 | True | False | False |
| b5 | SharedData | cbuffer |
SharedData | /package/Shaders/Common/SharedData.hlsli:11 | CBV | b | 5 | True | False | False |
| b5 | DeferredCompositeCS | cbuffer |
SharedData | /package/Shaders/DeferredCompositeCS.hlsl:11 | CBV | b | 5 | True | False | False |
| b5 | DistantTree | cbuffer |
SharedData | /package/Shaders/DistantTree.hlsl:11 | CBV | b | 5 | True | False | False |
| b5 | Effect | cbuffer |
SharedData | /package/Shaders/Effect.hlsl:11 | CBV | b | 5 | True | False | False |
| b5 | ISReflectionsRayTracing | cbuffer |
SharedData | /package/Shaders/ISReflectionsRayTracing.hlsl:11 | CBV | b | 5 | True | False | False |
| b5 | Lighting | cbuffer |
SharedData | /package/Shaders/Lighting.hlsl:11 | CBV | b | 5 | True | False | False |
| b5 | RunGrass | cbuffer |
SharedData | /package/Shaders/RunGrass.hlsl:11 | CBV | b | 5 | True | False | False |
| b5 | Sky | cbuffer |
SharedData | /package/Shaders/Sky.hlsl:11 | CBV | b | 5 | True | False | False |
| b5 | Utility | cbuffer |
SharedData | /package/Shaders/Utility.hlsl:11 | CBV | b | 5 | True | False | False |
| b5 | Water | cbuffer |
SharedData | /package/Shaders/Water.hlsl:11 | CBV | b | 5 | True | False | False |
| b6 | AmbientCompositeCS | cbuffer |
FeatureData | /package/Shaders/AmbientCompositeCS.hlsl:186 | CBV | b | 6 | True | False | False |
| b6 | SharedData | cbuffer |
FeatureData | /package/Shaders/Common/SharedData.hlsli:186 | CBV | b | 6 | True | False | False |
| b6 | DeferredCompositeCS | cbuffer |
FeatureData | /package/Shaders/DeferredCompositeCS.hlsl:186 | CBV | b | 6 | True | False | False |
| b6 | DistantTree | cbuffer |
FeatureData | /package/Shaders/DistantTree.hlsl:186 | CBV | b | 6 | True | False | False |
| b6 | Effect | cbuffer |
FeatureData | /package/Shaders/Effect.hlsl:186 | CBV | b | 6 | True | False | False |
| b6 | ISReflectionsRayTracing | cbuffer |
FeatureData | /package/Shaders/ISReflectionsRayTracing.hlsl:186 | CBV | b | 6 | True | False | False |
| b6 | Lighting | cbuffer |
FeatureData | /package/Shaders/Lighting.hlsl:186 | CBV | b | 6 | True | False | False |
| b6 | RunGrass | cbuffer |
FeatureData | /package/Shaders/RunGrass.hlsl:186 | CBV | b | 6 | True | False | False |
| b6 | Sky | cbuffer |
FeatureData | /package/Shaders/Sky.hlsl:186 | CBV | b | 6 | True | False | False |
| b6 | Utility | cbuffer |
FeatureData | /package/Shaders/Utility.hlsl:186 | CBV | b | 6 | True | False | False |
| b6 | Water | cbuffer |
FeatureData | /package/Shaders/Water.hlsl:186 | CBV | b | 6 | True | False | False |
| b7 | RunGrass | cbuffer |
cb7 | /package/Shaders/RunGrass.hlsl:128 | CBV | b | 7 | False | True | False |
| b8 | RunGrass | cbuffer |
cb8 | /package/Shaders/RunGrass.hlsl:133 | CBV | b | 8 | False | True | False |
| b9 | Skinned | cbuffer |
PreviousBonesBuffer | /package/Shaders/Common/Skinned.hlsli:4 | CBV | b | 9 | True | False | False |
| b9 | Effect | cbuffer |
PreviousBonesBuffer | /package/Shaders/Effect.hlsl:4 | CBV | b | 9 | True | False | False |
| b9 | Lighting | cbuffer |
PreviousBonesBuffer | /package/Shaders/Lighting.hlsl:4 | CBV | b | 9 | True | False | False |
| b9 | Utility | cbuffer |
PreviousBonesBuffer | /package/Shaders/Utility.hlsl:4 | CBV | b | 9 | True | False | False |
| b10 | Skinned | cbuffer |
BonesBuffer | /package/Shaders/Common/Skinned.hlsli:9 | CBV | b | 10 | True | False | False |
| b10 | Effect | cbuffer |
BonesBuffer | /package/Shaders/Effect.hlsl:9 | CBV | b | 10 | True | False | False |
| b10 | Lighting | cbuffer |
BonesBuffer | /package/Shaders/Lighting.hlsl:9 | CBV | b | 10 | True | False | False |
| b10 | Utility | cbuffer |
BonesBuffer | /package/Shaders/Utility.hlsl:9 | CBV | b | 10 | True | False | False |
| b11 | DistantTree | cbuffer |
AlphaTestRefCB | /package/Shaders/DistantTree.hlsl:124 | CBV | b | 11 | True | False | False |
| b11 | Effect | cbuffer |
IndexedTexcoordBuffer | /package/Shaders/Effect.hlsl:150 | CBV | b | 11 | False | True | False |
| b11 | Effect | cbuffer |
AlphaTestRefCB | /package/Shaders/Effect.hlsl:452 | CBV | b | 11 | True | False | False |
| b11 | Lighting | cbuffer |
AlphaTestRefBuffer | /package/Shaders/Lighting.hlsl:697 | CBV | b | 11 | True | False | False |
| b11 | RunGrass | cbuffer |
AlphaTestRefCB | /package/Shaders/RunGrass.hlsl:385 | CBV | b | 11 | True | False | False |
| b11 | Sky | cbuffer |
AlphaTestRefCB | /package/Shaders/Sky.hlsl:177 | CBV | b | 11 | True | False | False |
| b11 | Utility | cbuffer |
AlphaTestRefCB | /package/Shaders/Utility.hlsl:361 | CBV | b | 11 | True | False | False |
| b12 | AmbientCompositeCS | cbuffer |
PerFrame | /package/Shaders/AmbientCompositeCS.hlsl:7 | CBV | b | 12 | True | False | False |
| b12 | FrameBuffer | cbuffer |
PerFrame | /package/Shaders/Common/FrameBuffer.hlsli:7 | CBV | b | 12 | True | False | False |
| b12 | DeferredCompositeCS | cbuffer |
PerFrame | /package/Shaders/DeferredCompositeCS.hlsl:7 | CBV | b | 12 | True | False | False |
| b12 | DistantTree | cbuffer |
PerFrame | /package/Shaders/DistantTree.hlsl:130 | CBV | b | 12 | True | False | False |
| b12 | DistantTree | cbuffer |
PerFrame | /package/Shaders/DistantTree.hlsl:7 | CBV | b | 12 | True | False | False |
| b12 | Effect | cbuffer |
PerFrame | /package/Shaders/Effect.hlsl:7 | CBV | b | 12 | True | False | False |
| b12 | Effect | cbuffer |
VS_PerFrame | /package/Shaders/Effect.hlsl:94 | CBV | b | 12 | False | True | False |
| b12 | ISApplyReflections | cbuffer |
PerFrame | /package/Shaders/ISApplyReflections.hlsl:7 | CBV | b | 12 | True | False | False |
| b12 | ISApplyVolumetricLighting | cbuffer |
PerFrame | /package/Shaders/ISApplyVolumetricLighting.hlsl:7 | CBV | b | 12 | True | False | False |
| b12 | ISBlur | cbuffer |
PerFrame | /package/Shaders/ISBlur.hlsl:7 | CBV | b | 12 | True | False | False |
| b12 | ISCompositeLensFlareVolumetricLighting | cbuffer |
PerFrame | /package/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:7 | CBV | b | 12 | True | False | False |
| b12 | ISCopy | cbuffer |
PerFrame | /package/Shaders/ISCopy.hlsl:7 | CBV | b | 12 | True | False | False |
| b12 | ISDepthOfField | cbuffer |
PerFrame | /package/Shaders/ISDepthOfField.hlsl:7 | CBV | b | 12 | True | False | False |
| b12 | ISDoubleVision | cbuffer |
PerFrame | /package/Shaders/ISDoubleVision.hlsl:7 | CBV | b | 12 | True | False | False |
| b12 | ISDownsample | cbuffer |
PerFrame | /package/Shaders/ISDownsample.hlsl:7 | CBV | b | 12 | True | False | False |
| b12 | ISFullScreenVR | cbuffer |
PerFrame | /package/Shaders/ISFullScreenVR.hlsl:7 | CBV | b | 12 | True | False | True |
| b12 | ISHDR | cbuffer |
PerFrame | /package/Shaders/ISHDR.hlsl:7 | CBV | b | 12 | True | False | False |
| b12 | ISIBLensFlare | cbuffer |
PerFrame | /package/Shaders/ISIBLensFlare.hlsl:7 | CBV | b | 12 | True | False | False |
| b12 | ISRadialBlur | cbuffer |
PerFrame | /package/Shaders/ISRadialBlur.hlsl:7 | CBV | b | 12 | True | False | False |
| b12 | ISReflectionsRayTracing | cbuffer |
PerFrame | /package/Shaders/ISReflectionsRayTracing.hlsl:7 | CBV | b | 12 | True | False | False |
| b12 | ISRefraction | cbuffer |
PerFrame | /package/Shaders/ISRefraction.hlsl:7 | CBV | b | 12 | True | False | False |
| b12 | ISSAOBlur | cbuffer |
PerFrame | /package/Shaders/ISSAOBlur.hlsl:7 | CBV | b | 12 | True | False | False |
| b12 | ISSAOCameraZ | cbuffer |
PerFrame | /package/Shaders/ISSAOCameraZ.hlsl:7 | CBV | b | 12 | True | False | False |
| b12 | ISSAOComposite | cbuffer |
PerFrame | /package/Shaders/ISSAOComposite.hlsl:7 | CBV | b | 12 | True | False | False |
| b12 | ISSAOMinify | cbuffer |
PerFrame | /package/Shaders/ISSAOMinify.hlsl:7 | CBV | b | 12 | True | False | False |
| b12 | ISSILComposite | cbuffer |
PerFrame | /package/Shaders/ISSILComposite.hlsl:7 | CBV | b | 12 | True | False | False |
| b12 | ISSnowSSS | cbuffer |
PerFrame | /package/Shaders/ISSnowSSS.hlsl:7 | CBV | b | 12 | True | False | False |
| b12 | ISVolumetricLightingGenerateCS | cbuffer |
