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Buffers
| Register | Feature | Type | Name | File | Shaders | Struct Analysis |
|---|---|---|---|---|---|---|
| b0 | cbuffer |
BC6HEncodeCB | DynamicCubemaps/BC6HEncodeCS.hlsl:49 | P+V+VR | Unmatched | |
| b0 | cbuffer |
BlendCB | Upscaling/FoveatedRender/SubrectBlendCS.hlsl:7 | P+V+VR | Unmatched | |
| b0 | cbuffer |
BlurBuffer | Menu/BackgroundBlurHorizontal.hlsl:4 | P+V+VR | Unmatched | |
| b0 | cbuffer |
BlurBuffer | Menu/BackgroundBlurVertical.hlsl:4 | P+V+VR | Unmatched | |
| b0 | cbuffer |
CBSize | ISVolumetricLightingBlurHCS.hlsl:15 | P+V+VR | Unmatched | |
| b0 | cbuffer |
CBSize | ISVolumetricLightingBlurVCS.hlsl:15 | P+V+VR | Unmatched | |
| b0 | cbuffer |
ClearHMDMaskCB | Upscaling/ClearHMDMaskCS.hlsl:8 | P+V+VR | Unmatched | |
| b0 | cbuffer |
JitterCB | Upscaling/DepthRefractionUpscalePS.hlsl:25 | P+V+VR | Unmatched | |
| b0 | cbuffer |
JitterCB | Upscaling/UnderwaterMaskUpscalePS.hlsl:22 | P+V+VR | Unmatched | |
| b0 | cbuffer |
MatrixBuffer | VR/InSceneOverlay.vs.hlsl:4 | P+V+VR | Unmatched | |
| b0 | cbuffer |
PerFrame | RunGrass.hlsl:395 | P+V+VR | Unmatched | |
| b0 | cbuffer |
PerFrame | HDRDisplay/HDROutputCS.hlsl:13 | P+V+VR | Unmatched | |
| b0 | cbuffer |
PerFrame | HDRDisplay/UIBrightnessCS.hlsl:9 | P+V+VR | Unmatched | |
| b0 | cbuffer |
PerFrame | LightLimitFix/ClusterBuildingCS.hlsl:5 | P+V+VR | Unmatched | |
| b0 | cbuffer |
PerFrame | LightLimitFix/ClusterCullingCS.hlsl:4 | P+V+VR | Unmatched | |
| b0 | cbuffer |
PerFrameCB | GrassCollision/CollisionUpdateCS.hlsl:5 | P+V+VR | Unmatched | |
| b0 | cbuffer |
PerTechnique | DistantTree.hlsl:142 | P+V+VR | Unmatched | |
| b0 | cbuffer |
PerTechnique | Effect.hlsl:461 | P+V+VR | Unmatched | |
| b0 | cbuffer |
PerTechnique | ISVolumetricLightingGenerateCS.hlsl:25 | P+V+VR | Unmatched | |
| b0 | cbuffer |
PerTechnique | ISVolumetricLightingRaymarchCS.hlsl:4 | P+V+VR | Unmatched | |
| b0 | cbuffer |
PerTechnique | Lighting.hlsl:551 | P+V+VR | Unmatched | |
| b0 | cbuffer |
PerTechnique | Particle.hlsl:40 | P+V+VR | Unmatched | |
| b0 | cbuffer |
PerTechnique | Utility.hlsl:314 | P+V+VR | Unmatched | |
| b0 | cbuffer |
PerTechnique | Water.hlsl:353 | P+V+VR | Unmatched | |
| b0 | cbuffer |
RCASConfig | Upscaling/RCAS/RCAS.hlsl:26 | P+V+VR | Unmatched | |
| b0 | cbuffer |
ShadowUpdateCB | TerrainShadows/ShadowUpdate.cs.hlsl:4 | P+V+VR | Unmatched | |
| b0 | cbuffer |
SpecularMapFilterSettings | DynamicCubemaps/SpecularIrradianceCS.hlsl:15 | P+V+VR | Unmatched | |
| b0 | cbuffer |
StretchCB | Upscaling/FoveatedRender/SubrectStretchCS.hlsl:8 | P+V+VR | Unmatched | |
| b0 | cbuffer |
TemporalSmoothCB | Upscaling/FoveatedRender/PeripheryTemporalSmoothCS.hlsl:7 | P+V+VR | Unmatched | |
| b0 | cbuffer |
UpdateData | DynamicCubemaps/UpdateCubemapCS.hlsl:53 | P+V+VR | Unmatched | |
| b0 | cbuffer |
UpscalingData | Upscaling/EncodeTexturesCS.hlsl:3 | P+V+VR | Unmatched | |
| b0 | cbuffer |
VolumetricFogCB | ExponentialHeightFog/VolumetricFogCSCommon.hlsli:7 | P+V+VR | Unmatched | |
| b1 | cbuffer |
CameraMotionVectorsCB | Upscaling/CameraMotionVectorsPS.hlsl:7 | P+V+VR | Unmatched | |
| b1 | cbuffer |
PerFrame | ScreenSpaceShadows/RaymarchCS.hlsl:16 | P+V+VR | Unmatched | |
| b1 | cbuffer |
PerFrameSSS | SubsurfaceScattering/SSSCommon.hlsli:12 | P+V+VR | Unmatched | |
| b1 | cbuffer |
PerMaterial | Effect.hlsl:468 | P+V+VR | Unmatched | |
| b1 | cbuffer |
PerMaterial | Lighting.hlsl:558 | P+V+VR | Unmatched | |
| b1 | cbuffer |
PerMaterial | RunGrass.hlsl:459 | P+V+VR | Unmatched | |
| b1 | cbuffer |
PerMaterial | Utility.hlsl:323 | P+V+VR | Unmatched | |
| b1 | cbuffer |
PerMaterial | Water.hlsl:370 | P+V+VR | Unmatched | |
| b1 | cbuffer |
SSGICB | ScreenSpaceGI/common.hlsli:26 | P+V+VR | Unmatched | |
| b1 | cbuffer |
StereoBlendCB | VR/StereoBlendCS.hlsl:22 | P+V+VR | Unmatched | |
| b1 | cbuffer |
StereoSyncCB | ScreenSpaceShadows/ShadowReprojectCS.hlsl:19 | P+V+VR | Unmatched | |
| b1 | cbuffer |
StereoSyncCB | ScreenSpaceShadows/StereoSyncCS.hlsl:28 | P+V+VR | Unmatched | |
| b1 | cbuffer |
VLData | ISVolumetricLightingBlurHCS.hlsl:21 | P+V+VR | Unmatched | |
| b1 | cbuffer |
VLData | ISVolumetricLightingBlurVCS.hlsl:21 | P+V+VR | Unmatched | |
| b1 | cbuffer |
VRPostProcessCB | VR/VRPostProcessCS.hlsl:19 | P+V+VR | Unmatched | |
| b1 | cbuffer |
VRStereoOptParams | VRStereoOptimizations/cbuffers.hlsli:7 | P+V+VR | Unmatched | |
| b1 | cbuffer |
WindowBuffer | Menu/BackgroundBlurComposite.hlsl:4 | P+V+VR | Unmatched | |
| b10 | cbuffer |
BonesBuffer | Common/Skinned.hlsli:9 | P+V+VR | Unmatched | |
| b11 | cbuffer |
AlphaTestRefBuffer | Lighting.hlsl:647 | P+V+VR | Unmatched | |
| b11 | cbuffer |
AlphaTestRefCB | DistantTree.hlsl:129 | P+V+VR | Unmatched | |
| b11 | cbuffer |
AlphaTestRefCB | Effect.hlsl:455 | P+V+VR | Unmatched | |
| b11 | cbuffer |
AlphaTestRefCB | RunGrass.hlsl:412 | P+V+VR | Unmatched | |
| b11 | cbuffer |
AlphaTestRefCB | Sky.hlsl:183 | P+V+VR | Unmatched | |
| b11 | cbuffer |
AlphaTestRefCB | Utility.hlsl:361 | P+V+VR | Unmatched | |
| b11 | cbuffer |
IndexedTexcoordBuffer | Effect.hlsl:154 | P+V+VR | Unmatched | |
| b12 | cbuffer |
PerFrame | DistantTree.hlsl:135 | P+V+VR | Unmatched | |
| b12 | cbuffer |
PerFrame | Common/FrameBuffer.hlsli:7 | P+V+VR | Unmatched | |
| b12 | cbuffer |
VS_PerFrame | Effect.hlsl:98 | P+V+VR | Unmatched | |
| b12 | cbuffer |
VS_PerFrame | Lighting.hlsl:150 | P+V+VR | Unmatched | |
| b13 | cbuffer |
VRValues | Common/VR.hlsli:17 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | BloodSplatter.hlsl:63 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | DistantTree.hlsl:53 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | Effect.hlsl:475 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISAlphaBlend.hlsl:45 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISApplyReflections.hlsl:20 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISApplyVolumetricLighting.hlsl:29 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISBlur.hlsl:19 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISCompositeLensFlareVolumetricLighting.hlsl:20 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISCopy.hlsl:20 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISDepthOfField.hlsl:25 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISDoubleVision.hlsl:18 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISDownsample.hlsl:21 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISExp.hlsl:15 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISFullScreenVR.hlsl:15 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISHDR.hlsl:31 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISIBLensFlare.hlsl:20 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISLightingComposite.hlsl:29 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISLocalMap.hlsl:16 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISMap.hlsl:15 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISNoise.hlsl:43 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISRadialBlur.hlsl:16 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISReflectionsRayTracing.hlsl:25 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISRefraction.hlsl:20 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISSAOBlur.hlsl:16 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISSAOCameraZ.hlsl:16 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISSAOComposite.hlsl:30 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISSAOMinify.hlsl:16 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISSimpleColor.hlsl:21 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISSnowSSS.hlsl:21 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISTemporalAA.hlsl:31 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISUpsampleDynamicResolution.hlsl:15 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISVolumetricLighting.hlsl:17 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISWaterBlend.hlsl:27 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISWaterDisplacement.hlsl:71 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISWaterFlow.hlsl:15 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | ISWorldMap.hlsl:18 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | Lighting.hlsl:605 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | Particle.hlsl:236 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | Sky.hlsl:177 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | Utility.hlsl:329 | P+V+VR | Unmatched | |