PerFrame | /package/Shaders/ISVolumetricLightingGenerateCS.hlsl:7 | CBV | b | 12 | True | False | True |
| b12 | ISWaterBlend | cbuffer |
PerFrame | /package/Shaders/ISWaterBlend.hlsl:7 | CBV | b | 12 | True | False | False |
| b12 | ISWorldMap | cbuffer |
PerFrame | /package/Shaders/ISWorldMap.hlsl:7 | CBV | b | 12 | True | False | False |
| b12 | Lighting | cbuffer |
VS_PerFrame | /package/Shaders/Lighting.hlsl:161 | CBV | b | 12 | False | True | False |
| b12 | Lighting | cbuffer |
PerFrame | /package/Shaders/Lighting.hlsl:7 | CBV | b | 12 | True | False | False |
| b12 | Particle | cbuffer |
PerFrame | /package/Shaders/Particle.hlsl:7 | CBV | b | 12 | True | False | False |
| b12 | RunGrass | cbuffer |
PerFrame | /package/Shaders/RunGrass.hlsl:7 | CBV | b | 12 | True | False | False |
| b12 | Sky | cbuffer |
PerFrame | /package/Shaders/Sky.hlsl:7 | CBV | b | 12 | True | False | False |
| b12 | Utility | cbuffer |
PerFrame | /package/Shaders/Utility.hlsl:7 | CBV | b | 12 | True | False | False |
| b12 | Water | cbuffer |
PerFrame | /package/Shaders/Water.hlsl:7 | CBV | b | 12 | True | False | False |
| b13 | AmbientCompositeCS | cbuffer |
VRValues | /package/Shaders/AmbientCompositeCS.hlsl:12 | CBV | b | 13 | True | False | True |
| b13 | VR | cbuffer |
VRValues | /package/Shaders/Common/VR.hlsli:12 | CBV | b | 13 | True | False | True |
| b13 | DistantTree | cbuffer |
VRValues | /package/Shaders/DistantTree.hlsl:12 | CBV | b | 13 | True | False | True |
| b13 | Effect | cbuffer |
VRValues | /package/Shaders/Effect.hlsl:12 | CBV | b | 13 | True | False | True |
| b13 | ISApplyVolumetricLighting | cbuffer |
VRValues | /package/Shaders/ISApplyVolumetricLighting.hlsl:12 | CBV | b | 13 | True | False | True |
| b13 | ISReflectionsRayTracing | cbuffer |
VRValues | /package/Shaders/ISReflectionsRayTracing.hlsl:12 | CBV | b | 13 | True | False | True |
| b13 | ISVolumetricLightingGenerateCS | cbuffer |
VRValues | /package/Shaders/ISVolumetricLightingGenerateCS.hlsl:12 | CBV | b | 13 | True | False | True |
| b13 | ISWaterBlend | cbuffer |
VRValues | /package/Shaders/ISWaterBlend.hlsl:12 | CBV | b | 13 | True | False | True |
| b13 | Lighting | cbuffer |
VRValues | /package/Shaders/Lighting.hlsl:12 | CBV | b | 13 | True | False | True |
| b13 | Particle | cbuffer |
VRValues | /package/Shaders/Particle.hlsl:12 | CBV | b | 13 | True | False | True |
| b13 | RunGrass | cbuffer |
VRValues | /package/Shaders/RunGrass.hlsl:12 | CBV | b | 13 | True | False | True |
| b13 | Sky | cbuffer |
VRValues | /package/Shaders/Sky.hlsl:12 | CBV | b | 13 | True | False | True |
| b13 | Utility | cbuffer |
VRValues | /package/Shaders/Utility.hlsl:12 | CBV | b | 13 | True | False | True |
| b13 | Water | cbuffer |
VRValues | /package/Shaders/Water.hlsl:12 | CBV | b | 13 | True | False | True |
| s0 | Dynamic Cubemaps | SamplerState |
LinearSampler | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:9 | Sampler | s | 0 | True | False | False |
| s0 | Dynamic Cubemaps | SamplerState |
linear_wrap_sampler | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/SpecularIrradianceCS.hlsl:23 | Sampler | s | 0 | True | False | False |
| s0 | Dynamic Cubemaps | SamplerState |
LinearSampler | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:13 | Sampler | s | 0 | True | False | False |
| s0 | IBL | SamplerState |
LinearSampler | /features/IBL/Shaders/IBL/DiffuseIBLCS.hlsl:14 | Sampler | s | 0 | True | False | False |
| s0 | Screen Space GI | SamplerState |
samplerPointClamp | /features/Screen Space GI/Shaders/ScreenSpaceGI/common.hlsli:67 | Sampler | s | 0 | True | False | False |
| s0 | Screen-Space Shadows | SamplerState |
PointBorderSampler | /features/Screen-Space Shadows/Shaders/ScreenSpaceShadows/RaymarchCS.hlsl:8 | Sampler | s | 0 | True | False | False |
| s0 | Skylighting | SamplerComparisonState |
comparisonSampler | /features/Skylighting/Shaders/Skylighting/UpdateProbesCS.hlsl:9 | Sampler | s | 0 | True | False | False |
| s0 | BloodSplatter | SamplerState |
SampBloodColor | /package/Shaders/BloodSplatter.hlsl:53 | Sampler | s | 0 | True | False | False |
| s0 | DistantTree | SamplerState |
SampDiffuse | /package/Shaders/DistantTree.hlsl:119 | Sampler | s | 0 | True | False | False |
| s0 | Effect | SamplerState |
SampBaseSampler | /package/Shaders/Effect.hlsl:408 | Sampler | s | 0 | True | False | False |
| s0 | ISAlphaBlend | SamplerState |
TintMask0Sampler | /package/Shaders/ISAlphaBlend.hlsl:11 | Sampler | s | 0 | True | False | False |
| s0 | ISApplyReflections | SamplerState |
SSRSourceSampler | /package/Shaders/ISApplyReflections.hlsl:12 | Sampler | s | 0 | True | False | False |
| s0 | ISApplyVolumetricLighting | SamplerState |
DepthSampler | /package/Shaders/ISApplyVolumetricLighting.hlsl:13 | Sampler | s | 0 | True | False | False |
| s0 | ISBasicCopy | SamplerState |
SourceSampler | /package/Shaders/ISBasicCopy.hlsl:11 | Sampler | s | 0 | True | False | False |
| s0 | ISBlur | SamplerState |
ImageSampler | /package/Shaders/ISBlur.hlsl:13 | Sampler | s | 0 | True | False | False |
| s0 | ISCompositeLensFlareVolumetricLighting | SamplerState |
VLSourceSampler | /package/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:12 | Sampler | s | 0 | True | False | False |
| s0 | ISCopy | SamplerState |
ImageSampler | /package/Shaders/ISCopy.hlsl:16 | Sampler | s | 0 | True | False | False |
| s0 | ISDebugSnow | SamplerState |
snowAlphaSpecSampler | /package/Shaders/ISDebugSnow.hlsl:11 | Sampler | s | 0 | True | False | False |
| s0 | ISDepthOfField | SamplerState |
ImageSampler | /package/Shaders/ISDepthOfField.hlsl:12 | Sampler | s | 0 | True | False | False |
| s0 | ISDoubleVision | SamplerState |
Src0Sampler | /package/Shaders/ISDoubleVision.hlsl:12 | Sampler | s | 0 | True | False | False |
| s0 | ISDownsample | SamplerState |
SourceSampler | /package/Shaders/ISDownsample.hlsl:13 | Sampler | s | 0 | True | False | False |
| s0 | ISExp | SamplerState |
OriginalSampler | /package/Shaders/ISExp.hlsl:11 | Sampler | s | 0 | True | False | False |
| s0 | ISFullScreenVR | SamplerState |
ImageSampler | /package/Shaders/ISFullScreenVR.hlsl:12 | Sampler | s | 0 | True | False | False |
| s0 | ISHDR | SamplerState |
ImageSampler | /package/Shaders/ISHDR.hlsl:13 | Sampler | s | 0 | True | False | False |
| s0 | ISIBLensFlare | SamplerState |
DownScaledBlurredHDRSampler | /package/Shaders/ISIBLensFlare.hlsl:12 | Sampler | s | 0 | True | False | False |
| s0 | ISLightingComposite | SamplerState |
AlbedoSampler | /package/Shaders/ISLightingComposite.hlsl:11 | Sampler | s | 0 | True | False | False |
| s0 | ISLocalMap | SamplerState |
ImageSampler | /package/Shaders/ISLocalMap.hlsl:12 | Sampler | s | 0 | True | False | False |
| s0 | ISMap | SamplerState |
Src0Sampler | /package/Shaders/ISMap.hlsl:11 | Sampler | s | 0 | True | False | False |
| s0 | ISNoise | SamplerState |
NoiseMapSampler | /package/Shaders/ISNoise.hlsl:39 | Sampler | s | 0 | True | False | False |
| s0 | ISRadialBlur | SamplerState |
ImageSampler | /package/Shaders/ISRadialBlur.hlsl:12 | Sampler | s | 0 | True | False | False |
| s0 | ISReflectionsRayTracing | SamplerState |
NormalSampler | /package/Shaders/ISReflectionsRayTracing.hlsl:15 | Sampler | s | 0 | True | False | False |
| s0 | ISRefraction | SamplerState |
Src0Sampler | /package/Shaders/ISRefraction.hlsl:13 | Sampler | s | 0 | True | False | False |
| s0 | ISSAOBlur | SamplerState |
sourceSampler | /package/Shaders/ISSAOBlur.hlsl:12 | Sampler | s | 0 | True | False | False |
| s0 | ISSAOCameraZ | SamplerState |
DepthSampler | /package/Shaders/ISSAOCameraZ.hlsl:12 | Sampler | s | 0 | True | False | False |
| s0 | ISSAOComposite | SamplerState |
sourceSampler | /package/Shaders/ISSAOComposite.hlsl:13 | Sampler | s | 0 | True | False | False |
| s0 | ISSAOMinify | SamplerState |
sourceSampler | /package/Shaders/ISSAOMinify.hlsl:12 | Sampler | s | 0 | True | False | False |
| s0 | ISSILComposite | SamplerState |
sourceSampler | /package/Shaders/ISSILComposite.hlsl:12 | Sampler | s | 0 | True | False | False |
| s0 | ISSimpleColor | SamplerState |
DepthSampler | /package/Shaders/ISSimpleColor.hlsl:15 | Sampler | s | 0 | True | False | False |
| s0 | ISSnowSSS | SamplerState |
depthSampler | /package/Shaders/ISSnowSSS.hlsl:13 | Sampler | s | 0 | True | False | False |
| s0 | ISUpsampleDynamicResolution | SamplerState |
sourceSampler | /package/Shaders/ISUpsampleDynamicResolution.hlsl:11 | Sampler | s | 0 | True | False | False |
| s0 | ISVolumetricLighting | SamplerState |
DepthSampler | /package/Shaders/ISVolumetricLighting.hlsl:11 | Sampler | s | 0 | True | False | False |
| s0 | ISWaterBlend | SamplerState |
sourceSampler | /package/Shaders/ISWaterBlend.hlsl:14 | Sampler | s | 0 | True | False | False |
| s0 | ISWaterFlow | SamplerState |
FlowmapSampler | /package/Shaders/ISWaterFlow.hlsl:11 | Sampler | s | 0 | True | False | False |
| s0 | ISWorldMap | SamplerState |
ImageSampler | /package/Shaders/ISWorldMap.hlsl:12 | Sampler | s | 0 | True | False | False |
| s0 | Lighting | SamplerState |
SampColorSampler | /package/Shaders/Lighting.hlsl:446 | Sampler | s | 0 | True | False | False |
| s0 | Particle | SamplerState |
SampSourceTexture | /package/Shaders/Particle.hlsl:216 | Sampler | s | 0 | True | False | False |
| s0 | RunGrass | SamplerState |
SampBaseSampler | /package/Shaders/RunGrass.hlsl:354 | Sampler | s | 0 | True | False | False |
| s0 | Sky | SamplerState |
SampBaseSampler | /package/Shaders/Sky.hlsl:163 | Sampler | s | 0 | True | False | False |
| s0 | Utility | SamplerState |
SampBaseSampler | /package/Shaders/Utility.hlsl:296 | Sampler | s | 0 | True | False | False |
| s0 | Water | SamplerState |
ReflectionSampler | /package/Shaders/Water.hlsl:304 | Sampler | s | 0 | True | False | False |
| s1 | Screen Space GI | SamplerState |
samplerLinearClamp | /features/Screen Space GI/Shaders/ScreenSpaceGI/common.hlsli:68 | Sampler | s | 1 | True | False | False |
| s1 | BloodSplatter | SamplerState |
SampBloodAlpha | /package/Shaders/BloodSplatter.hlsl:54 | Sampler | s | 1 | True | False | False |
| s1 | Effect | SamplerState |
SampNormalSampler | /package/Shaders/Effect.hlsl:409 | Sampler | s | 1 | True | False | False |
| s1 | ISAlphaBlend | SamplerState |
TintMask1Sampler | /package/Shaders/ISAlphaBlend.hlsl:12 | Sampler | s | 1 | True | False | False |
| s1 | ISApplyReflections | SamplerState |
WaterMaskSampler | /package/Shaders/ISApplyReflections.hlsl:13 | Sampler | s | 1 | True | False | False |
| s1 | ISApplyVolumetricLighting | SamplerState |
PreviousFrameSampler | /package/Shaders/ISApplyVolumetricLighting.hlsl:14 | Sampler | s | 1 | True | False | False |
| s1 | ISBlur | SamplerState |
AvgLumSampler | /package/Shaders/ISBlur.hlsl:14 | Sampler | s | 1 | True | False | False |
| s1 | ISCompositeLensFlareVolumetricLighting | SamplerState |
LFSourceSampler | /package/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:13 | Sampler | s | 1 | True | False | False |
| s1 | ISDebugSnow | SamplerState |
sceneSampler | /package/Shaders/ISDebugSnow.hlsl:12 | Sampler | s | 1 | True | False | False |
| s1 | ISDepthOfField | SamplerState |
BlurredSampler | /package/Shaders/ISDepthOfField.hlsl:13 | Sampler | s | 1 | True | False | False |
| s1 | ISDoubleVision | SamplerState |
Src1Sampler | /package/Shaders/ISDoubleVision.hlsl:13 | Sampler | s | 1 | True | False | False |
| s1 | ISDownsample | SamplerState |
PreviousFrameSourceSampler | /package/Shaders/ISDownsample.hlsl:14 | Sampler | s | 1 | True | False | False |
| s1 | ISIBLensFlare | SamplerState |
RampsSampler | /package/Shaders/ISIBLensFlare.hlsl:13 | Sampler | s | 1 | True | False | False |
| s1 | ISLightingComposite | SamplerState |
DiffuseSampler | /package/Shaders/ISLightingComposite.hlsl:12 | Sampler | s | 1 | True | False | False |
| s1 | ISReflectionsRayTracing | SamplerState |
ColorSampler | /package/Shaders/ISReflectionsRayTracing.hlsl:16 | Sampler | s | 1 | True | False | False |
| s1 | ISRefraction | SamplerState |
Src1Sampler | /package/Shaders/ISRefraction.hlsl:14 | Sampler | s | 1 | True | False | False |
| s1 | ISSAOComposite | SamplerState |
SAOSampler | /package/Shaders/ISSAOComposite.hlsl:14 | Sampler | s | 1 | True | False | False |
| s1 | ISSILComposite | SamplerState |
IndLightingSampler | /package/Shaders/ISSILComposite.hlsl:13 | Sampler | s | 1 | True | False | False |
| s1 | ISSimpleColor | SamplerState |
uintStencilSampler | /package/Shaders/ISSimpleColor.hlsl:16 | Sampler | s | 1 | True | False | False |
| s1 | ISSnowSSS | SamplerState |
snowDiffuseSampler | /package/Shaders/ISSnowSSS.hlsl:14 | Sampler | s | 1 | True | False | False |
| s1 | ISVolumetricLighting | SamplerState |
ShadowMapSampler | /package/Shaders/ISVolumetricLighting.hlsl:12 | Sampler | s | 1 | True | False | False |
| s1 | ISWaterBlend | SamplerState |
waterHistorySampler | /package/Shaders/ISWaterBlend.hlsl:15 | Sampler | s | 1 | True | False | False |
| s1 | ISWorldMap | SamplerState |
DepthSampler | /package/Shaders/ISWorldMap.hlsl:13 | Sampler | s | 1 | True | False | False |
| s1 | Lighting | SamplerState |
SampTerrainParallaxSampler | /package/Shaders/Lighting.hlsl:420 | Sampler | s | 1 | True | False | False |
| s1 | RunGrass | SamplerState |
SampShadowMaskSampler | /package/Shaders/RunGrass.hlsl:355 | Sampler | s | 1 | True | False | False |
| s1 | Sky | SamplerState |
SampBlendSampler | /package/Shaders/Sky.hlsl:164 | Sampler | s | 1 | True | False | False |
| s1 | Utility | SamplerState |
SampNormalSampler | /package/Shaders/Utility.hlsl:297 | Sampler | s | 1 | True | False | False |
| s1 | Water | SamplerState |
RefractionSampler | /package/Shaders/Water.hlsl:305 | Sampler | s | 1 | True | False | False |
| s2 | BloodSplatter | SamplerState |
SampFlareColor | /package/Shaders/BloodSplatter.hlsl:55 | Sampler | s | 2 | True | False | False |
| s2 | Effect | SamplerState |
SampNoiseSampler | /package/Shaders/Effect.hlsl:410 | Sampler | s | 2 | True | False | False |
| s2 | ISAlphaBlend | SamplerState |
TintMask2Sampler | /package/Shaders/ISAlphaBlend.hlsl:13 | Sampler | s | 2 | True | False | False |
| s2 | ISApplyReflections | SamplerState |
MainBufferSampler | /package/Shaders/ISApplyReflections.hlsl:14 | Sampler | s | 2 | True | False | False |
| s2 | ISApplyVolumetricLighting | SamplerState |
VLSampler | /package/Shaders/ISApplyVolumetricLighting.hlsl:15 | Sampler | s | 2 | True | False | False |
| s2 | ISDepthOfField | SamplerState |
DepthSampler | /package/Shaders/ISDepthOfField.hlsl:14 | Sampler | s | 2 | True | False | False |
| s2 | ISDownsample | SamplerState |
MotionVectorsSampler | /package/Shaders/ISDownsample.hlsl:15 | Sampler | s | 2 | True | False | False |
| s2 | ISHDR | SamplerState |
AvgSampler | /package/Shaders/ISHDR.hlsl:19 | Sampler | s | 2 | True | False | False |
| s2 | ISIBLensFlare | SamplerState |
MasksSampler | /package/Shaders/ISIBLensFlare.hlsl:14 | Sampler | s | 2 | True | False | False |
| s2 | ISLightingComposite | SamplerState |
SpecularSampler | /package/Shaders/ISLightingComposite.hlsl:13 | Sampler | s | 2 | True | False | False |
| s2 | ISReflectionsRayTracing | SamplerState |
DepthSampler | /package/Shaders/ISReflectionsRayTracing.hlsl:17 | Sampler | s | 2 | True | False | False |
| s2 | ISSAOComposite | SamplerState |
depthSampler | /package/Shaders/ISSAOComposite.hlsl:15 | Sampler | s | 2 | True | False | False |
| s2 | ISSnowSSS | SamplerState |
snowAlphaSpecSampler | /package/Shaders/ISSnowSSS.hlsl:15 | Sampler | s | 2 | True | False | False |
| s2 | ISWaterBlend | SamplerState |
motionBufferSampler | /package/Shaders/ISWaterBlend.hlsl:16 | Sampler | s | 2 | True | False | False |
| s2 | Sky | SamplerState |
SampNoiseGradSampler | /package/Shaders/Sky.hlsl:165 | Sampler | s | 2 | True | False | False |
| s2 | Utility | SamplerState |
SampDepthSampler | /package/Shaders/Utility.hlsl:298 | Sampler | s | 2 | True | False | False |
| s2 | Water | SamplerState |