| b2 | cbuffer |
PerGeometry | Water.hlsl:388 | P+V+VR | Unmatched | |
| b3 | cbuffer |
CSUtilityPerGeometry | Common/Color.hlsli:19 | P+V+VR | Unmatched | |
| b3 | cbuffer |
StrictLightData | LightLimitFix/LightLimitFix.hlsli:12 | P+V+VR | ||
| b4 | cbuffer |
PerShader | Common/Permutation.hlsli:91 | P+V+VR | Unmatched | |
| b5 | cbuffer |
GrassCollisionPerFrame | GrassCollision/GrassCollision.hlsli:5 | P+V+VR | Unmatched | |
| b5 | cbuffer |
SharedData | Common/SharedData.hlsli:12 | P+V+VR | Unmatched | |
| b6 | cbuffer |
FeatureData | Common/SharedData.hlsli:337 | P+V+VR | ||
| b7 | cbuffer |
SkinPerGeometry | Skin/Skin.hlsli:21 | P+V+VR | Unmatched | |
| b7 | cbuffer |
cb7 | RunGrass.hlsl:135 | P+V+VR | Unmatched | |
| b8 | cbuffer |
LLPerGeometry | Common/Color.hlsli:11 | P+V+VR | Unmatched | |
| b8 | cbuffer |
cb8 | RunGrass.hlsl:140 | P+V+VR | Unmatched | |
| b9 | cbuffer |
PreviousBonesBuffer | Common/Skinned.hlsli:4 | P+V+VR | Unmatched | |
| s0 | SamplerState |
AlbedoSampler | ISLightingComposite.hlsl:11 | P+V+VR | ||
| s0 | SamplerState |
BilinearSampler | Upscaling/FoveatedRender/PeripheryTemporalSmoothCS.hlsl:18 | P+V+VR | ||
| s0 | SamplerState |
BilinearSampler | Upscaling/FoveatedRender/SubrectStretchCS.hlsl:25 | P+V+VR | ||
| s0 | SamplerState |
DensitySampler | ISVolumetricLightingRaymarchCS.hlsl:1 | P+V+VR | ||
| s0 | SamplerState |
DepthSampler | ISApplyVolumetricLighting.hlsl:13 | P+V+VR | ||
| s0 | SamplerState |
DepthSampler | ISSAOCameraZ.hlsl:12 | P+V+VR | ||
| s0 | SamplerState |
DepthSampler | ISSimpleColor.hlsl:15 | P+V+VR | ||
| s0 | SamplerState |
DepthSampler | ISVolumetricLighting.hlsl:11 | P+V+VR | ||
| s0 | SamplerState |
DisplaceMapSampler | ISWaterDisplacement.hlsl:53 | P+V+VR | ||
| s0 | SamplerState |
DisplaySamplerSampler | ISWaterDisplacement.hlsl:55 | P+V+VR | ||
| s0 | SamplerState |
DownScaledBlurredHDRSampler | ISIBLensFlare.hlsl:12 | P+V+VR | ||
| s0 | SamplerState |
FlowmapSampler | ISWaterFlow.hlsl:11 | P+V+VR | ||
| s0 | SamplerState |
HeightMap01Sampler | ISWaterDisplacement.hlsl:50 | P+V+VR | ||
| s0 | SamplerState |
HeightMapSampler | ISWaterDisplacement.hlsl:57 | P+V+VR | ||
| s0 | SamplerState |
ImageSampler | ISBlur.hlsl:13 | P+V+VR | ||
| s0 | SamplerState |
ImageSampler | ISCopy.hlsl:16 | P+V+VR | ||
| s0 | SamplerState |
ImageSampler | ISDepthOfField.hlsl:13 | P+V+VR | ||
| s0 | SamplerState |
ImageSampler | ISFullScreenVR.hlsl:12 | P+V+VR | ||
| s0 | SamplerState |
ImageSampler | ISHDR.hlsl:15 | P+V+VR | ||
| s0 | SamplerState |
ImageSampler | ISLocalMap.hlsl:12 | P+V+VR | ||
| s0 | SamplerState |
ImageSampler | ISRadialBlur.hlsl:12 | P+V+VR | ||
| s0 | SamplerState |
ImageSampler | ISWorldMap.hlsl:12 | P+V+VR | ||
| s0 | SamplerState |
LinearSampler | DeferredCompositeCS.hlsl:35 | P+V+VR | ||
| s0 | SamplerState |
LinearSampler | ISVolumetricLightingBlurHCS.hlsl:3 | P+V+VR | ||
| s0 | SamplerState |
LinearSampler | ISVolumetricLightingBlurVCS.hlsl:3 | P+V+VR | ||
| s0 | SamplerState |
LinearSampler | DynamicCubemaps/InferCubemapCS.hlsl:10 | P+V+VR | ||
| s0 | SamplerState |
LinearSampler | DynamicCubemaps/UpdateCubemapCS.hlsl:13 | P+V+VR | ||
| s0 | SamplerState |
LinearSampler | ExponentialHeightFog/VolumetricFogLightScatteringCS.hlsl:1 | P+V+VR | ||
| s0 | SamplerState |
LinearSampler | IBL/DiffuseIBLCS.hlsl:9 | P+V+VR | ||
| s0 | SamplerState |
LinearSampler | Menu/BackgroundBlurComposite.hlsl:10 | P+V+VR | ||
| s0 | SamplerState |
LinearSampler | Menu/BackgroundBlurHorizontal.hlsl:10 | P+V+VR | ||
| s0 | SamplerState |
LinearSampler | Menu/BackgroundBlurVertical.hlsl:10 | P+V+VR | ||
| s0 | SamplerState |
LinearSampler | Upscaling/DepthRefractionUpscalePS.hlsl:16 | P+V+VR | ||
| s0 | SamplerState |
LinearSampler | Upscaling/UnderwaterMaskUpscalePS.hlsl:15 | P+V+VR | ||
| s0 | SamplerState |
LinearSampler | Upscaling/PerfMode/BoxDownscalePS.hlsl:13 | P+V+VR | ||
| s0 | SamplerState |
LinearSampler | Upscaling/PerfMode/MenuBGBlitPS.hlsl:19 | P+V+VR | ||
| s0 | SamplerState |
LinearSampler | VolumetricShadows/DownsampleShadowCS.hlsl:4 | P+V+VR | ||
| s0 | SamplerState |
NoiseMapSampler | ISNoise.hlsl:39 | P+V+VR | ||
| s0 | SamplerState |
NormalSampler | ISReflectionsRayTracing.hlsl:15 | P+V+VR | ||
| s0 | SamplerState |
OriginalSampler | ISExp.hlsl:11 | P+V+VR | ||
| s0 | SamplerState |
PointBorderSampler | ScreenSpaceShadows/RaymarchCS.hlsl:14 | P+V+VR | ||
| s0 | SamplerState |
PointSampler | SubsurfaceScattering/SeparableSSSCS.hlsl:9 | P+V+VR | ||
| s0 | SamplerState |
ReflectionSampler | Water.hlsl:327 | P+V+VR | ||
| s0 | SamplerState |
SSRSourceSampler | ISApplyReflections.hlsl:12 | P+V+VR | ||
| s0 | SamplerState |
SampBaseSampler | Effect.hlsl:412 | P+V+VR | ||
| s0 | SamplerState |
SampBaseSampler | RunGrass.hlsl:381 | P+V+VR | ||
| s0 | SamplerState |
SampBaseSampler | Sky.hlsl:169 | P+V+VR | ||
| s0 | SamplerState |
SampBaseSampler | Utility.hlsl:296 | P+V+VR | ||
| s0 | SamplerState |
SampBloodColor | BloodSplatter.hlsl:53 | P+V+VR | ||
| s0 | SamplerState |
SampColorSampler | Lighting.hlsl:386 | P+V+VR | ||
| s0 | SamplerState |
SampDiffuse | DistantTree.hlsl:124 | P+V+VR | ||
| s0 | SamplerState |
SampSourceTexture | Particle.hlsl:218 | P+V+VR | ||
| s0 | SamplerState |
ShadowmapSampler | ISVolumetricLightingGenerateCS.hlsl:6 | P+V+VR | ||
| s0 | SamplerState |
SourceSampler | ISBasicCopy.hlsl:11 | P+V+VR | ||
| s0 | SamplerState |
SourceSampler | ISDownsample.hlsl:13 | P+V+VR | ||
| s0 | SamplerState |
Src0Sampler | ISDoubleVision.hlsl:12 | P+V+VR | ||
| s0 | SamplerState |
Src0Sampler | ISMap.hlsl:11 | P+V+VR | ||
| s0 | SamplerState |
Src0Sampler | ISRefraction.hlsl:14 | P+V+VR | ||
| s0 | SamplerState |
TintMask0Sampler | ISAlphaBlend.hlsl:11 | P+V+VR | ||
| s0 | SamplerState |
VLSourceSampler | ISCompositeLensFlareVolumetricLighting.hlsl:14 | P+V+VR | ||
| s0 | SamplerComparisonState |
comparisonSampler | Skylighting/UpdateProbesCS.hlsl:9 | P+V+VR | ||
| s0 | SamplerState |
currentFrameSampler | ISTemporalAA.hlsl:24 | P+V+VR | ||
| s0 | SamplerState |
depthSampler | ISSnowSSS.hlsl:13 | P+V+VR | ||
| s0 | SamplerState |
linear_wrap_sampler | DynamicCubemaps/SpecularIrradianceCS.hlsl:23 | P+V+VR | ||
| s0 | SamplerState |
sampleType | VR/InSceneOverlay.ps.hlsl:5 | P+V+VR | ||
| s0 | SamplerState |
samplerPointClamp | ScreenSpaceGI/common.hlsli:67 | P+V+VR | ||
| s0 | SamplerState |
snowAlphaSpecSampler | ISDebugSnow.hlsl:11 | P+V+VR | ||
| s0 | SamplerState |
sourceSampler | ISSAOBlur.hlsl:12 | P+V+VR | ||
| s0 | SamplerState |
sourceSampler | ISSAOComposite.hlsl:14 | P+V+VR | ||
| s0 | SamplerState |
sourceSampler | ISSAOMinify.hlsl:12 | P+V+VR | ||
| s0 | SamplerState |
sourceSampler | ISSILComposite.hlsl:12 | P+V+VR | ||
| s0 | SamplerState |
sourceSampler | ISUpsampleDynamicResolution.hlsl:11 | P+V+VR | ||
| s0 | SamplerState |
sourceSampler | ISWaterBlend.hlsl:15 | P+V+VR | ||
| s1 | SamplerState |
AdaptSampler | ISHDR.hlsl:17 | P+V+VR | ||
| s1 | SamplerState |
AvgLumSampler | ISBlur.hlsl:14 | P+V+VR | ||
| s1 | SamplerState |
BlendSampler | ISHDR.hlsl:19 | P+V+VR | ||
| s1 | SamplerState |
BlurredSampler | ISDepthOfField.hlsl:14 | P+V+VR | ||
| s1 | SamplerState |
ColorSampler | ISReflectionsRayTracing.hlsl:16 | P+V+VR | ||
| s1 | SamplerState |
DepthSampler | ISWorldMap.hlsl:13 | P+V+VR | ||
| s1 | SamplerState |
DiffuseSampler | ISLightingComposite.hlsl:12 | P+V+VR | ||
| s1 | SamplerState |
HeightMap02Sampler | ISWaterDisplacement.hlsl:51 | P+V+VR | ||
| s1 | SamplerState |
IndLightingSampler | ISSILComposite.hlsl:13 | P+V+VR | ||
| s1 | SamplerState |
LFSourceSampler | ISCompositeLensFlareVolumetricLighting.hlsl:15 | P+V+VR | ||
| s1 | SamplerState |
PointSampler | ISVolumetricLightingBlurHCS.hlsl:4 | P+V+VR | ||
| s1 | SamplerState |
PointSampler | ISVolumetricLightingBlurVCS.hlsl:4 | P+V+VR | ||
| s1 | SamplerState |
PreviousFrameSampler | ISApplyVolumetricLighting.hlsl:14 | P+V+VR | ||
| s1 | SamplerState |
PreviousFrameSourceSampler | ISDownsample.hlsl:14 | P+V+VR | ||
| s1 | SamplerState |
RampsSampler | ISIBLensFlare.hlsl:13 | P+V+VR | ||
| s1 | SamplerState |
RefractionSampler | Water.hlsl:328 | P+V+VR | ||
| s1 | SamplerState |
SAOSampler | ISSAOComposite.hlsl:15 | P+V+VR | ||
| s1 | SamplerState |
SampBlendSampler | Sky.hlsl:170 | P+V+VR | ||
| s1 | SamplerState |
SampBloodAlpha | BloodSplatter.hlsl:54 | P+V+VR | ||
| s1 | SamplerState |
SampGrayscaleTexture | Particle.hlsl:220 | P+V+VR | ||
| s1 | SamplerState |
SampNormalSampler | Effect.hlsl:413 | P+V+VR | ||
| s1 | SamplerState |
SampNormalSampler | Utility.hlsl:297 | P+V+VR | ||
| s1 | SamplerState |
SampShadowMaskSampler | RunGrass.hlsl:382 | P+V+VR | ||
| s1 | SamplerState |
SampTerrainParallaxSampler | Lighting.hlsl:360 | P+V+VR | ||
| s1 | SamplerState |
ShadowMapSampler | ISVolumetricLighting.hlsl:12 | P+V+VR | ||
| s1 | SamplerComparisonState |
ShadowSampler | ExponentialHeightFog/VolumetricFogLightScatteringCS.hlsl:2 | P+V+VR | ||
| s1 | SamplerState |
ShadowmapVLSampler | ISVolumetricLightingGenerateCS.hlsl:7 | P+V+VR | ||
| s1 | SamplerState |
Src1Sampler | ISDoubleVision.hlsl:13 | P+V+VR | ||
| s1 | SamplerState |
Src1Sampler | ISRefraction.hlsl:15 | P+V+VR | ||
| s1 | SamplerState |
TintMask1Sampler | ISAlphaBlend.hlsl:12 | P+V+VR | ||
| s1 | SamplerState |
WaterMaskSampler | ISApplyReflections.hlsl:13 | P+V+VR | ||
| s1 | SamplerState |
historySampler | ISTemporalAA.hlsl:25 | P+V+VR | ||
| s1 | SamplerState |
samplerLinearClamp | ScreenSpaceGI/common.hlsli:68 | P+V+VR | ||
| s1 | SamplerState |
sceneSampler | ISDebugSnow.hlsl:12 | P+V+VR | ||
| s1 | SamplerState |
snowDiffuseSampler | ISSnowSSS.hlsl:14 | P+V+VR | ||
| s1 | SamplerState |
uintStencilSampler | ISSimpleColor.hlsl:16 | P+V+VR | ||
| s1 | SamplerState |
waterHistorySampler | ISWaterBlend.hlsl:16 | P+V+VR | ||
| s10 | SamplerState |
SSRReflectionSampler | Water.hlsl:337 | P+V+VR | ||
| s10 | SamplerState |
SampProjDetailSampler | Lighting.hlsl:425 | P+V+VR | ||
| s10 | SamplerState |
TintMask10Sampler | ISAlphaBlend.hlsl:21 | P+V+VR | ||
| s11 | SamplerState |
RawSSRReflectionSampler | Water.hlsl:338 | P+V+VR | ||
| s11 | SamplerState |
SampCharacterLightProjNoiseSampler | Lighting.hlsl:428 | P+V+VR | ||
| s11 | SamplerState |
TintMask11Sampler | ISAlphaBlend.hlsl:22 | P+V+VR | ||
| s12 | SamplerState |
SampRimSoftLightWorldMapOverlaySampler | Lighting.hlsl:429 | P+V+VR | ||
| s12 | SamplerState |
TintMask12Sampler | ISAlphaBlend.hlsl:23 | P+V+VR | ||
| s13 | SamplerState |
SampLandLodBlend1Sampler | Lighting.hlsl:438 | P+V+VR | ||
| s13 | SamplerState |
SampWorldMapOverlaySnowSampler | Lighting.hlsl:432 | P+V+VR | ||
| s13 | SamplerState |
TintMask13Sampler | ISAlphaBlend.hlsl:24 | P+V+VR | ||
| s14 | SamplerState |
TintMask14Sampler | ISAlphaBlend.hlsl:25 | P+V+VR | ||
| s15 | SamplerState |
SampLandLodBlend2Sampler | Lighting.hlsl:439 | P+V+VR | ||
| s15 | SamplerState |
SampLandLodNoiseSampler | Lighting.hlsl:441 | P+V+VR | ||
| s15 | SamplerState |
TintMask15Sampler | ISAlphaBlend.hlsl:26 | P+V+VR | ||
| s2 | SamplerState |
AvgSampler | ISHDR.hlsl:21 | P+V+VR | ||
| s2 | SamplerState |
DepthSampler | ISDepthOfField.hlsl:15 | P+V+VR | ||
| s2 | SamplerState |
DepthSampler | ISReflectionsRayTracing.hlsl:17 | P+V+VR | ||
| s2 | SamplerState |
DisplacementSampler | Water.hlsl:329 | P+V+VR | ||
| s2 | SamplerState |
InverseRepartitionSampler | ISVolumetricLightingGenerateCS.hlsl:8 | P+V+VR | ||
| s2 | SamplerState |
MainBufferSampler | ISApplyReflections.hlsl:14 | P+V+VR | ||
| s2 | SamplerState |
MasksSampler | ISIBLensFlare.hlsl:14 | P+V+VR | ||
| s2 | SamplerState |
MotionVectorsSampler | ISDownsample.hlsl:15 | P+V+VR | ||
| s2 | SamplerState |
SampDepthSampler | Utility.hlsl:298 | P+V+VR | ||
| s2 | SamplerState |
SampFlareColor | BloodSplatter.hlsl:55 | P+V+VR | ||
| s2 | SamplerState |
SampNoiseGradSampler | Sky.hlsl:171 | P+V+VR | ||
| s2 | SamplerState |
SampNoiseSampler | Effect.hlsl:414 | P+V+VR | ||
| s2 | SamplerState |
SampNormalSampler | RunGrass.hlsl:386 | P+V+VR | ||
| s2 | SamplerState |
SampPrecipitationOcclusionTexture | Particle.hlsl:223 | P+V+VR | ||
| s2 | SamplerState |
SampSpecularSampler | Lighting.hlsl:391 | P+V+VR | ||
| s2 | SamplerState |
SpecularSampler | ISLightingComposite.hlsl:13 | P+V+VR | ||
| s2 | SamplerState |
TintMask2Sampler | ISAlphaBlend.hlsl:13 | P+V+VR | ||
| s2 | SamplerState |
VLSampler | ISApplyVolumetricLighting.hlsl:15 | P+V+VR | ||
| s2 | SamplerState |
depthSampler | ISSAOComposite.hlsl:16 | P+V+VR | ||
| s2 | SamplerState |
motionBufferSampler | ISWaterBlend.hlsl:17 | P+V+VR | ||
| s2 | SamplerState |
snowAlphaSpecSampler | ISSnowSSS.hlsl:15 | P+V+VR | ||
| s2 | SamplerState |
velocitySampler | ISTemporalAA.hlsl:26 | P+V+VR | ||
| s3 | SamplerState |
AlphaSampler | ISReflectionsRayTracing.hlsl:18 | P+V+VR | ||
| s3 | SamplerState |
AvgDepthSampler | ISDepthOfField.hlsl:16 | P+V+VR | ||
| s3 | SamplerState |
CubeMapSampler | Water.hlsl:330 | P+V+VR | ||
| s3 | SamplerState |
NoiseSampler | ISVolumetricLightingGenerateCS.hlsl:9 | P+V+VR | ||
| s3 | SamplerState |
NormalsSSRMaskSampler | ISSAOComposite.hlsl:17 | P+V+VR | ||
| s3 | SamplerState |
RepartitionSampler | ISApplyVolumetricLighting.hlsl:16 | P+V+VR | ||
| s3 | SamplerState |
SAOSampler | ISLightingComposite.hlsl:14 | P+V+VR | ||
| s3 | SamplerState |
SampDepthSampler | Effect.hlsl:415 | P+V+VR | ||
| s3 | SamplerState |
SampFlareHDR | BloodSplatter.hlsl:56 | P+V+VR | ||
| s3 | SamplerState |
SampProjDiffuseSampler | Lighting.hlsl:399 | P+V+VR | ||
| s3 | SamplerState |
SampRMAOSSampler | RunGrass.hlsl:387 | P+V+VR | ||
| s3 | SamplerState |
SampShadowMapSampler | Utility.hlsl:299 | P+V+VR | ||
| s3 | SamplerState |
SampTintSampler | Lighting.hlsl:394 | P+V+VR | ||
| s3 | SamplerState |
SampUnderwaterMask | Particle.hlsl:224 | P+V+VR | ||
| s3 | SamplerState |
TintMask3Sampler | ISAlphaBlend.hlsl:14 | P+V+VR | ||
| s3 | SamplerState |
depthBufferSampler | ISWaterBlend.hlsl:18 | P+V+VR | ||
| s3 | SamplerState |
depthSampler | ISTemporalAA.hlsl:27 | P+V+VR | ||
| s4 | SamplerState |
FogSampler | ISLightingComposite.hlsl:15 | P+V+VR | ||
| s4 | SamplerState |
MaskSampler | ISDepthOfField.hlsl:17 | P+V+VR | ||
| s4 | SamplerState |
NoiseGradSamplerSampler | ISApplyVolumetricLighting.hlsl:17 | P+V+VR | ||
| s4 | SamplerState |
Normals01Sampler | Water.hlsl:331 | P+V+VR | ||
| s4 | SamplerState |
SampDetailSampler | Lighting.hlsl:395 | P+V+VR | ||
| s4 | SamplerState |
SampEnvSampler | Lighting.hlsl:403 | P+V+VR | ||
| s4 | SamplerState |
SampGrayscaleSampler | Effect.hlsl:416 | P+V+VR | ||
| s4 | SamplerState |
SampParallaxSampler | Lighting.hlsl:408 | P+V+VR | ||