DisplacementSampler | /package/Shaders/Water.hlsl:306 | Sampler | s | 2 | True | False | False |
| s3 | BloodSplatter | SamplerState |
SampFlareHDR | /package/Shaders/BloodSplatter.hlsl:56 | Sampler | s | 3 | True | False | False |
| s3 | Effect | SamplerState |
SampDepthSampler | /package/Shaders/Effect.hlsl:411 | Sampler | s | 3 | True | False | False |
| s3 | ISAlphaBlend | SamplerState |
TintMask3Sampler | /package/Shaders/ISAlphaBlend.hlsl:14 | Sampler | s | 3 | True | False | False |
| s3 | ISApplyVolumetricLighting | SamplerState |
RepartitionSampler | /package/Shaders/ISApplyVolumetricLighting.hlsl:16 | Sampler | s | 3 | True | False | False |
| s3 | ISDepthOfField | SamplerState |
AvgDepthSampler | /package/Shaders/ISDepthOfField.hlsl:15 | Sampler | s | 3 | True | False | False |
| s3 | ISLightingComposite | SamplerState |
SAOSampler | /package/Shaders/ISLightingComposite.hlsl:14 | Sampler | s | 3 | True | False | False |
| s3 | ISReflectionsRayTracing | SamplerState |
AlphaSampler | /package/Shaders/ISReflectionsRayTracing.hlsl:18 | Sampler | s | 3 | True | False | False |
| s3 | ISSAOComposite | SamplerState |
NormalsSSRMaskSampler | /package/Shaders/ISSAOComposite.hlsl:16 | Sampler | s | 3 | True | False | False |
| s3 | ISWaterBlend | SamplerState |
depthBufferSampler | /package/Shaders/ISWaterBlend.hlsl:17 | Sampler | s | 3 | True | False | False |
| s3 | Utility | SamplerState |
SampShadowMapSampler | /package/Shaders/Utility.hlsl:299 | Sampler | s | 3 | True | False | False |
| s3 | Water | SamplerState |
CubeMapSampler | /package/Shaders/Water.hlsl:307 | Sampler | s | 3 | True | False | False |
| s4 | Effect | SamplerState |
SampGrayscaleSampler | /package/Shaders/Effect.hlsl:412 | Sampler | s | 4 | True | False | False |
| s4 | ISAlphaBlend | SamplerState |
TintMask4Sampler | /package/Shaders/ISAlphaBlend.hlsl:15 | Sampler | s | 4 | True | False | False |
| s4 | ISApplyVolumetricLighting | SamplerState |
NoiseGradSamplerSampler | /package/Shaders/ISApplyVolumetricLighting.hlsl:17 | Sampler | s | 4 | True | False | False |
| s4 | ISDepthOfField | SamplerState |
MaskSampler | /package/Shaders/ISDepthOfField.hlsl:16 | Sampler | s | 4 | True | False | False |
| s4 | ISLightingComposite | SamplerState |
FogSampler | /package/Shaders/ISLightingComposite.hlsl:15 | Sampler | s | 4 | True | False | False |
| s4 | ISSAOComposite | SamplerState |
snowSpecAlphaSampler | /package/Shaders/ISSAOComposite.hlsl:17 | Sampler | s | 4 | True | False | False |
| s4 | ISWaterBlend | SamplerState |
waterMaskSampler | /package/Shaders/ISWaterBlend.hlsl:18 | Sampler | s | 4 | True | False | False |
| s4 | Utility | SamplerComparisonState |
SampShadowMapSamplerComp | /package/Shaders/Utility.hlsl:300 | Sampler | s | 4 | True | False | False |
| s4 | Water | SamplerState |
Normals01Sampler | /package/Shaders/Water.hlsl:308 | Sampler | s | 4 | True | False | False |
| s5 | ISAlphaBlend | SamplerState |
TintMask5Sampler | /package/Shaders/ISAlphaBlend.hlsl:16 | Sampler | s | 5 | True | False | False |
| s5 | ISApplyVolumetricLighting | SamplerState |
MotionVectorsSampler | /package/Shaders/ISApplyVolumetricLighting.hlsl:18 | Sampler | s | 5 | True | False | False |
| s5 | ISLightingComposite | SamplerState |
DirDiffuseSampler | /package/Shaders/ISLightingComposite.hlsl:16 | Sampler | s | 5 | True | False | False |
| s5 | ISSAOComposite | SamplerState |
shadowMaskSampler | /package/Shaders/ISSAOComposite.hlsl:18 | Sampler | s | 5 | True | False | False |
| s5 | Utility | SamplerState |
SampStencilSampler | /package/Shaders/Utility.hlsl:301 | Sampler | s | 5 | True | False | False |
| s5 | Water | SamplerState |
Normals02Sampler | /package/Shaders/Water.hlsl:309 | Sampler | s | 5 | True | False | False |
| s6 | ISAlphaBlend | SamplerState |
TintMask6Sampler | /package/Shaders/ISAlphaBlend.hlsl:17 | Sampler | s | 6 | True | False | False |
| s6 | ISApplyVolumetricLighting | SamplerState |
PreviousDepthSampler | /package/Shaders/ISApplyVolumetricLighting.hlsl:19 | Sampler | s | 6 | True | False | False |
| s6 | ISLightingComposite | SamplerState |
DirSpecularSampler | /package/Shaders/ISLightingComposite.hlsl:17 | Sampler | s | 6 | True | False | False |
| s6 | ISSAOComposite | SamplerState |
SSRSourceSampler | /package/Shaders/ISSAOComposite.hlsl:19 | Sampler | s | 6 | True | False | False |
| s6 | Lighting | SamplerState |
SampGlowSampler | /package/Shaders/Lighting.hlsl:472 | Sampler | s | 6 | True | False | False |
| s6 | Utility | SamplerComparisonState |
SampFocusShadowMapSamplerComp | /package/Shaders/Utility.hlsl:302 | Sampler | s | 6 | True | False | False |
| s6 | Water | SamplerState |
Normals03Sampler | /package/Shaders/Water.hlsl:310 | Sampler | s | 6 | True | False | False |
| s7 | ISAlphaBlend | SamplerState |
TintMask7Sampler | /package/Shaders/ISAlphaBlend.hlsl:18 | Sampler | s | 7 | True | False | False |
| s7 | ISLightingComposite | SamplerState |
ShadowMaskSampler | /package/Shaders/ISLightingComposite.hlsl:18 | Sampler | s | 7 | True | False | False |
| s7 | Utility | SamplerState |
SampGrayscaleSampler | /package/Shaders/Utility.hlsl:303 | Sampler | s | 7 | True | False | False |
| s7 | Water | SamplerState |
DepthSampler | /package/Shaders/Water.hlsl:311 | Sampler | s | 7 | True | False | False |
| s8 | ISAlphaBlend | SamplerState |
TintMask8Sampler | /package/Shaders/ISAlphaBlend.hlsl:19 | Sampler | s | 8 | True | False | False |
| s8 | Water | SamplerState |
FlowMapSampler | /package/Shaders/Water.hlsl:312 | Sampler | s | 8 | True | False | False |
| s9 | ISAlphaBlend | SamplerState |
TintMask9Sampler | /package/Shaders/ISAlphaBlend.hlsl:20 | Sampler | s | 9 | True | False | False |
| s9 | Lighting | SamplerState |
SampBackLightSampler | /package/Shaders/Lighting.hlsl:480 | Sampler | s | 9 | True | False | False |
| s9 | Water | SamplerState |
FlowMapNormalsSampler | /package/Shaders/Water.hlsl:313 | Sampler | s | 9 | True | False | False |
| s10 | ISAlphaBlend | SamplerState |
TintMask10Sampler | /package/Shaders/ISAlphaBlend.hlsl:21 | Sampler | s | 10 | True | False | False |
| s10 | Water | SamplerState |
SSRReflectionSampler | /package/Shaders/Water.hlsl:314 | Sampler | s | 10 | True | False | False |
| s11 | ISAlphaBlend | SamplerState |
TintMask11Sampler | /package/Shaders/ISAlphaBlend.hlsl:22 | Sampler | s | 11 | True | False | False |
| s11 | Lighting | SamplerState |
SampCharacterLightProjNoiseSampler | /package/Shaders/Lighting.hlsl:486 | Sampler | s | 11 | True | False | False |
| s11 | Water | SamplerState |
RawSSRReflectionSampler | /package/Shaders/Water.hlsl:315 | Sampler | s | 11 | True | False | False |
| s12 | ISAlphaBlend | SamplerState |
TintMask12Sampler | /package/Shaders/ISAlphaBlend.hlsl:23 | Sampler | s | 12 | True | False | False |
| s12 | Lighting | SamplerState |
SampRimSoftLightWorldMapOverlaySampler | /package/Shaders/Lighting.hlsl:487 | Sampler | s | 12 | True | False | False |
| s13 | ISAlphaBlend | SamplerState |
TintMask13Sampler | /package/Shaders/ISAlphaBlend.hlsl:24 | Sampler | s | 13 | True | False | False |
| s14 | ISAlphaBlend | SamplerState |
TintMask14Sampler | /package/Shaders/ISAlphaBlend.hlsl:25 | Sampler | s | 14 | True | False | False |
| s14 | Lighting | SamplerState |
SampShadowMaskSampler | /package/Shaders/Lighting.hlsl:502 | Sampler | s | 14 | True | False | False |
| s15 | ISAlphaBlend | SamplerState |
TintMask15Sampler | /package/Shaders/ISAlphaBlend.hlsl:26 | Sampler | s | 15 | True | False | False |
| t0 | Dynamic Cubemaps | TextureCube<float4> |
EnvCaptureTexture | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:3 | SRV | t | 0 | True | False | False |
| t0 | Dynamic Cubemaps | TextureCube |
inputTexture | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/SpecularIrradianceCS.hlsl:20 | SRV | t | 0 | True | False | False |
| t0 | Dynamic Cubemaps | Texture2D<float> |
DepthTexture | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:10 | SRV | t | 0 | True | False | False |