| s4 | SamplerComparisonState |
SampShadowMapSamplerComp | Utility.hlsl:300 | P+V+VR | ||
| s4 | SamplerState |
SampSubsurfaceSampler | RunGrass.hlsl:388 | P+V+VR | ||
| s4 | SamplerState |
TintMask4Sampler | ISAlphaBlend.hlsl:15 | P+V+VR | ||
| s4 | SamplerState |
maskSampler | ISTemporalAA.hlsl:28 | P+V+VR | ||
| s4 | SamplerState |
snowSpecAlphaSampler | ISSAOComposite.hlsl:18 | P+V+VR | ||
| s4 | SamplerState |
waterMaskSampler | ISWaterBlend.hlsl:19 | P+V+VR | ||
| s5 | SamplerState |
DirDiffuseSampler | ISLightingComposite.hlsl:16 | P+V+VR | ||
| s5 | SamplerState |
MotionVectorsSampler | ISApplyVolumetricLighting.hlsl:18 | P+V+VR | ||
| s5 | SamplerState |
Normals02Sampler | Water.hlsl:332 | P+V+VR | ||
| s5 | SamplerState |
SampEnvMaskSampler | Lighting.hlsl:404 | P+V+VR | ||
| s5 | SamplerState |
SampRMAOSSampler | Lighting.hlsl:411 | P+V+VR | ||
| s5 | SamplerState |
SampStencilSampler | Utility.hlsl:301 | P+V+VR | ||
| s5 | SamplerState |
TintMask5Sampler | ISAlphaBlend.hlsl:16 | P+V+VR | ||
| s5 | SamplerState |
alphaSampler | ISTemporalAA.hlsl:29 | P+V+VR | ||
| s5 | SamplerState |
shadowMaskSampler | ISSAOComposite.hlsl:19 | P+V+VR | ||
| s6 | SamplerState |
DirSpecularSampler | ISLightingComposite.hlsl:17 | P+V+VR | ||
| s6 | SamplerState |
Normals03Sampler | Water.hlsl:333 | P+V+VR | ||
| s6 | SamplerState |
PreviousDepthSampler | ISApplyVolumetricLighting.hlsl:19 | P+V+VR | ||
| s6 | SamplerState |
SSRSourceSampler | ISSAOComposite.hlsl:20 | P+V+VR | ||
| s6 | SamplerComparisonState |
SampFocusShadowMapSamplerComp | Utility.hlsl:302 | P+V+VR | ||
| s6 | SamplerState |
SampGlowSampler | Lighting.hlsl:414 | P+V+VR | ||
| s6 | SamplerState |
TintMask6Sampler | ISAlphaBlend.hlsl:17 | P+V+VR | ||
| s7 | SamplerState |
DepthSampler | Water.hlsl:334 | P+V+VR | ||
| s7 | SamplerState |
SampGrayscaleSampler | Utility.hlsl:303 | P+V+VR | ||
| s7 | SamplerState |
ShadowMaskSampler | ISLightingComposite.hlsl:18 | P+V+VR | ||
| s7 | SamplerState |
TintMask7Sampler | ISAlphaBlend.hlsl:18 | P+V+VR | ||
| s8 | SamplerState |
FlowMapSampler | Water.hlsl:335 | P+V+VR | ||
| s8 | SamplerState |
SampLayerSampler | Lighting.hlsl:417 | P+V+VR | ||
| s8 | SamplerState |
SampProjNormalSampler | Lighting.hlsl:419 | P+V+VR | ||
| s8 | SamplerState |
TintMask8Sampler | ISAlphaBlend.hlsl:19 | P+V+VR | ||
| s9 | SamplerState |
FlowMapNormalsSampler | Water.hlsl:336 | P+V+VR | ||
| s9 | SamplerState |
SampBackLightSampler | Lighting.hlsl:422 | P+V+VR | ||
| s9 | SamplerState |
SampColorSampler | ISSAOComposite.hlsl:134 | P+V+VR | ||
| s9 | SamplerState |
TintMask9Sampler | ISAlphaBlend.hlsl:20 | P+V+VR | ||
| t0 | Texture2D<float4> |
AlbedoTex | ISLightingComposite.hlsl:20 | P+V+VR | ||
| t0 | StructuredBuffer<BoundingBoxPacked> |
CollisionBoundingBoxes | GrassCollision/CollisionUpdateCS.hlsl:26 | P+V+VR | Unmatched | |
| t0 | Texture2D<float4> |
ColorTexture | SubsurfaceScattering/DiffuseExtractionCS.hlsl:3 | P+V+VR | ||
| t0 | Texture2D<float4> |
ColorTexture | SubsurfaceScattering/SeparableSSSCS.hlsl:3 | P+V+VR | ||
| t0 | Texture2D<float4> |
ColorTexture | VR/StereoBlendCS.hlsl:17 | P+V+VR | ||
| t0 | Texture2D<float4> |
ColorTexture | VR/VRPostProcessCS.hlsl:13 | P+V+VR | ||
| t0 | Texture2D<float4> |
CurrentTex | Upscaling/FoveatedRender/PeripheryTemporalSmoothCS.hlsl:15 | P+V+VR | ||
| t0 | Texture2D<float> |
DepthIn | Upscaling/ClearHMDMaskCS.hlsl:16 | P+V+VR | ||
| t0 | Texture2D<float4> |
DepthTex | ISApplyVolumetricLighting.hlsl:21 | P+V+VR | ||
| t0 | Texture2D<float4> |
DepthTex | ISSAOCameraZ.hlsl:14 | P+V+VR | ||
| t0 | Texture2D<float4> |
DepthTex | ISSimpleColor.hlsl:18 | P+V+VR | ||
| t0 | Texture2D<float4> |
DepthTex | ISVolumetricLighting.hlsl:14 | P+V+VR | ||
| t0 | Texture2D<float> |
DepthTexture | DynamicCubemaps/UpdateCubemapCS.hlsl:10 | P+V+VR | ||
| t0 | Texture2D<float> |
DepthTexture | ScreenSpaceShadows/RaymarchCS.hlsl:9 | P+V+VR | ||
| t0 | Texture2D<float> |
DepthTexture | Upscaling/CameraMotionVectorsPS.hlsl:4 | P+V+VR | ||
| t0 | Texture2D<float> |
DepthTexture | VRStereoOptimizations/GBufferFillCS.hlsl:25 | P+V+VR | ||
| t0 | Texture2D<float> |
DepthTexture | VRStereoOptimizations/StencilCS.hlsl:15 | P+V+VR | ||
| t0 | Texture2D<float4> |
DisplaceMapTex | ISWaterDisplacement.hlsl:64 | P+V+VR | ||
| t0 | Texture2D<float4> |
DisplaySamplerTex | ISWaterDisplacement.hlsl:66 | P+V+VR | ||
| t0 | Texture2D<float4> |
DownScaledBlurredHDRTex | ISIBLensFlare.hlsl:16 | P+V+VR | ||
| t0 | TextureCube<float4> |
EnvCaptureTexture | DynamicCubemaps/InferCubemapCS.hlsl:4 | P+V+VR | ||
| t0 | TextureCube<float4> |
EnvTexture | IBL/DiffuseIBLCS.hlsl:6 | P+V+VR | ||
| t0 | Texture2D<float4> |
FlowmapTex | ISWaterFlow.hlsl:13 | P+V+VR | ||
| t0 | Texture2D<float4> |
HeightMap01Tex | ISWaterDisplacement.hlsl:61 | P+V+VR | ||
| t0 | Texture2D<float4> |
HeightMapTex | ISWaterDisplacement.hlsl:68 | P+V+VR | ||
| t0 | Texture2D<float4> |
ImageTex | ISBlur.hlsl:16 | P+V+VR | ||
| t0 | Texture2D<float4> |
ImageTex | ISCopy.hlsl:18 | P+V+VR | ||
| t0 | Texture2D<float4> |
ImageTex | ISDepthOfField.hlsl:19 | P+V+VR | ||
| t0 | Texture2D<float4> |
ImageTex | ISFullScreenVR.hlsl:13 | P+V+VR | ||
| t0 | Texture2D<float4> |
ImageTex | ISHDR.hlsl:23 | P+V+VR | ||
| t0 | Texture2D<float4> |
ImageTex | ISLocalMap.hlsl:14 | P+V+VR | ||
| t0 | Texture2D<float4> |
ImageTex | ISRadialBlur.hlsl:14 | P+V+VR | ||
| t0 | Texture2D<float4> |
ImageTex | ISWorldMap.hlsl:15 | P+V+VR | ||
| t0 | Texture2D<float> |
InVLTexture | ISVolumetricLightingBlurHCS.hlsl:1 | P+V+VR | ||
| t0 | Texture2D<float> |
InVLTexture | ISVolumetricLightingBlurVCS.hlsl:1 | P+V+VR | ||
| t0 | Texture2D |
InputTexture | Menu/BackgroundBlurComposite.hlsl:11 | P+V+VR | ||
| t0 | Texture2D |
InputTexture | Menu/BackgroundBlurHorizontal.hlsl:11 | P+V+VR | ||
| t0 | Texture2D |
InputTexture | Menu/BackgroundBlurVertical.hlsl:11 | P+V+VR | ||
| t0 | Texture2D<float> |
InputTexture | Upscaling/CopyDepthToSharedBufferPS.hlsl:5 | P+V+VR | ||
| t0 | Texture2D<float2> |
InputTexture | VolumetricShadows/BlurShadowCS.hlsl:5 | P+V+VR | ||
| t0 | Texture3D<float4> |
LightScattering | ExponentialHeightFog/VolumetricFogIntegrationCS.hlsl:1 | P+V+VR | ||
| t0 | Texture2D<uint> |
ModeTexture | VRStereoOptimizations/StencilWritePS.hlsl:17 | P+V+VR | ||
| t0 | Texture2D<float4> |
NoiseMapTex | ISNoise.hlsl:41 | P+V+VR | ||
| t0 | Texture2D<float4> |
NormalTex | ISReflectionsRayTracing.hlsl:20 | P+V+VR | ||
| t0 | Texture2D<float4> |
OriginalTex | ISExp.hlsl:13 | P+V+VR | ||
| t0 | Texture2D<float4> |
ReflectionTex | Water.hlsl:340 | P+V+VR | ||
| t0 | Texture2D<float4> |
RefractionNormals | Upscaling/DepthRefractionUpscalePS.hlsl:18 | P+V+VR | ||
| t0 | Texture2D<float4> |
SSRSourceTex | ISApplyReflections.hlsl:16 | P+V+VR | ||
| t0 | Texture2D<float> |
SceneDepthTexture | VRStereoOptimizations/DepthFillPS.hlsl:11 | P+V+VR | ||
| t0 | Texture2D<float4> |
SceneTex | HDRDisplay/HDROutputCS.hlsl:9 | P+V+VR | ||
| t0 | Texture2D<float4> |
Source | Upscaling/RCAS/RCAS.hlsl:32 | P+V+VR | ||
| t0 | Texture2D<float4> |
SourceTex | ISBasicCopy.hlsl:13 | P+V+VR | ||
| t0 | Texture2D<float4> |
SourceTex | ISDownsample.hlsl:17 | P+V+VR | ||
| t0 | Texture2D<float4> |
SourceTex | Upscaling/PerfMode/BoxDownscalePS.hlsl:14 | P+V+VR | ||
| t0 | Texture2D<float4> |
SourceTex | Upscaling/PerfMode/MenuBGBlitPS.hlsl:20 | P+V+VR | ||
| t0 | Texture2D<float3> |
SpecularTexture | DeferredCompositeCS.hlsl:12 | P+V+VR | ||
| t0 | Texture2D<float4> |
Src0Tex | ISDoubleVision.hlsl:15 | P+V+VR | ||
| t0 | Texture2D<float4> |
Src0Tex | ISMap.hlsl:13 | P+V+VR | ||
| t0 | Texture2D<float4> |
Src0Tex | ISRefraction.hlsl:17 | P+V+VR | ||
| t0 | Texture2D<float> |
SrcDepthTexture | ScreenSpaceShadows/ShadowReprojectCS.hlsl:11 | P+V+VR | ||
| t0 | Texture2D<float> |
SrcDepthTexture | ScreenSpaceShadows/StereoSyncCS.hlsl:20 | P+V+VR | ||
| t0 | Texture2D<float4> |
SrcTex | Upscaling/FoveatedRender/SubrectBlendCS.hlsl:20 | P+V+VR | ||
| t0 | Texture2D<float4> |
SrcTex | Upscaling/FoveatedRender/SubrectStretchCS.hlsl:24 | P+V+VR | ||
| t0 | Texture2D<float2> |
TAAMask | Upscaling/EncodeTexturesCS.hlsl:10 | P+V+VR | ||
| t0 | Texture2D<float4> |
TexBaseSampler | Effect.hlsl:418 | P+V+VR | ||
| t0 | Texture2D<float4> |
TexBaseSampler | RunGrass.hlsl:392 | P+V+VR | ||
| t0 | Texture2D<float4> |
TexBaseSampler | Sky.hlsl:173 | P+V+VR | ||
| t0 | Texture2D<float4> |
TexBaseSampler | Utility.hlsl:305 | P+V+VR | ||
| t0 | Texture2D<float4> |
TexBloodColor | BloodSplatter.hlsl:58 | P+V+VR | ||
| t0 | Texture2D<float4> |
TexColorSampler | Lighting.hlsl:486 | P+V+VR | ||
| t0 | Texture2D<float4> |
TexDiffuse | DistantTree.hlsl:126 | P+V+VR | ||
| t0 | Texture2D<float> |
TexHeight | TerrainShadows/ShadowUpdate.cs.hlsl:1 | P+V+VR | ||
| t0 | Texture2D<float4> |
TexSourceTexture | Particle.hlsl:227 | P+V+VR | ||
| t0 | Texture2D<float4> |
TintMask0Tex | ISAlphaBlend.hlsl:28 | P+V+VR | ||
| t0 | Texture2D<float> |
UnderwaterMask | Upscaling/UnderwaterMaskUpscalePS.hlsl:17 | P+V+VR | ||
| t0 | Texture3D<float4> |
VBufferA | ExponentialHeightFog/VolumetricFogLightScatteringCS.hlsl:3 | P+V+VR | ||
| t0 | Texture2D<float4> |
VLSourceTex | ISCompositeLensFlareVolumetricLighting.hlsl:17 | P+V+VR | ||
| t0 | StructuredBuffer<ClusterAABB> |
clusters | LightLimitFix/ClusterCullingCS.hlsl:14 | P+V+VR | ||
| t0 | Texture2D<float4> |
currentFrameTex | ISTemporalAA.hlsl:17 | P+V+VR | ||
| t0 | Texture2D<float4> |
depthTex | ISSnowSSS.hlsl:17 | P+V+VR | ||
| t0 | TextureCube |
inputTexture | DynamicCubemaps/SpecularIrradianceCS.hlsl:20 | P+V+VR | ||
| t0 | Texture2D |
shaderTexture | VR/InSceneOverlay.ps.hlsl:4 | P+V+VR | ||
| t0 | Texture2D<float4> |
snowAlphaSpecTex | ISDebugSnow.hlsl:14 | P+V+VR | ||
| t0 | Texture2D<float4> |
sourceTex | ISSAOBlur.hlsl:14 | P+V+VR | ||
| t0 | Texture2D<float4> |
sourceTex | ISSAOComposite.hlsl:22 | P+V+VR | ||
| t0 | Texture2D<float4> |
sourceTex | ISSAOMinify.hlsl:14 | P+V+VR | ||
| t0 | Texture2D<float4> |
sourceTex | ISSILComposite.hlsl:15 | P+V+VR | ||
| t0 | Texture2D<float4> |
sourceTex | ISUpsampleDynamicResolution.hlsl:13 | P+V+VR | ||
| t0 | Texture2D<float4> |
sourceTex | ISWaterBlend.hlsl:21 | P+V+VR | ||
| t0 | Texture2D<half> |
srcDepth | ScreenSpaceGI/blur.cs.hlsl:12 | P+V+VR | ||
| t0 | Texture2D<float> |
srcDepth | ScreenSpaceGI/reproject.cs.hlsl:18 | P+V+VR | ||
| t0 | Texture2D<float> |
srcDepth | ScreenSpaceGI/stereoSync.cs.hlsl:16 | P+V+VR | ||
| t0 | Texture2D<half> |
srcDepth | ScreenSpaceGI/upsample.cs.hlsl:6 | P+V+VR | ||
| t0 | Texture2D<half4> |
srcDiffuse | ScreenSpaceGI/radianceDisocc.cs.hlsl:8 | P+V+VR | ||
| t0 | Texture2D<float> |
srcNDCDepth | ScreenSpaceGI/prefilterDepths.cs.hlsl:18 | P+V+VR | ||
| t0 | Texture2D<float4> |
srcNormalRoughness | ScreenSpaceGI/prefilterNormal.cs.hlsl:4 | P+V+VR | ||
| t0 | Texture2D<float3> |
srcRadiance | ScreenSpaceGI/prefilterRadiance.cs.hlsl:18 | P+V+VR | ||
| t0 | Texture2D<float> |
srcWorkingDepth | ScreenSpaceGI/gi.cs.hlsl:38 | P+V+VR | ||
| t1 | Texture2D<float4> |
AdaptTex | ISHDR.hlsl:25 | P+V+VR | ||
| t1 | Texture2D<float4> |
AvgLumTex | ISBlur.hlsl:17 | P+V+VR | ||
| t1 | Texture2D<float4> |
BlendTex | ISHDR.hlsl:27 | P+V+VR | ||
| t1 | Texture2D<float4> |
BlurredTex | ISDepthOfField.hlsl:20 | P+V+VR | ||
| t1 | StructuredBuffer<float4> |
CollisionInstances | GrassCollision/CollisionUpdateCS.hlsl:28 | P+V+VR | ||
| t1 | Texture2D<float4> |
ColorTex | ISReflectionsRayTracing.hlsl:21 | P+V+VR | ||
| t1 | Texture2D<float4> |
ColorTexture | DynamicCubemaps/UpdateCubemapCS.hlsl:11 | P+V+VR | ||
| t1 | Texture2D<float4> |
DepthTex | ISWorldMap.hlsl:16 | P+V+VR | ||
| t1 | Texture2D<float> |
DepthTex | Upscaling/DepthRefractionUpscalePS.hlsl:19 | P+V+VR | ||
| t1 | Texture2D<float> |
DepthTexture | ISVolumetricLightingBlurHCS.hlsl:2 | P+V+VR | ||
| t1 | Texture2D<float> |
DepthTexture | ISVolumetricLightingBlurVCS.hlsl:2 | P+V+VR | ||
| t1 | Texture2D<float4> |
DepthTexture | SubsurfaceScattering/SeparableSSSCS.hlsl:4 | P+V+VR | ||
| t1 | Texture2D<float> |
DepthTexture | VR/StereoBlendCS.hlsl:18 | P+V+VR | ||
| t1 | Texture2D<float4> |
DiffuseTex | ISLightingComposite.hlsl:21 | P+V+VR | ||
| t1 | Texture2D<float4> |
HeightMap02Tex | ISWaterDisplacement.hlsl:62 | P+V+VR | ||
| t1 | Texture2D<float4> |
HistoryTex | Upscaling/FoveatedRender/PeripheryTemporalSmoothCS.hlsl:16 | P+V+VR | ||
| t1 | Texture2D<float4> |
IndLightingTex | ISSILComposite.hlsl:16 | P+V+VR | ||
| t1 | Texture2D<float4> |
LFSourceTex | ISCompositeLensFlareVolumetricLighting.hlsl:18 | P+V+VR | ||
| t1 | Texture2D<uint> |
ModeTexture | VR/VRPostProcessCS.hlsl:14 | P+V+VR | ||
| t1 | Texture2D<uint> |
ModeTexture | VRStereoOptimizations/GBufferFillCS.hlsl:26 | P+V+VR | ||
| t1 | Texture2D<float4> |
NormalsWaterMask | Upscaling/EncodeTexturesCS.hlsl:11 | P+V+VR | ||
| t1 | Texture2D<float4> |
PreviousFrameSourceTex | ISDownsample.hlsl:18 | P+V+VR | ||
| t1 | Texture2D<float4> |
PreviousFrameTex | ISApplyVolumetricLighting.hlsl:22 | P+V+VR | ||
| t1 | Texture2D<float4> |
RampsTex | ISIBLensFlare.hlsl:17 | P+V+VR | ||
| t1 | TextureCube<float4> |
ReflectionsTexture | DynamicCubemaps/InferCubemapCS.hlsl:5 | P+V+VR | ||
| t1 | Texture2D<float4> |
RefractionTex | Water.hlsl:341 | P+V+VR | ||
| t1 | Texture2D<float4> |
SAOTex | ISSAOComposite.hlsl:23 | P+V+VR | ||
| t1 | Texture2D<float> |
SceneDepth | Upscaling/UnderwaterMaskUpscalePS.hlsl:19 | P+V+VR | ||
| t1 | Texture2D<float4> |
ShadowMapTex | ISVolumetricLighting.hlsl:15 | P+V+VR | ||
| t1 | Texture2D<float4> |
Src1Tex | ISDoubleVision.hlsl:16 | P+V+VR | ||
| t1 | Texture2D<float4> |
Src1Tex | ISRefraction.hlsl:18 | P+V+VR | ||
| t1 | Texture2D<float4> |
TexBlendSampler | Sky.hlsl:174 | P+V+VR | ||
| t1 | Texture2D<float4> |
TexBloodAlpha | BloodSplatter.hlsl:59 | P+V+VR | ||
| t1 | Texture2D<float4> |
TexGrayscaleTexture | Particle.hlsl:229 | P+V+VR | ||
| t1 | Texture2D<float4> |
TexLandColor2Sampler | Lighting.hlsl:447 | P+V+VR | ||
| t1 | Texture2D<float4> |
TexNormalSampler | Effect.hlsl:419 | P+V+VR | ||
| t1 | Texture2D<float4> |
TexNormalSampler | Lighting.hlsl:487 | P+V+VR | ||
| t1 | Texture2D<float4> |
TexNormalSampler | Utility.hlsl:306 | P+V+VR | ||
| t1 | Texture2D<float4> |
TexShadowMaskSampler | RunGrass.hlsl:393 | P+V+VR | ||
| t1 | Texture2D<float4> |
TintMask1Tex | ISAlphaBlend.hlsl:29 | P+V+VR | ||
| t1 | Texture2D<float4> |
UITex | HDRDisplay/HDROutputCS.hlsl:10 | P+V+VR | ||
| t1 | Texture2D<float4> |
WaterMaskTex | ISApplyReflections.hlsl:17 | P+V+VR | ||
| t1 | Texture2D<float4> |
historyTex | ISTemporalAA.hlsl:18 | P+V+VR | ||
| t1 | StructuredBuffer<Light> |
lights | LightLimitFix/ClusterCullingCS.hlsl:15 | P+V+VR | Unmatched | |
| t1 | Texture2D<float4> |
sceneTex | ISDebugSnow.hlsl:15 | P+V+VR | ||
| t1 | Texture2D<float4> |
snowDiffuseTex | ISSnowSSS.hlsl:18 | P+V+VR | ||
| t1 | Texture2D<float> |
srcAo | ScreenSpaceGI/reproject.cs.hlsl:19 | P+V+VR | ||
| t1 | Texture2D<float> |
srcAo | ScreenSpaceGI/stereoSync.cs.hlsl:17 | P+V+VR | ||
| t1 | Texture2D<half> |
srcAo | ScreenSpaceGI/upsample.cs.hlsl:7 | P+V+VR | ||
| t1 | Texture2D<half> |
srcCurrDepth | ScreenSpaceGI/radianceDisocc.cs.hlsl:9 | P+V+VR | ||
| t1 | Texture2D<half4> |
srcNormalRoughness | ScreenSpaceGI/blur.cs.hlsl:13 | P+V+VR | ||
| t1 | Texture2D<float4> |
srcNormalRoughness | ScreenSpaceGI/gi.cs.hlsl:39 | P+V+VR | ||
| t1 | Texture2D<uint4> |
uintStencilTex | ISSimpleColor.hlsl:19 | P+V+VR | ||