| t0 | Frame Generation | Texture2D<float> |
InputTexture | /features/Frame Generation/Shaders/FrameGeneration/CopyDepthToSharedBufferCS.hlsl:1 | SRV | t | 0 | True | False | False |
| t0 | IBL | TextureCube<float4> |
ReflectionTexture | /features/IBL/Shaders/IBL/DiffuseIBLCS.hlsl:6 | SRV | t | 0 | True | False | False |
| t0 | Light Limit Fix | StructuredBuffer<ClusterAABB> |
clusters | /features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:11 | SRV | t | 0 | True | False | False |
| t0 | Screen-Space Shadows | Texture2D<unorm half> |
DepthTexture | /features/Screen-Space Shadows/Shaders/ScreenSpaceShadows/RaymarchCS.hlsl:6 | SRV | t | 0 | True | False | False |
| t0 | Skylighting | Texture2D<unorm float> |
srcOcclusionDepth | /features/Skylighting/Shaders/Skylighting/UpdateProbesCS.hlsl:4 | SRV | t | 0 | True | False | False |
| t0 | Subsurface Scattering | Texture2D<float4> |
ColorTexture | /features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:3 | SRV | t | 0 | True | False | False |
| t0 | Terrain Blending | Texture2D<unorm float> |
MainDepthTexture | /features/Terrain Blending/Shaders/TerrainBlending/DepthBlend.hlsl:4 | SRV | t | 0 | True | False | False |
| t0 | AmbientCompositeCS | Texture2D<float3> |
AlbedoTexture | /package/Shaders/AmbientCompositeCS.hlsl:9 | SRV | t | 0 | True | False | False |
| t0 | BloodSplatter | Texture2D<float4> |
TexBloodColor | /package/Shaders/BloodSplatter.hlsl:58 | SRV | t | 0 | True | False | False |
| t0 | DeferredCompositeCS | Texture2D<float3> |
SpecularTexture | /package/Shaders/DeferredCompositeCS.hlsl:10 | SRV | t | 0 | True | False | False |
| t0 | DistantTree | Texture2D<float4> |
TexDiffuse | /package/Shaders/DistantTree.hlsl:121 | SRV | t | 0 | True | False | False |
| t0 | Effect | Texture2D<float4> |
TexBaseSampler | /package/Shaders/Effect.hlsl:414 | SRV | t | 0 | True | False | False |
| t0 | ISAlphaBlend | Texture2D<float4> |
TintMask0Tex | /package/Shaders/ISAlphaBlend.hlsl:28 | SRV | t | 0 | True | False | False |
| t0 | ISApplyReflections | Texture2D<float4> |
SSRSourceTex | /package/Shaders/ISApplyReflections.hlsl:16 | SRV | t | 0 | True | False | False |
| t0 | ISApplyVolumetricLighting | Texture2D<float4> |
DepthTex | /package/Shaders/ISApplyVolumetricLighting.hlsl:21 | SRV | t | 0 | True | False | False |
| t0 | ISBasicCopy | Texture2D<float4> |
SourceTex | /package/Shaders/ISBasicCopy.hlsl:13 | SRV | t | 0 | True | False | False |
| t0 | ISBlur | Texture2D<float4> |
ImageTex | /package/Shaders/ISBlur.hlsl:16 | SRV | t | 0 | True | False | False |
| t0 | ISCompositeLensFlareVolumetricLighting | Texture2D<float4> |
VLSourceTex | /package/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:15 | SRV | t | 0 | True | False | False |
| t0 | ISCopy | Texture2D<float4> |
ImageTex | /package/Shaders/ISCopy.hlsl:18 | SRV | t | 0 | True | False | False |
| t0 | ISDebugSnow | Texture2D<float4> |
snowAlphaSpecTex | /package/Shaders/ISDebugSnow.hlsl:14 | SRV | t | 0 | True | False | False |
| t0 | ISDepthOfField | Texture2D<float4> |
ImageTex | /package/Shaders/ISDepthOfField.hlsl:18 | SRV | t | 0 | True | False | False |
| t0 | ISDoubleVision | Texture2D<float4> |
Src0Tex | /package/Shaders/ISDoubleVision.hlsl:15 | SRV | t | 0 | True | False | False |
| t0 | ISDownsample | Texture2D<float4> |
SourceTex | /package/Shaders/ISDownsample.hlsl:17 | SRV | t | 0 | True | False | False |
| t0 | ISExp | Texture2D<float4> |
OriginalTex | /package/Shaders/ISExp.hlsl:13 | SRV | t | 0 | True | False | False |
| t0 | ISFullScreenVR | Texture2D<float4> |
ImageTex | /package/Shaders/ISFullScreenVR.hlsl:13 | SRV | t | 0 | True | False | False |
| t0 | ISHDR | Texture2D<float4> |
ImageTex | /package/Shaders/ISHDR.hlsl:21 | SRV | t | 0 | True | False | False |
| t0 | ISIBLensFlare | Texture2D<float4> |
DownScaledBlurredHDRTex | /package/Shaders/ISIBLensFlare.hlsl:16 | SRV | t | 0 | True | False | False |
| t0 | ISLightingComposite | Texture2D<float4> |
AlbedoTex | /package/Shaders/ISLightingComposite.hlsl:20 | SRV | t | 0 | True | False | False |
| t0 | ISLocalMap | Texture2D<float4> |
ImageTex | /package/Shaders/ISLocalMap.hlsl:14 | SRV | t | 0 | True | False | False |
| t0 | ISMap | Texture2D<float4> |
Src0Tex | /package/Shaders/ISMap.hlsl:13 | SRV | t | 0 | True | False | False |
| t0 | ISNoise | Texture2D<float4> |
NoiseMapTex | /package/Shaders/ISNoise.hlsl:41 | SRV | t | 0 | True | False | False |
| t0 | ISRadialBlur | Texture2D<float4> |
ImageTex | /package/Shaders/ISRadialBlur.hlsl:14 | SRV | t | 0 | True | False | False |
| t0 | ISReflectionsRayTracing | Texture2D<float4> |
NormalTex | /package/Shaders/ISReflectionsRayTracing.hlsl:20 | SRV | t | 0 | True | False | False |
| t0 | ISRefraction | Texture2D<float4> |
Src0Tex | /package/Shaders/ISRefraction.hlsl:16 | SRV | t | 0 | True | False | False |
| t0 | ISSAOBlur | Texture2D<float4> |
sourceTex | /package/Shaders/ISSAOBlur.hlsl:14 | SRV | t | 0 | True | False | False |
| t0 | ISSAOCameraZ | Texture2D<float4> |
DepthTex | /package/Shaders/ISSAOCameraZ.hlsl:14 | SRV | t | 0 | True | False | False |
| t0 | ISSAOComposite | Texture2D<float4> |
sourceTex | /package/Shaders/ISSAOComposite.hlsl:21 | SRV | t | 0 | True | False | False |
| t0 | ISSAOMinify | Texture2D<float4> |
sourceTex | /package/Shaders/ISSAOMinify.hlsl:14 | SRV | t | 0 | True | False | False |
| t0 | ISSILComposite | Texture2D<float4> |
sourceTex | /package/Shaders/ISSILComposite.hlsl:15 | SRV | t | 0 | True | False | False |
| t0 | ISSimpleColor | Texture2D<float4> |
DepthTex | /package/Shaders/ISSimpleColor.hlsl:18 | SRV | t | 0 | True | False | False |
| t0 | ISSnowSSS | Texture2D<float4> |
depthTex | /package/Shaders/ISSnowSSS.hlsl:17 | SRV | t | 0 | True | False | False |
| t0 | ISUpsampleDynamicResolution | Texture2D<float4> |
sourceTex | /package/Shaders/ISUpsampleDynamicResolution.hlsl:13 | SRV | t | 0 | True | False | False |
| t0 | ISVolumetricLighting | Texture2D<float4> |
DepthTex | /package/Shaders/ISVolumetricLighting.hlsl:14 | SRV | t | 0 | True | False | False |
| t0 | ISWaterBlend | Texture2D<float4> |
sourceTex | /package/Shaders/ISWaterBlend.hlsl:20 | SRV | t | 0 | True | False | False |
| t0 | ISWaterFlow | Texture2D<float4> |
FlowmapTex | /package/Shaders/ISWaterFlow.hlsl:13 | SRV | t | 0 | True | False | False |
| t0 | ISWorldMap | Texture2D<float4> |
ImageTex | /package/Shaders/ISWorldMap.hlsl:15 | SRV | t | 0 | True | False | False |
| t0 | Lighting | Texture2D<float4> |
TexColorSampler | /package/Shaders/Lighting.hlsl:546 | SRV | t | 0 | True | False | False |
| t0 | Particle | Texture2D<float4> |
TexSourceTexture | /package/Shaders/Particle.hlsl:225 | SRV | t | 0 | True | False | False |
| t0 | RunGrass | Texture2D<float4> |
TexBaseSampler | /package/Shaders/RunGrass.hlsl:365 | SRV | t | 0 | True | False | False |
| t0 | Sky | Texture2D<float4> |
TexBaseSampler | /package/Shaders/Sky.hlsl:167 | SRV | t | 0 | True | False | False |
| t0 | EncodeTexturesCS | Texture2D<float2> |
TAAMask | /package/Shaders/Upscaling/EncodeTexturesCS.hlsl:1 | SRV | t | 0 | True | False | False |
| t0 | RCAS | Texture2D<float3> |
Source | /package/Shaders/Upscaling/RCAS/RCAS.hlsl:37 | SRV | t | 0 | True | False | False |
| t0 | Utility | Texture2D<float4> |
TexBaseSampler | /package/Shaders/Utility.hlsl:305 | SRV | t | 0 | True | False | False |
| t0 | Water | Texture2D<float4> |
ReflectionTex | /package/Shaders/Water.hlsl:317 | SRV | t | 0 | True | False | False |
| t1 | Dynamic Cubemaps | TextureCube<float4> |
ReflectionsTexture | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:4 | SRV | t | 1 | True | False | False |
| t1 | Dynamic Cubemaps | Texture2D<float4> |
ColorTexture | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:11 | SRV | t | 1 | True | False | False |
| t1 | Light Limit Fix | StructuredBuffer<Light> |
lights | /features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:12 | SRV | t | 1 | True | False | False |