| t1 | Texture2D<float4> |
waterHistoryTex | ISWaterBlend.hlsl:22 | P+V+VR | ||
| t10 | Texture2D<float4> |
SSRReflectionTex | Water.hlsl:350 | P+V+VR | ||
| t10 | Texture2D<float4> |
SsgiAoTexture | DeferredCompositeCS.hlsl:44 | P+V+VR | ||
| t10 | Texture2D<float4> |
TexLandNormal4Sampler | Lighting.hlsl:455 | P+V+VR | ||
| t10 | Texture2D<float4> |
TexProjDetail | Lighting.hlsl:524 | P+V+VR | ||
| t10 | Texture2D<float4> |
TintMask10Tex | ISAlphaBlend.hlsl:38 | P+V+VR | ||
| t100 | Texture2D<float4> |
Collision | GrassCollision/GrassCollision.hlsli:3 | P+V+VR | ||
| t102 | StructuredBuffer<ShadowLightData> |
Shadows | LightLimitFix/LightLimitFix.hlsli:158 | P+V+VR | Unmatched | |
| t11 | Texture2D<float4> |
RawSSRReflectionTex | Water.hlsl:351 | P+V+VR | ||
| t11 | Texture2D<float4> |
SsgiYTexture | DeferredCompositeCS.hlsl:45 | P+V+VR | ||
| t11 | Texture2D<float4> |
TexCharacterLightProjNoiseSampler | Lighting.hlsl:527 | P+V+VR | ||
| t11 | Texture2D<float4> |
TexLandNormal5Sampler | Lighting.hlsl:456 | P+V+VR | ||
| t11 | Texture2D<float4> |
TintMask11Tex | ISAlphaBlend.hlsl:39 | P+V+VR | ||
| t12 | Texture2D<float4> |
SsgiCoCgTexture | DeferredCompositeCS.hlsl:46 | P+V+VR | ||
| t12 | Texture2D<float4> |
TexLandNormal6Sampler | Lighting.hlsl:457 | P+V+VR | ||
| t12 | Texture2D<float4> |
TexRimSoftLightWorldMapOverlaySampler | Lighting.hlsl:528 | P+V+VR | ||
| t12 | Texture2D<float4> |
TintMask12Tex | ISAlphaBlend.hlsl:40 | P+V+VR | ||
| t13 | Texture2D<float4> |
SsgiSpecularTexture | DeferredCompositeCS.hlsl:47 | P+V+VR | ||
| t13 | Texture2D<float4> |
TexLandLodBlend1Sampler | Lighting.hlsl:537 | P+V+VR | ||
| t13 | Texture2D<float4> |
TexWorldMapOverlaySnowSampler | Lighting.hlsl:531 | P+V+VR | ||
| t13 | Texture2D<float4> |
TintMask13Tex | ISAlphaBlend.hlsl:41 | P+V+VR | ||
| t14 | Texture2D<float4> |
TexShadowMaskSampler | Lighting.hlsl:543 | P+V+VR | ||
| t14 | Texture2D<float4> |
TintMask14Tex | ISAlphaBlend.hlsl:42 | P+V+VR | ||
| t15 | Texture2D<float4> |
TexLandLodBlend2Sampler | Lighting.hlsl:538 | P+V+VR | ||
| t15 | Texture2D<float4> |
TexLandLodNoiseSampler | Lighting.hlsl:540 | P+V+VR | ||
| t15 | Texture2D<float4> |
TintMask15Tex | ISAlphaBlend.hlsl:43 | P+V+VR | ||
| t17 | Texture2D<float4> |
DepthTexture | Common/SharedData.hlsli:360 | P+V+VR | ||
| t17 | Texture2D<float> |
TexDepthSampler | Sky.hlsl:206 | P+V+VR | ||
| t18 | Texture2D<float2> |
SharedShadowMap | VolumetricShadows/VolumetricShadows.hlsli:9 | P+V+VR | ||
| t19 | Texture3D<float4> |
ExponentialHeightFogIntegratedLightScattering | ExponentialHeightFog/ExponentialHeightFog.hlsli:12 | P+V+VR | ||
| t2 | Texture2D<float4> |
AvgTex | ISHDR.hlsl:29 | P+V+VR | ||
| t2 | TextureCube<float4> |
DefaultCubemap | DynamicCubemaps/InferCubemapCS.hlsl:6 | P+V+VR | ||
| t2 | Texture2D<float> |
DepthTex | ISDepthOfField.hlsl:21 | P+V+VR | ||
| t2 | Texture2D<float4> |
DepthTex | ISReflectionsRayTracing.hlsl:22 | P+V+VR | ||
| t2 | Texture2D<float> |
DepthTexture | VR/VRPostProcessCS.hlsl:15 | P+V+VR | ||
| t2 | Texture2D<float4> |
DisplacementTex | Water.hlsl:342 | P+V+VR | ||
| t2 | Texture1D<float> |
InverseRepartitionTex | ISVolumetricLightingGenerateCS.hlsl:13 | P+V+VR | ||
| t2 | Texture3D<float4> |
LightScatteringHistory | ExponentialHeightFog/VolumetricFogLightScatteringCS.hlsl:5 | P+V+VR | ||
| t2 | Texture2D<float4> |
MainBufferTex | ISApplyReflections.hlsl:18 | P+V+VR | ||
| t2 | Texture2D<float4> |
MaskTexture | SubsurfaceScattering/SeparableSSSCS.hlsl:5 | P+V+VR | ||
| t2 | Texture2D<float4> |
MasksTex | ISIBLensFlare.hlsl:18 | P+V+VR | ||
| t2 | Texture2D<float2> |
MotionVectorMask | Upscaling/EncodeTexturesCS.hlsl:12 | P+V+VR | ||
| t2 | Texture2D<float4> |
MotionVectorsTex | ISDownsample.hlsl:19 | P+V+VR | ||
| t2 | Texture2D<float4> |
MvecTex | Upscaling/FoveatedRender/PeripheryTemporalSmoothCS.hlsl:17 | P+V+VR | ||
| t2 | Texture2D<float4> |
SpecularTex | ISLightingComposite.hlsl:22 | P+V+VR | ||
| t2 | Texture2D<uint> |
StencilTex | Upscaling/DepthRefractionUpscalePS.hlsl:22 | P+V+VR | ||
| t2 | Texture2D<float4> |
TexDepthUtilitySampler | Utility.hlsl:307 | P+V+VR | ||
| t2 | Texture2D<float4> |
TexFlareColor | BloodSplatter.hlsl:60 | P+V+VR | ||
| t2 | Texture2D<float4> |
TexLandColor3Sampler | Lighting.hlsl:448 | P+V+VR | ||
| t2 | Texture2D<float4> |
TexNoiseGradSampler | Sky.hlsl:175 | P+V+VR | ||
| t2 | Texture2D<float4> |
TexNoiseSampler | Effect.hlsl:420 | P+V+VR | ||
| t2 | Texture2D<float4> |
TexNormalSampler | RunGrass.hlsl:404 | P+V+VR | ||
| t2 | Texture2D<float4> |
TexPrecipitationOcclusionTexture | Particle.hlsl:232 | P+V+VR | ||
| t2 | Texture2D<float4> |
TexSpecularSampler | Lighting.hlsl:490 | P+V+VR | ||
| t2 | Texture2D<float4> |
TintMask2Tex | ISAlphaBlend.hlsl:30 | P+V+VR | ||
| t2 | Texture3D<float4> |
VLTex | ISApplyVolumetricLighting.hlsl:23 | P+V+VR | ||
| t2 | Texture2D<float4> |
depthTex | ISSAOComposite.hlsl:24 | P+V+VR | ||
| t2 | Texture2D<float4> |
motionBufferTex | ISWaterBlend.hlsl:23 | P+V+VR | ||
| t2 | Texture2D<float4> |
snowAlphaSpecTex | ISSnowSSS.hlsl:19 | P+V+VR | ||
| t2 | Texture2D<half4> |
srcCurrNormal | ScreenSpaceGI/radianceDisocc.cs.hlsl:10 | P+V+VR | ||
| t2 | Texture2D<float4> |
srcIlY | ScreenSpaceGI/reproject.cs.hlsl:20 | P+V+VR | ||
| t2 | Texture2D<float4> |
srcIlY | ScreenSpaceGI/stereoSync.cs.hlsl:18 | P+V+VR | ||
| t2 | Texture2D<half4> |
srcIlY | ScreenSpaceGI/upsample.cs.hlsl:8 | P+V+VR | ||
| t2 | Texture2D<float3> |
srcRadiance | ScreenSpaceGI/gi.cs.hlsl:40 | P+V+VR | ||
| t2 | Texture2D<float4> |
velocityTex | ISTemporalAA.hlsl:19 | P+V+VR | ||
| t20 | Texture2D<float4> |
Glint2023NoiseMap | Common/Glints/Glints2023.hlsli:7 | P+V+VR | ||
| t25 | TextureCube<float> |
CloudShadowsTexture | CloudShadows/CloudShadows.hlsli:5 | P+V+VR | ||
| t3 | Texture2D<float4> |
AlbedoTexture | SubsurfaceScattering/DiffuseExtractionCS.hlsl:4 | P+V+VR | ||
| t3 | Texture2D<float4> |
AlbedoTexture | SubsurfaceScattering/SeparableSSSCS.hlsl:6 | P+V+VR | ||
| t3 | Texture2D<float4> |
AlphaTex | ISReflectionsRayTracing.hlsl:23 | P+V+VR | ||
| t3 | Texture2D<float4> |
AvgDepthTex | ISDepthOfField.hlsl:22 | P+V+VR | ||
| t3 | Texture2D<float> |
ConservativeDepthTexture | ExponentialHeightFog/VolumetricFogLightScatteringCS.hlsl:6 | P+V+VR | ||
| t3 | TextureCube<float4> |
CubeMapTex | Water.hlsl:343 | P+V+VR | ||
| t3 | Texture2D<float> |
DepthMask | Upscaling/EncodeTexturesCS.hlsl:13 | P+V+VR | ||
| t3 | Texture2D<float3> |
MasksTexture | DeferredCompositeCS.hlsl:15 | P+V+VR | ||
| t3 | Texture3D<float> |
NoiseTex | ISVolumetricLightingGenerateCS.hlsl:14 | P+V+VR | ||
| t3 | Texture2D<float4> |
NormalsSSRMaskTex | ISSAOComposite.hlsl:25 | P+V+VR | ||
| t3 | Texture1D<float4> |
RepartitionTex | ISApplyVolumetricLighting.hlsl:24 | P+V+VR | ||
| t3 | Texture2D<float4> |
SAOTex | ISLightingComposite.hlsl:23 | P+V+VR | ||
| t3 | Texture2D<float4> |
TexDepthSamplerEffect | Effect.hlsl:421 | P+V+VR | ||
| t3 | Texture2D<float4> |
TexFlareHDR | BloodSplatter.hlsl:61 | P+V+VR | ||
| t3 | Texture2D<float4> |
TexLandColor4Sampler | Lighting.hlsl:449 | P+V+VR | ||
| t3 | Texture2D<float4> |
TexProjDiffuseSampler | Lighting.hlsl:498 | P+V+VR | ||
| t3 | Texture2D<float4> |
TexRMAOSSampler | RunGrass.hlsl:405 | P+V+VR | ||
| t3 | Texture2D<float4> |
TexTintSampler | Lighting.hlsl:493 | P+V+VR | ||
| t3 | Texture2D<float4> |
TexUnderwaterMask | Particle.hlsl:233 | P+V+VR | ||
| t3 | Texture2D<float4> |
TintMask3Tex | ISAlphaBlend.hlsl:31 | P+V+VR | ||
| t3 | Texture2D<float4> |
depthBufferTex | ISWaterBlend.hlsl:24 | P+V+VR | ||
| t3 | Texture2D<float4> |
depthTex | ISTemporalAA.hlsl:20 | P+V+VR | ||
| t3 | Texture2D<float2> |
srcIlCoCg | ScreenSpaceGI/reproject.cs.hlsl:21 | P+V+VR | ||
| t3 | Texture2D<float2> |
srcIlCoCg | ScreenSpaceGI/stereoSync.cs.hlsl:19 | P+V+VR | ||
| t3 | Texture2D<half2> |
srcIlCoCg | ScreenSpaceGI/upsample.cs.hlsl:9 | P+V+VR | ||
| t3 | Texture2D<float4> |
srcIlY | ScreenSpaceGI/blur.cs.hlsl:15 | P+V+VR | ||
| t3 | Texture2D<half3> |
srcPrevGeo | ScreenSpaceGI/radianceDisocc.cs.hlsl:11 | P+V+VR | ||
| t30 | TextureCube<float3> |
EnvReflectionsTexture | DynamicCubemaps/DynamicCubemaps.hlsli:16 | P+V+VR | ||
| t31 | TextureCube<float3> |
EnvTexture | DynamicCubemaps/DynamicCubemaps.hlsli:17 | P+V+VR | ||
| t35 | StructuredBuffer<Light> |
lights | LightLimitFix/LightLimitFix.hlsli:21 | P+V+VR | ||
| t36 | StructuredBuffer<uint> |
lightList | LightLimitFix/LightLimitFix.hlsli:22 | P+V+VR | ||
| t37 | StructuredBuffer<LightGrid> |
lightGrid | LightLimitFix/LightLimitFix.hlsli:23 | P+V+VR | ||
| t4 | Texture2D<float> |
DepthTexture | DeferredCompositeCS.hlsl:25 | P+V+VR | ||
| t4 | Texture2D<float4> |
FogTex | ISLightingComposite.hlsl:24 | P+V+VR | ||
| t4 | Texture2D<float4> |
MaskTex | ISDepthOfField.hlsl:23 | P+V+VR | ||
| t4 | Texture2D<float4> |
NoiseGradSamplerTex | ISApplyVolumetricLighting.hlsl:25 | P+V+VR | ||
| t4 | Texture2D<float4> |
NormalTexture | SubsurfaceScattering/SeparableSSSCS.hlsl:7 | P+V+VR | ||
| t4 | Texture2D<float4> |
Normals01Tex | Water.hlsl:344 | P+V+VR | ||
| t4 | Texture2D<float> |
PrevConservativeDepthTexture | ExponentialHeightFog/VolumetricFogLightScatteringCS.hlsl:7 | P+V+VR | ||
| t4 | Texture2D<float4> |
TexDetailSampler | Lighting.hlsl:494 | P+V+VR | ||
| t4 | TextureCube<float4> |
TexEnvSampler | Lighting.hlsl:502 | P+V+VR | ||
| t4 | Texture2D<float4> |
TexGrayscaleSampler | Effect.hlsl:422 | P+V+VR | ||
| t4 | Texture2D<float4> |
TexLandColor5Sampler | Lighting.hlsl:450 | P+V+VR | ||
| t4 | Texture2D<float4> |
TexParallaxSampler | Lighting.hlsl:507 | P+V+VR | ||
| t4 | Texture2D<float4> |
TexSubsurfaceSampler | RunGrass.hlsl:406 | P+V+VR | ||
| t4 | Texture2D<float4> |
TintMask4Tex | ISAlphaBlend.hlsl:32 | P+V+VR | ||
| t4 | Texture2D<float4> |
maskTex | ISTemporalAA.hlsl:21 | P+V+VR | ||
| t4 | Texture2D<float4> |
snowSpecAlphaTex | ISSAOComposite.hlsl:26 | P+V+VR | ||
| t4 | Texture2D<half4> |
srcGiSpecular | ScreenSpaceGI/upsample.cs.hlsl:10 | P+V+VR | ||
| t4 | Texture2D<float2> |
srcIlCoCg | ScreenSpaceGI/blur.cs.hlsl:16 | P+V+VR | ||
| t4 | Texture2D<float4> |
srcMotionVec | ScreenSpaceGI/radianceDisocc.cs.hlsl:12 | P+V+VR | ||
| t4 | Texture2D<float4> |
waterMaskTex | ISWaterBlend.hlsl:25 | P+V+VR | ||
| t5 | Texture2D<float4> |
DirDiffuseTex | ISLightingComposite.hlsl:25 | P+V+VR | ||
| t5 | Texture2D<float4> |
MotionVectorsTex | ISApplyVolumetricLighting.hlsl:26 | P+V+VR | ||
| t5 | Texture2D<float4> |
Normals02Tex | Water.hlsl:345 | P+V+VR | ||
| t5 | Texture2D<float3> |
ReflectanceTexture | DeferredCompositeCS.hlsl:31 | P+V+VR | ||
| t5 | Texture2D<float4> |
TexEnvMaskSampler | Lighting.hlsl:503 | P+V+VR | ||
| t5 | Texture2D<float4> |
TexLandColor6Sampler | Lighting.hlsl:451 | P+V+VR | ||
| t5 | Texture2D<float4> |
TexRMAOSSampler | Lighting.hlsl:510 | P+V+VR | ||
| t5 | Texture2D<uint4> |
TexStencilSampler | Utility.hlsl:310 | P+V+VR | ||
| t5 | Texture2D<float4> |
TintMask5Tex | ISAlphaBlend.hlsl:33 | P+V+VR | ||
| t5 | Texture2D<float4> |
alphaTex | ISTemporalAA.hlsl:22 | P+V+VR | ||
| t5 | Texture2D<float4> |
shadowMaskTex | ISSAOComposite.hlsl:27 | P+V+VR | ||
| t5 | Texture2D<float4> |
srcPrevY | ScreenSpaceGI/gi.cs.hlsl:43 | P+V+VR | ||
| t50 | Texture3D<sh2> |
SkylightingProbeArray | Skylighting/Skylighting.hlsli:14 | P+V+VR | ||
| t55 | Texture2D<float4> |
TerrainBlendingMaskTexture | TerrainBlending/TerrainBlending.hlsli:5 | P+V+VR | ||
| t6 | Texture2D<float4> |
DirSpecularTex | ISLightingComposite.hlsl:26 | P+V+VR | ||
| t6 | TextureCube<float3> |
EnvTexture | DeferredCompositeCS.hlsl:32 | P+V+VR | ||
| t6 | Texture2D<float4> |
Normals03Tex | Water.hlsl:346 | P+V+VR | ||
| t6 | Texture2D<float4> |
PreviousDepthTex | ISApplyVolumetricLighting.hlsl:27 | P+V+VR | ||
| t6 | Texture2D<float4> |
SSRSourceTex | ISSAOComposite.hlsl:28 | P+V+VR | ||
| t6 | Texture2D<float4> |
TexGlowSampler | Lighting.hlsl:513 | P+V+VR | ||
| t6 | Texture2D<float4> |
TintMask6Tex | ISAlphaBlend.hlsl:34 | P+V+VR | ||
| t6 | Texture2D<half> |
srcPrevAo | ScreenSpaceGI/radianceDisocc.cs.hlsl:14 | P+V+VR | ||
| t6 | Texture2D<float2> |
srcPrevCoCg | ScreenSpaceGI/gi.cs.hlsl:44 | P+V+VR | ||
| t60 | Texture2D<float2> |
ShadowHeightTexture | TerrainShadows/TerrainShadows.hlsli:3 | P+V+VR | ||
| t65 | Texture2D<float4> |
WaterCaustics | WaterEffects/WaterCaustics.hlsli:1 | P+V+VR | ||
| t7 | Texture2D<float4> |
DepthTex | Water.hlsl:347 | P+V+VR | ||
| t7 | TextureCube<float3> |
EnvReflectionsTexture | DeferredCompositeCS.hlsl:33 | P+V+VR | ||
| t7 | Texture2D<float4> |
ShadowMaskTex | ISLightingComposite.hlsl:27 | P+V+VR | ||
| t7 | Texture2D<float4> |
TexGrayscaleSampler | Utility.hlsl:312 | P+V+VR | ||
| t7 | Texture2D<float4> |
TintMask7Tex | ISAlphaBlend.hlsl:35 | P+V+VR | ||
| t7 | Texture2D<float4> |
srcPrevGISpecular | ScreenSpaceGI/gi.cs.hlsl:45 | P+V+VR | ||
| t7 | Texture2D<half4> |
srcPrevIlY | ScreenSpaceGI/radianceDisocc.cs.hlsl:15 | P+V+VR | ||
| t70 | Texture2D<float4> |
TexPrecipOcclusion | WetnessEffects/WetnessEffects.hlsli:7 | P+V+VR | ||
| t71 | Texture2D<float4> |
TexSkinExtraSampler | Lighting.hlsl:546 | P+V+VR | ||
| t72 | Texture2D<float4> |
TexSkinDetailNormal | Skin/Skin.hlsli:27 | P+V+VR | ||
| t73 | Texture2D<float> |
TexTangentShift | Hair/Hair.hlsli:11 | P+V+VR | ||
| t74 | Texture2D<float4> |
TexSkinWetnessSampler | Lighting.hlsl:547 | P+V+VR | ||
| t75 | Texture2D<float4> |
TexSkinWetnessNormalSampler | Lighting.hlsl:548 | P+V+VR | ||
| t76 | Texture2D<sh2> |
EnvIBLTexture | IBL/IBL.hlsli:16 | P+V+VR | ||
| t77 | Texture2D<sh2> |
SkyIBLTexture | IBL/IBL.hlsli:17 | P+V+VR | ||
| t78 | TextureCube<float4> |
StaticDiffuseIBLTexture | IBL/IBL.hlsli:18 | P+V+VR | ||
| t79 | TextureCube<float4> |
StaticSpecularIBLTexture | IBL/IBL.hlsli:19 | P+V+VR | ||
| t8 | Texture2D<float4> |
FlowMapTex | Water.hlsl:348 | P+V+VR | ||
| t8 | Texture2D<float4> |
TexLandNormal2Sampler | Lighting.hlsl:453 | P+V+VR | ||
| t8 | Texture2D<float4> |
TexLayerSampler | Lighting.hlsl:516 | P+V+VR | ||
| t8 | Texture2D<float4> |
TexProjNormalSampler | Lighting.hlsl:518 | P+V+VR | ||
| t8 | Texture2D<float4> |
TintMask8Tex | ISAlphaBlend.hlsl:36 | P+V+VR | ||
| t8 | Texture2D<float2> |
srcNormal | ScreenSpaceGI/gi.cs.hlsl:46 | P+V+VR | ||
| t8 | Texture2D<half2> |
srcPrevIlCoCg | ScreenSpaceGI/radianceDisocc.cs.hlsl:16 | P+V+VR | ||
| t80 | Texture2D<float4> |
TexLandDisplacement0Sampler | Lighting.hlsl:468 | P+V+VR | ||
| t81 | Texture2D<float4> |
TexLandDisplacement1Sampler | Lighting.hlsl:469 | P+V+VR | ||
| t82 | Texture2D<float4> |
TexLandDisplacement2Sampler | Lighting.hlsl:470 | P+V+VR | ||
| t83 | Texture2D<float4> |
TexLandDisplacement3Sampler | Lighting.hlsl:471 | P+V+VR | ||
| t84 | Texture2D<float4> |
TexLandDisplacement4Sampler | Lighting.hlsl:472 | P+V+VR | ||
| t85 | Texture2D<float4> |
TexLandDisplacement5Sampler | Lighting.hlsl:473 | P+V+VR | ||
| t87 | Texture2D<float4> |
TexLandRMAOS2Sampler | Lighting.hlsl:476 | P+V+VR | ||
| t88 | Texture2D<float4> |
TexLandRMAOS3Sampler | Lighting.hlsl:477 | P+V+VR | ||
| t89 | Texture2D<float4> |
TexLandRMAOS4Sampler | Lighting.hlsl:478 | P+V+VR | ||
| t9 | Texture2D<float4> |
FlowMapNormalsTex | Water.hlsl:349 | P+V+VR | ||
| t9 | Texture2D<float4> |
TexBackLightSampler | Lighting.hlsl:521 | P+V+VR | ||
| t9 | Texture2D<float4> |
TexLandNormal3Sampler | Lighting.hlsl:454 | P+V+VR | ||
| t9 | Texture2D<float4> |
TintMask9Tex | ISAlphaBlend.hlsl:37 | P+V+VR | ||