| t1 | Subsurface Scattering | Texture2D<float4> |
DepthTexture | /features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:4 | SRV | t | 1 | True | False | False |
| t1 | Terrain Blending | Texture2D<unorm float> |
TerrainDepthTexture | /features/Terrain Blending/Shaders/TerrainBlending/DepthBlend.hlsl:5 | SRV | t | 1 | True | False | False |
| t1 | AmbientCompositeCS | Texture2D<float3> |
NormalRoughnessTexture | /package/Shaders/AmbientCompositeCS.hlsl:10 | SRV | t | 1 | True | False | False |
| t1 | BloodSplatter | Texture2D<float4> |
TexBloodAlpha | /package/Shaders/BloodSplatter.hlsl:59 | SRV | t | 1 | True | False | False |
| t1 | Effect | Texture2D<float4> |
TexNormalSampler | /package/Shaders/Effect.hlsl:415 | SRV | t | 1 | True | False | False |
| t1 | ISAlphaBlend | Texture2D<float4> |
TintMask1Tex | /package/Shaders/ISAlphaBlend.hlsl:29 | SRV | t | 1 | True | False | False |
| t1 | ISApplyReflections | Texture2D<float4> |
WaterMaskTex | /package/Shaders/ISApplyReflections.hlsl:17 | SRV | t | 1 | True | False | False |
| t1 | ISApplyVolumetricLighting | Texture2D<float4> |
PreviousFrameTex | /package/Shaders/ISApplyVolumetricLighting.hlsl:22 | SRV | t | 1 | True | False | False |
| t1 | ISBlur | Texture2D<float4> |
AvgLumTex | /package/Shaders/ISBlur.hlsl:17 | SRV | t | 1 | True | False | False |
| t1 | ISCompositeLensFlareVolumetricLighting | Texture2D<float4> |
LFSourceTex | /package/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:16 | SRV | t | 1 | True | False | False |
| t1 | ISDebugSnow | Texture2D<float4> |
sceneTex | /package/Shaders/ISDebugSnow.hlsl:15 | SRV | t | 1 | True | False | False |
| t1 | ISDepthOfField | Texture2D<float4> |
BlurredTex | /package/Shaders/ISDepthOfField.hlsl:19 | SRV | t | 1 | True | False | False |
| t1 | ISDoubleVision | Texture2D<float4> |
Src1Tex | /package/Shaders/ISDoubleVision.hlsl:16 | SRV | t | 1 | True | False | False |
| t1 | ISDownsample | Texture2D<float4> |
PreviousFrameSourceTex | /package/Shaders/ISDownsample.hlsl:18 | SRV | t | 1 | True | False | False |
| t1 | ISIBLensFlare | Texture2D<float4> |
RampsTex | /package/Shaders/ISIBLensFlare.hlsl:17 | SRV | t | 1 | True | False | False |
| t1 | ISLightingComposite | Texture2D<float4> |
DiffuseTex | /package/Shaders/ISLightingComposite.hlsl:21 | SRV | t | 1 | True | False | False |
| t1 | ISReflectionsRayTracing | Texture2D<float4> |
ColorTex | /package/Shaders/ISReflectionsRayTracing.hlsl:21 | SRV | t | 1 | True | False | False |
| t1 | ISRefraction | Texture2D<float4> |
Src1Tex | /package/Shaders/ISRefraction.hlsl:17 | SRV | t | 1 | True | False | False |
| t1 | ISSAOComposite | Texture2D<float4> |
SAOTex | /package/Shaders/ISSAOComposite.hlsl:22 | SRV | t | 1 | True | False | False |
| t1 | ISSILComposite | Texture2D<float4> |
IndLightingTex | /package/Shaders/ISSILComposite.hlsl:16 | SRV | t | 1 | True | False | False |
| t1 | ISSimpleColor | Texture2D<uint4> |
uintStencilTex | /package/Shaders/ISSimpleColor.hlsl:19 | SRV | t | 1 | True | False | False |
| t1 | ISSnowSSS | Texture2D<float4> |
snowDiffuseTex | /package/Shaders/ISSnowSSS.hlsl:18 | SRV | t | 1 | True | False | False |
| t1 | ISVolumetricLighting | Texture2D<float4> |
ShadowMapTex | /package/Shaders/ISVolumetricLighting.hlsl:15 | SRV | t | 1 | True | False | False |
| t1 | ISWaterBlend | Texture2D<float4> |
waterHistoryTex | /package/Shaders/ISWaterBlend.hlsl:21 | SRV | t | 1 | True | False | False |
| t1 | ISWorldMap | Texture2D<float4> |
DepthTex | /package/Shaders/ISWorldMap.hlsl:16 | SRV | t | 1 | True | False | False |
| t1 | Lighting | Texture2D<float4> |
TexNormalSampler | /package/Shaders/Lighting.hlsl:547 | SRV | t | 1 | True | False | False |
| t1 | RunGrass | Texture2D<float4> |
TexShadowMaskSampler | /package/Shaders/RunGrass.hlsl:366 | SRV | t | 1 | True | False | False |
| t1 | Sky | Texture2D<float4> |
TexBlendSampler | /package/Shaders/Sky.hlsl:168 | SRV | t | 1 | True | False | False |
| t1 | Utility | Texture2D<float4> |
TexNormalSampler | /package/Shaders/Utility.hlsl:306 | SRV | t | 1 | True | False | False |
| t1 | Water | Texture2D<float4> |
RefractionTex | /package/Shaders/Water.hlsl:318 | SRV | t | 1 | True | False | False |
| t2 | Dynamic Cubemaps | TextureCube<float4> |
DefaultCubemap | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:5 | SRV | t | 2 | True | False | False |
| t2 | Subsurface Scattering | Texture2D<float4> |
MaskTexture | /features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:5 | SRV | t | 2 | True | False | False |
| t2 | BloodSplatter | Texture2D<float4> |
TexFlareColor | /package/Shaders/BloodSplatter.hlsl:60 | SRV | t | 2 | True | False | False |
| t2 | DeferredCompositeCS | Texture2D<unorm float3> |
NormalRoughnessTexture | /package/Shaders/DeferredCompositeCS.hlsl:12 | SRV | t | 2 | True | False | False |
| t2 | Effect | Texture2D<float4> |
TexNoiseSampler | /package/Shaders/Effect.hlsl:416 | SRV | t | 2 | True | False | False |
| t2 | ISAlphaBlend | Texture2D<float4> |
TintMask2Tex | /package/Shaders/ISAlphaBlend.hlsl:30 | SRV | t | 2 | True | False | False |
| t2 | ISApplyReflections | Texture2D<float4> |
MainBufferTex | /package/Shaders/ISApplyReflections.hlsl:18 | SRV | t | 2 | True | False | False |
| t2 | ISApplyVolumetricLighting | Texture3D<float4> |
VLTex | /package/Shaders/ISApplyVolumetricLighting.hlsl:23 | SRV | t | 2 | True | False | False |
| t2 | ISDepthOfField | Texture2D<float4> |
DepthTex | /package/Shaders/ISDepthOfField.hlsl:20 | SRV | t | 2 | True | False | False |
| t2 | ISDownsample | Texture2D<float4> |
MotionVectorsTex | /package/Shaders/ISDownsample.hlsl:19 | SRV | t | 2 | True | False | False |
| t2 | ISHDR | Texture2D<float4> |
AvgTex | /package/Shaders/ISHDR.hlsl:27 | SRV | t | 2 | True | False | False |
| t2 | ISIBLensFlare | Texture2D<float4> |
MasksTex | /package/Shaders/ISIBLensFlare.hlsl:18 | SRV | t | 2 | True | False | False |
| t2 | ISLightingComposite | Texture2D<float4> |
SpecularTex | /package/Shaders/ISLightingComposite.hlsl:22 | SRV | t | 2 | True | False | False |
| t2 | ISReflectionsRayTracing | Texture2D<float4> |
DepthTex | /package/Shaders/ISReflectionsRayTracing.hlsl:22 | SRV | t | 2 | True | False | False |
| t2 | ISSAOComposite | Texture2D<float4> |
depthTex | /package/Shaders/ISSAOComposite.hlsl:23 | SRV | t | 2 | True | False | False |
| t2 | ISSnowSSS | Texture2D<float4> |
snowAlphaSpecTex | /package/Shaders/ISSnowSSS.hlsl:19 | SRV | t | 2 | True | False | False |
| t2 | ISWaterBlend | Texture2D<float4> |
motionBufferTex | /package/Shaders/ISWaterBlend.hlsl:22 | SRV | t | 2 | True | False | False |
| t2 | Sky | Texture2D<float4> |
TexNoiseGradSampler | /package/Shaders/Sky.hlsl:169 | SRV | t | 2 | True | False | False |
| t2 | Utility | Texture2D<float4> |
TexDepthUtilitySampler | /package/Shaders/Utility.hlsl:307 | SRV | t | 2 | True | False | False |
| t2 | Water | Texture2D<float4> |
DisplacementTex | /package/Shaders/Water.hlsl:319 | SRV | t | 2 | True | False | False |
| t3 | BloodSplatter | Texture2D<float4> |
TexFlareHDR | /package/Shaders/BloodSplatter.hlsl:61 | SRV | t | 3 | True | False | False |
| t3 | DeferredCompositeCS | Texture2D<unorm float3> |
MasksTexture | /package/Shaders/DeferredCompositeCS.hlsl:13 | SRV | t | 3 | True | False | False |
| t3 | Effect | Texture2D<float4> |
TexDepthSamplerEffect | /package/Shaders/Effect.hlsl:417 | SRV | t | 3 | True | False | False |
| t3 | ISAlphaBlend | Texture2D<float4> |
TintMask3Tex | /package/Shaders/ISAlphaBlend.hlsl:31 | SRV | t | 3 | True | False | False |
| t3 | ISApplyVolumetricLighting | Texture1D<float4> |
RepartitionTex | /package/Shaders/ISApplyVolumetricLighting.hlsl:24 | SRV | t | 3 | True | False | False |
| t3 | ISDepthOfField | Texture2D<float4> |
AvgDepthTex | /package/Shaders/ISDepthOfField.hlsl:21 | SRV | t | 3 | True | False | False |
| t3 | ISLightingComposite | Texture2D<float4> |
SAOTex | /package/Shaders/ISLightingComposite.hlsl:23 | SRV | t | 3 | True | False | False |
| t3 | ISReflectionsRayTracing | Texture2D<float4> |
AlphaTex | /package/Shaders/ISReflectionsRayTracing.hlsl:23 | SRV | t | 3 | True | False | False |
| t3 | ISSAOComposite | Texture2D<float4> |
NormalsSSRMaskTex | /package/Shaders/ISSAOComposite.hlsl:24 | SRV | t | 3 | True | False | False |
| t3 | ISWaterBlend | Texture2D<float4> |
depthBufferTex | /package/Shaders/ISWaterBlend.hlsl:23 | SRV | t | 3 | True | False | False |
| t3 | Utility | Texture2DArray<float4> |
TexShadowMapSampler | /package/Shaders/Utility.hlsl:308 | SRV | t | 3 | True | False | False |
| t3 | Water | TextureCube<float4> |
CubeMapTex | /package/Shaders/Water.hlsl:320 | SRV | t | 3 | True | False | False |
| t4 | DeferredCompositeCS | Texture2D<float> |
DepthTexture | /package/Shaders/DeferredCompositeCS.hlsl:18 | SRV | t | 4 | True | False | False |
| t4 | Effect | Texture2D<float4> |
TexGrayscaleSampler | /package/Shaders/Effect.hlsl:418 | SRV | t | 4 | True | False | False |
| t4 | ISAlphaBlend | Texture2D<float4> |
TintMask4Tex | /package/Shaders/ISAlphaBlend.hlsl:32 | SRV | t | 4 | True | False | False |
| t4 | ISApplyVolumetricLighting | Texture2D<float4> |
NoiseGradSamplerTex | /package/Shaders/ISApplyVolumetricLighting.hlsl:25 | SRV | t | 4 | True | False | False |
| t4 | ISDepthOfField | Texture2D<float4> |
MaskTex | /package/Shaders/ISDepthOfField.hlsl:22 | SRV | t | 4 | True | False | False |
| t4 | ISLightingComposite | Texture2D<float4> |
FogTex | /package/Shaders/ISLightingComposite.hlsl:24 | SRV | t | 4 | True | False | False |
| t4 | ISSAOComposite | Texture2D<float4> |
snowSpecAlphaTex | /package/Shaders/ISSAOComposite.hlsl:25 | SRV | t | 4 | True | False | False |
| t4 | ISWaterBlend | Texture2D<float4> |
waterMaskTex | /package/Shaders/ISWaterBlend.hlsl:24 | SRV | t | 4 | True | False | False |
| t4 | Utility | Texture2DArray<float4> |
TexShadowMapSamplerComp | /package/Shaders/Utility.hlsl:309 | SRV | t | 4 | True | False | False |
| t4 | Water | Texture2D<float4> |
Normals01Tex | /package/Shaders/Water.hlsl:321 | SRV | t | 4 | True | False | False |
| t5 | ISAlphaBlend | Texture2D<float4> |
TintMask5Tex | /package/Shaders/ISAlphaBlend.hlsl:33 | SRV | t | 5 | True | False | False |
| t5 | ISApplyVolumetricLighting | Texture2D<float4> |
MotionVectorsTex | /package/Shaders/ISApplyVolumetricLighting.hlsl:26 | SRV | t | 5 | True | False | False |
| t5 | ISLightingComposite | Texture2D<float4> |
DirDiffuseTex | /package/Shaders/ISLightingComposite.hlsl:25 | SRV | t | 5 | True | False | False |
| t5 | ISSAOComposite | Texture2D<float4> |
shadowMaskTex | /package/Shaders/ISSAOComposite.hlsl:26 | SRV | t | 5 | True | False | False |
| t5 | Utility | Texture2D<uint4> |
TexStencilSampler | /package/Shaders/Utility.hlsl:310 | SRV | t | 5 | True | False | False |
| t5 | Water | Texture2D<float4> |
Normals02Tex | /package/Shaders/Water.hlsl:322 | SRV | t | 5 | True | False | False |
| t6 | ISAlphaBlend | Texture2D<float4> |
TintMask6Tex | /package/Shaders/ISAlphaBlend.hlsl:34 | SRV | t | 6 | True | False | False |
| t6 | ISApplyVolumetricLighting | Texture2D<float4> |
PreviousDepthTex | /package/Shaders/ISApplyVolumetricLighting.hlsl:27 | SRV | t | 6 | True | False | False |
| t6 | ISLightingComposite | Texture2D<float4> |
DirSpecularTex | /package/Shaders/ISLightingComposite.hlsl:26 | SRV | t | 6 | True | False | False |
| t6 | ISSAOComposite | Texture2D<float4> |
SSRSourceTex | /package/Shaders/ISSAOComposite.hlsl:27 | SRV | t | 6 | True | False | False |
| t6 | Lighting | Texture2D<float4> |
TexGlowSampler | /package/Shaders/Lighting.hlsl:571 | SRV | t | 6 | True | False | False |
| t6 | Utility | Texture2DArray<float4> |
TexFocusShadowMapSamplerComp | /package/Shaders/Utility.hlsl:311 | SRV | t | 6 | True | False | False |
| t6 | Water | Texture2D<float4> |
Normals03Tex | /package/Shaders/Water.hlsl:323 | SRV | t | 6 | True | False | False |
| t7 | ISAlphaBlend | Texture2D<float4> |
TintMask7Tex | /package/Shaders/ISAlphaBlend.hlsl:35 | SRV | t | 7 | True | False | False |
| t7 | ISLightingComposite | Texture2D<float4> |
ShadowMaskTex | /package/Shaders/ISLightingComposite.hlsl:27 | SRV | t | 7 | True | False | False |
| t7 | Utility | Texture2D<float4> |
TexGrayscaleSampler | /package/Shaders/Utility.hlsl:312 | SRV | t | 7 | True | False | False |
| t7 | Water | Texture2D<float4> |
DepthTex | /package/Shaders/Water.hlsl:324 | SRV | t | 7 | True | False | False |
| t8 | ISAlphaBlend | Texture2D<float4> |
TintMask8Tex | /package/Shaders/ISAlphaBlend.hlsl:36 | SRV | t | 8 | True | False | False |
| t8 | Water | Texture2D<float4> |
FlowMapTex | /package/Shaders/Water.hlsl:325 | SRV | t | 8 | True | False | False |
| t9 | ISAlphaBlend | Texture2D<float4> |
TintMask9Tex | /package/Shaders/ISAlphaBlend.hlsl:37 | SRV | t | 9 | True | False | False |
| t9 | Lighting | Texture2D<float4> |
TexBackLightSampler | /package/Shaders/Lighting.hlsl:579 | SRV | t | 9 | True | False | False |
| t9 | Water | Texture2D<float4> |
FlowMapNormalsTex | /package/Shaders/Water.hlsl:326 | SRV | t | 9 | True | False | False |
| t10 | ISAlphaBlend | Texture2D<float4> |
TintMask10Tex | /package/Shaders/ISAlphaBlend.hlsl:38 | SRV | t | 10 | True | False | False |
| t10 | Water | Texture2D<float4> |
SSRReflectionTex | /package/Shaders/Water.hlsl:327 | SRV | t | 10 | True | False | False |
| t11 | ISAlphaBlend | Texture2D<float4> |
TintMask11Tex | /package/Shaders/ISAlphaBlend.hlsl:39 | SRV | t | 11 | True | False | False |
| t11 | Lighting | Texture2D<float4> |
TexCharacterLightProjNoiseSampler | /package/Shaders/Lighting.hlsl:585 | SRV | t | 11 | True | False | False |
| t11 | Water | Texture2D<float4> |
RawSSRReflectionTex | /package/Shaders/Water.hlsl:328 | SRV | t | 11 | True | False | False |
| t12 | ISAlphaBlend | Texture2D<float4> |
TintMask12Tex | /package/Shaders/ISAlphaBlend.hlsl:40 | SRV | t | 12 | True | False | False |
| t12 | Lighting | Texture2D<float4> |
TexRimSoftLightWorldMapOverlaySampler | /package/Shaders/Lighting.hlsl:586 | SRV | t | 12 | True | False | False |
| t13 | ISAlphaBlend | Texture2D<float4> |
TintMask13Tex | /package/Shaders/ISAlphaBlend.hlsl:41 | SRV | t | 13 | True | False | False |
| t14 | ISAlphaBlend | Texture2D<float4> |
TintMask14Tex | /package/Shaders/ISAlphaBlend.hlsl:42 | SRV | t | 14 | True | False | False |
| t14 | Lighting | Texture2D<float4> |
TexShadowMaskSampler | /package/Shaders/Lighting.hlsl:601 | SRV | t | 14 | True | False | False |
| t15 | ISAlphaBlend | Texture2D<float4> |
TintMask15Tex | /package/Shaders/ISAlphaBlend.hlsl:43 | SRV | t | 15 | True | False | False |
| t17 | AmbientCompositeCS | Texture2D<float4> |
DepthTexture | /package/Shaders/AmbientCompositeCS.hlsl:202 | SRV | t | 17 | True | False | False |
| t17 | SharedData | Texture2D<float4> |
DepthTexture | /package/Shaders/Common/SharedData.hlsli:202 | SRV | t | 17 | True | False | False |
| t17 | DeferredCompositeCS | Texture2D<float4> |
DepthTexture | /package/Shaders/DeferredCompositeCS.hlsl:202 | SRV | t | 17 | True | False | False |
| t17 | DistantTree | Texture2D<float4> |
DepthTexture | /package/Shaders/DistantTree.hlsl:202 | SRV | t | 17 | True | False | False |
| t17 | Effect | Texture2D<float4> |
DepthTexture | /package/Shaders/Effect.hlsl:202 | SRV | t | 17 | True | False | False |
| t17 | ISReflectionsRayTracing | Texture2D<float4> |
DepthTexture | /package/Shaders/ISReflectionsRayTracing.hlsl:202 | SRV | t | 17 | True | False | False |
| t17 | Lighting | Texture2D<float4> |
DepthTexture | /package/Shaders/Lighting.hlsl:202 | SRV | t | 17 | True | False | False |
| t17 | RunGrass | Texture2D<float4> |
DepthTexture | /package/Shaders/RunGrass.hlsl:202 | SRV | t | 17 | True | False | False |
| t17 | Sky | Texture2D<float> |
TexDepthSampler | /package/Shaders/Sky.hlsl:190 | SRV | t | 17 | True | False | False |
| t17 | Sky | Texture2D<float4> |
DepthTexture | /package/Shaders/Sky.hlsl:202 | SRV | t | 17 | True | False | False |
| t17 | Utility | Texture2D<float4> |
DepthTexture | /package/Shaders/Utility.hlsl:202 | SRV | t | 17 | True | False | False |
| t17 | Water | Texture2D<float4> |
DepthTexture | /package/Shaders/Water.hlsl:202 | SRV | t | 17 | True | False | False |
| t18 | ShadowSampling | Texture2DArray<float4> |
SharedShadowMap | /package/Shaders/Common/ShadowSampling.hlsli:11 | SRV | t | 18 | True | False | False |
| t19 | ShadowSampling | StructuredBuffer<ShadowData> |
SharedShadowData | /package/Shaders/Common/ShadowSampling.hlsli:30 | SRV | t | 19 | True | False | False |
| t19 | DistantTree | StructuredBuffer<ShadowData> |
SharedShadowData | /package/Shaders/DistantTree.hlsl:30 | SRV | t | 19 | True | False | False |
| t19 | Effect | StructuredBuffer<ShadowData> |
SharedShadowData | /package/Shaders/Effect.hlsl:30 | SRV | t | 19 | True | False | False |
| t19 | Lighting | StructuredBuffer<ShadowData> |
SharedShadowData | /package/Shaders/Lighting.hlsl:30 | SRV | t | 19 | True | False | False |
| t19 | RunGrass | StructuredBuffer<ShadowData> |
SharedShadowData | /package/Shaders/RunGrass.hlsl:30 | SRV | t | 19 | True | False | False |
| t19 | Water | StructuredBuffer<ShadowData> |
SharedShadowData | /package/Shaders/Water.hlsl:30 | SRV | t | 19 | True | False | False |
| t20 | Glints2023 | Texture2D<float4> |
Glint2023NoiseMap | /package/Shaders/Common/Glints/Glints2023.hlsli:7 | SRV | t | 20 | True | False | False |
| t25 | Cloud Shadows | TextureCube<float> |
CloudShadowsTexture | /features/Cloud Shadows/Shaders/CloudShadows/CloudShadows.hlsli:3 | SRV | t | 25 | True | False | False |
| t30 | Dynamic Cubemaps | TextureCube<float4> |
EnvReflectionsTexture | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/DynamicCubemaps.hlsli:8 | SRV | t | 30 | True | False | False |
| t31 | Dynamic Cubemaps | TextureCube<float4> |
EnvTexture | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/DynamicCubemaps.hlsli:9 | SRV | t | 31 | True | False | False |
| t35 | Light Limit Fix | StructuredBuffer<Light> |
lights | /features/Light Limit Fix/Shaders/LightLimitFix/LightLimitFix.hlsli:14 | SRV | t | 35 | True | False | False |
| t36 | Light Limit Fix | StructuredBuffer<uint> |
lightList | /features/Light Limit Fix/Shaders/LightLimitFix/LightLimitFix.hlsli:15 | SRV | t | 36 | True | False | False |
| t37 | Light Limit Fix | StructuredBuffer<LightGrid> |
lightGrid | /features/Light Limit Fix/Shaders/LightLimitFix/LightLimitFix.hlsli:16 | SRV | t | 37 | True | False | False |
| t45 | Screen-Space Shadows | Texture2D<unorm half> |
ScreenSpaceShadowsTexture | /features/Screen-Space Shadows/Shaders/ScreenSpaceShadows/ScreenSpaceShadows.hlsli:6 | SRV | t | 45 | True | False | False |
| t50 | Skylighting | Texture3D<sh2> |
SkylightingProbeArray | /features/Skylighting/Shaders/Skylighting/Skylighting.hlsli:12 | SRV | t | 50 | True | False | False |
| t51 | Skylighting | Texture2DArray<float3> |
stbn_vec3_2Dx1D_128x128x64 | /features/Skylighting/Shaders/Skylighting/Skylighting.hlsli:13 | SRV | t | 51 | True | False | False |
| t55 | Terrain Blending | Texture2D<float4> |
TerrainBlendingMaskTexture | /features/Terrain Blending/Shaders/TerrainBlending/TerrainBlending.hlsli:5 | SRV | t | 55 | True | False | False |
| t60 | Terrain Shadows | Texture2D<float2> |
ShadowHeightTexture | /features/Terrain Shadows/Shaders/TerrainShadows/TerrainShadows.hlsli:3 | SRV | t | 60 | True | False | False |
| t65 | Water Effects | Texture2D<float4> |
WaterCaustics | /features/Water Effects/Shaders/WaterEffects/WaterCaustics.hlsli:1 | SRV | t | 65 | True | False | False |
| t70 | Wetness Effects | Texture2D<float4> |
TexPrecipOcclusion | /features/Wetness Effects/Shaders/WetnessEffects/WetnessEffects.hlsli:5 | SRV | t | 70 | True | False | False |
| t73 | Hair Specular | Texture2D<float> |
TexTangentShift | /features/Hair Specular/Shaders/Hair/Hair.hlsli:10 | SRV | t | 73 | True | False | False |
| t76 | IBL | Texture2D<sh2> |
DiffuseIBLTexture | /features/IBL/Shaders/IBL/IBL.hlsli:13 | SRV | t | 76 | True | False | False |
| u0 | Dynamic Cubemaps | RWTexture2DArray<float4> |
EnvInferredTexture | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:7 | UAV | u | 0 | True | False | False |
| u0 | Dynamic Cubemaps | RWTexture2DArray<float4> |
outputTexture | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/SpecularIrradianceCS.hlsl:21 | UAV | u | 0 | True | False | False |
| u0 | Dynamic Cubemaps | RWTexture2DArray<float4> |
DynamicCubemap | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:6 | UAV | u | 0 | True | False | False |
| u0 | Frame Generation | RWTexture2D<float> |
OutputTexture | /features/Frame Generation/Shaders/FrameGeneration/CopyDepthToSharedBufferCS.hlsl:2 | UAV | u | 0 | True | False | False |
| u0 | IBL | RWTexture2D<sh2> |
IBLTexture | /features/IBL/Shaders/IBL/DiffuseIBLCS.hlsl:7 | UAV | u | 0 | True | False | False |
| u0 | Light Limit Fix | RWStructuredBuffer<ClusterAABB> |
clusters | /features/Light Limit Fix/Shaders/LightLimitFix/ClusterBuildingCS.hlsl:24 | UAV | u | 0 | True | False | False |
| u0 | Light Limit Fix | RWStructuredBuffer<uint> |
lightIndexCounter | /features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:14 | UAV | u | 0 | True | False | False |
| u0 | Screen-Space Shadows | RWTexture2D<unorm half> |
OutputTexture | /features/Screen-Space Shadows/Shaders/ScreenSpaceShadows/RaymarchCS.hlsl:7 | UAV | u | 0 | True | False | False |
| u0 | Skylighting | RWTexture3D<sh2> |
outProbeArray | /features/Skylighting/Shaders/Skylighting/UpdateProbesCS.hlsl:6 | UAV | u | 0 | True | False | False |
| u0 | Subsurface Scattering | RWTexture2D<float4> |
SSSRW | /features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:1 | UAV | u | 0 | True | False | False |
| u0 | Terrain Blending | RWTexture2D<float> |
BlendedDepthTexture | /features/Terrain Blending/Shaders/TerrainBlending/DepthBlend.hlsl:1 | UAV | u | 0 | True | False | False |
| u0 | AmbientCompositeCS | RWTexture2D<float4> |
MainRW | /package/Shaders/AmbientCompositeCS.hlsl:32 | UAV | u | 0 | True | False | False |
| u0 | CopyShadowDataCS | RWStructuredBuffer<PerGeometry> |
ShadowData | /package/Shaders/CopyShadowDataCS.hlsl:100 | UAV | u | 0 | True | False | False |
| u0 | DeferredCompositeCS | RWTexture2D<float4> |
MainRW | /package/Shaders/DeferredCompositeCS.hlsl:15 | UAV | u | 0 | True | False | False |
| u0 | EncodeTexturesCS | RWTexture2D<float> |
AlphaMask | /package/Shaders/Upscaling/EncodeTexturesCS.hlsl:3 | UAV | u | 0 | True | False | False |
| u0 | RCAS | RWTexture2D<float3> |
Dest | /package/Shaders/Upscaling/RCAS/RCAS.hlsl:38 | UAV | u | 0 | True | False | False |
| u1 | Dynamic Cubemaps | RWTexture2DArray<float4> |
DynamicCubemapRaw | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:7 | UAV | u | 1 | True | False | False |
| u1 | Light Limit Fix | RWStructuredBuffer<uint> |
lightIndexList | /features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:15 | UAV | u | 1 | True | False | False |
| u1 | Skylighting | RWTexture3D<uint> |
outAccumFramesArray | /features/Skylighting/Shaders/Skylighting/UpdateProbesCS.hlsl:7 | UAV | u | 1 | True | False | False |
| u1 | Terrain Blending | RWTexture2D<unorm half> |
BlendedDepthTexture16 | /features/Terrain Blending/Shaders/TerrainBlending/DepthBlend.hlsl:2 | UAV | u | 1 | True | False | False |
| u1 | DeferredCompositeCS | RWTexture2D<float4> |
NormalTAAMaskSpecularMaskRW | /package/Shaders/DeferredCompositeCS.hlsl:16 | UAV | u | 1 | True | False | False |
| u2 | Dynamic Cubemaps | RWTexture2DArray<float4> |
DynamicCubemapPosition | /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:8 | UAV | u | 2 | True | False | False |
| u2 | Light Limit Fix | RWStructuredBuffer<LightGrid> |
lightGrid | /features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:16 | UAV | u | 2 | True | False | False |
| u2 | DeferredCompositeCS | RWTexture2D<float2> |
MotionVectorsRW | /package/Shaders/DeferredCompositeCS.hlsl:17 | UAV | u | 2 | True | False | False |