| t9 | Texture2D<half4> |
srcPrevGISpecular | ScreenSpaceGI/radianceDisocc.cs.hlsl:17 | P+V+VR | ||
| t90 | Texture2D<float4> |
TexLandRMAOS5Sampler | Lighting.hlsl:479 | P+V+VR | ||
| t91 | Texture2D<float4> |
TexLandRMAOS6Sampler | Lighting.hlsl:480 | P+V+VR | ||
| t92 | Texture2D<float4> |
TexLandTHDisp0Sampler | Lighting.hlsl:459 | P+V+VR | ||
| t93 | Texture2D<float4> |
TexLandTHDisp1Sampler | Lighting.hlsl:460 | P+V+VR | ||
| t94 | Texture2D<float4> |
TexLandTHDisp2Sampler | Lighting.hlsl:461 | P+V+VR | ||
| t95 | Texture2D<float4> |
TexLandTHDisp3Sampler | Lighting.hlsl:462 | P+V+VR | ||
| t96 | Texture2D<float4> |
TexLandTHDisp4Sampler | Lighting.hlsl:463 | P+V+VR | ||
| t97 | Texture2D<float4> |
TexLandTHDisp5Sampler | Lighting.hlsl:464 | P+V+VR | ||
| t98 | StructuredBuffer<DirectionalShadowLightData> |
DirectionalShadowLights | Common/ShadowSampling.hlsli:41 | P+V+VR | Unmatched | |
| t98 | StructuredBuffer<DirectionalShadowLightData> |
DirectionalShadowLights | ExponentialHeightFog/VolumetricFogLightScatteringCS.hlsl:34 | P+V+VR | Unmatched | |
| u0 | RWTexture2D<float> |
BlendedDepthTexture | TerrainBlending/DepthBlend.hlsl:1 | P+V+VR | ||
| u0 | RWTexture2D<float4> |
Collision | GrassCollision/CollisionUpdateCS.hlsl:30 | P+V+VR | ||
| u0 | RWTexture2D<float4> |
ColorInOut | Upscaling/ClearHMDMaskCS.hlsl:17 | P+V+VR | ||
| u0 | RWTexture2D<float> |
ConservativeDepthTexture | ExponentialHeightFog/VolumetricFogConservativeDepthCS.hlsl:3 | P+V+VR | ||
| u0 | RWTexture3D<float> |
DensityRW | ISVolumetricLightingGenerateCS.hlsl:16 | P+V+VR | ||
| u0 | RWTexture3D<float> |
DensityRW | ISVolumetricLightingRaymarchCS.hlsl:2 | P+V+VR | ||
| u0 | RWTexture2D<float4> |
Dest | Upscaling/RCAS/RCAS.hlsl:33 | P+V+VR | ||
| u0 | RWTexture2D<float4> |
DstTex | Upscaling/FoveatedRender/SubrectBlendCS.hlsl:21 | P+V+VR | ||
| u0 | RWTexture2D<float4> |
DstTex | Upscaling/FoveatedRender/SubrectStretchCS.hlsl:26 | P+V+VR | ||
| u0 | RWTexture2D<float4> |
HDROutput | HDRDisplay/HDROutputCS.hlsl:11 | P+V+VR | ||
| u0 | RWTexture2D<sh2> |
IBLTexture | IBL/DiffuseIBLCS.hlsl:7 | P+V+VR | ||
| u0 | RWTexture3D<float4> |
IntegratedLightScattering | ExponentialHeightFog/VolumetricFogIntegrationCS.hlsl:2 | P+V+VR | ||
| u0 | RWTexture3D<float4> |
LightScattering | ExponentialHeightFog/VolumetricFogLightScatteringCS.hlsl:8 | P+V+VR | ||
| u0 | RWTexture2D<float4> |
MainRW | DeferredCompositeCS.hlsl:18 | P+V+VR | ||
| u0 | RWTexture2D<float4> |
MainRW | VRStereoOptimizations/GBufferFillCS.hlsl:28 | P+V+VR | ||
| u0 | RWTexture2D<uint> |
ModeTextureRW | VRStereoOptimizations/StencilCS.hlsl:17 | P+V+VR | ||
| u0 | RWTexture2D<float> |
OutVLTexture | ISVolumetricLightingBlurHCS.hlsl:5 | P+V+VR | ||
| u0 | RWTexture2D<float> |
OutVLTexture | ISVolumetricLightingBlurVCS.hlsl:5 | P+V+VR | ||
| u0 | RWTexture2D<float4> |
OutputRW | SubsurfaceScattering/DiffuseExtractionCS.hlsl:1 | P+V+VR | ||
| u0 | RWTexture2D<float4> |
OutputRW | VR/StereoBlendCS.hlsl:20 | P+V+VR | ||
| u0 | RWTexture2D<float4> |
OutputRW | VR/VRPostProcessCS.hlsl:17 | P+V+VR | ||
| u0 | RWTexture2D<float4> |
OutputTex | Upscaling/FoveatedRender/PeripheryTemporalSmoothCS.hlsl:19 | P+V+VR | ||
| u0 | RWTexture2D<float2> |
OutputTexture | VolumetricShadows/BlurShadowCS.hlsl:6 | P+V+VR | ||
| u0 | RWTexture2D<float2> |
OutputTexture | VolumetricShadows/DownsampleShadowCS.hlsl:3 | P+V+VR | ||
| u0 | RWTexture2D<float2> |
RWTexShadowHeights | TerrainShadows/ShadowUpdate.cs.hlsl:2 | P+V+VR | ||
| u0 | RWTexture2D<float> |
ReactiveMask | Upscaling/EncodeTexturesCS.hlsl:15 | P+V+VR | ||
| u0 | RWTexture2D<float4> |
SSSRW | SubsurfaceScattering/SeparableSSSCS.hlsl:1 | P+V+VR | ||
| u0 | RWTexture2D<float4> |
UITex | HDRDisplay/UIBrightnessCS.hlsl:7 | P+V+VR | ||
| u0 | RWTexture3D<float4> |
VBufferA | ExponentialHeightFog/VolumetricFogMaterialCS.hlsl:3 | P+V+VR | ||
| u0 | RWStructuredBuffer<ClusterAABB> |
clusters | LightLimitFix/ClusterBuildingCS.hlsl:27 | P+V+VR | Unmatched | |
| u0 | RWStructuredBuffer<uint> |
lightIndexCounter | LightLimitFix/ClusterCullingCS.hlsl:17 | P+V+VR | ||
| u0 | RWTexture2D<float> |
outAo | ScreenSpaceGI/reproject.cs.hlsl:23 | P+V+VR | ||
| u0 | RWTexture2D<float> |
outAo | ScreenSpaceGI/stereoSync.cs.hlsl:21 | P+V+VR | ||
| u0 | RWTexture2D<half> |
outAo | ScreenSpaceGI/upsample.cs.hlsl:12 | P+V+VR | ||
| u0 | RWTexture2D<float> |
outDepth0 | ScreenSpaceGI/prefilterDepths.cs.hlsl:20 | P+V+VR | ||
| u0 | RWTexture3D<sh2> |
outProbeArray | Skylighting/UpdateProbesCS.hlsl:6 | P+V+VR | ||
| u0 | RWTexture2D<float3> |
outRadiance0 | ScreenSpaceGI/prefilterRadiance.cs.hlsl:20 | P+V+VR | ||
| u0 | RWTexture2D<float3> |
outRadianceDisocc | ScreenSpaceGI/radianceDisocc.cs.hlsl:19 | P+V+VR | ||
| u0 | RWTexture2D<float4> |
tex_noise | Common/Glints/noisegen.cs.hlsl:1 | P+V+VR | ||
| u1 | RWTexture2D<float2> |
MotionRW | VRStereoOptimizations/GBufferFillCS.hlsl:29 | P+V+VR | ||
| u1 | RWTexture2D<float4> |
NormalTAAMaskSpecularMaskRW | DeferredCompositeCS.hlsl:19 | P+V+VR | ||
| u1 | RWTexture2D<float> |
TransparencyCompositionMask | Upscaling/EncodeTexturesCS.hlsl:16 | P+V+VR | ||
| u1 | RWStructuredBuffer<uint> |
lightIndexList | LightLimitFix/ClusterCullingCS.hlsl:18 | P+V+VR | ||
| u1 | RWTexture3D<uint> |
outAccumFramesArray | Skylighting/UpdateProbesCS.hlsl:7 | P+V+VR | ||
| u1 | RWTexture2D<float> |
outDepth1 | ScreenSpaceGI/prefilterDepths.cs.hlsl:21 | P+V+VR | ||
| u1 | RWTexture2D<float4> |
outIlY | ScreenSpaceGI/blur.cs.hlsl:19 | P+V+VR | ||
| u1 | RWTexture2D<float4> |
outIlY | ScreenSpaceGI/reproject.cs.hlsl:24 | P+V+VR | ||
| u1 | RWTexture2D<float4> |
outIlY | ScreenSpaceGI/stereoSync.cs.hlsl:22 | P+V+VR | ||
| u1 | RWTexture2D<half4> |
outIlY | ScreenSpaceGI/upsample.cs.hlsl:13 | P+V+VR | ||
| u1 | RWTexture2D<float3> |
outRadiance1 | ScreenSpaceGI/prefilterRadiance.cs.hlsl:21 | P+V+VR | ||
| u1 | RWTexture2D<float4> |
outY | ScreenSpaceGI/gi.cs.hlsl:49 | P+V+VR | ||
| u2 | RWTexture2D<float> |
MainDepthCopy | TerrainBlending/DepthBlend.hlsl:3 | P+V+VR | ||
| u2 | RWTexture2D<float2> |
MotionVectorOutput | Upscaling/EncodeTexturesCS.hlsl:17 | P+V+VR | ||
| u2 | RWTexture2D<float2> |
MotionVectorsRW | DeferredCompositeCS.hlsl:20 | P+V+VR | ||
| u2 | RWStructuredBuffer<LightGrid> |
lightGrid | LightLimitFix/ClusterCullingCS.hlsl:19 | P+V+VR | Unmatched | |
| u2 | RWTexture2D<float2> |
outCoCg | ScreenSpaceGI/gi.cs.hlsl:50 | P+V+VR | ||
| u2 | RWTexture2D<float> |
outDepth2 | ScreenSpaceGI/prefilterDepths.cs.hlsl:22 | P+V+VR | ||
| u2 | RWTexture2D<float2> |
outIlCoCg | ScreenSpaceGI/blur.cs.hlsl:20 | P+V+VR | ||
| u2 | RWTexture2D<float2> |
outIlCoCg | ScreenSpaceGI/reproject.cs.hlsl:25 | P+V+VR | ||
| u2 | RWTexture2D<float2> |
outIlCoCg | ScreenSpaceGI/stereoSync.cs.hlsl:23 | P+V+VR | ||
| u2 | RWTexture2D<half2> |
outIlCoCg | ScreenSpaceGI/upsample.cs.hlsl:14 | P+V+VR | ||
| u2 | RWTexture2D<float3> |
outRadiance2 | ScreenSpaceGI/prefilterRadiance.cs.hlsl:22 | P+V+VR | ||
| u2 | RWTexture2D<float> |
outRemappedAo | ScreenSpaceGI/radianceDisocc.cs.hlsl:21 | P+V+VR | ||
| u3 | RWTexture2D<float> |
DepthOutput | Upscaling/EncodeTexturesCS.hlsl:19 | P+V+VR | ||
| u3 | RWTexture2D<float> |
outDepth3 | ScreenSpaceGI/prefilterDepths.cs.hlsl:23 | P+V+VR | ||
| u3 | RWTexture2D<float4> |
outGISpecular | ScreenSpaceGI/gi.cs.hlsl:51 | P+V+VR | ||
| u3 | RWTexture2D<half4> |
outGiSpecular | ScreenSpaceGI/upsample.cs.hlsl:15 | P+V+VR | ||
| u3 | RWTexture2D<float3> |
outRadiance3 | ScreenSpaceGI/prefilterRadiance.cs.hlsl:23 | P+V+VR | ||
| u3 | RWTexture2D<float4> |
outRemappedIlY | ScreenSpaceGI/radianceDisocc.cs.hlsl:22 | P+V+VR | ||
| u4 | RWTexture2D<float3> |
SpecularRW | VRStereoOptimizations/GBufferFillCS.hlsl:32 | P+V+VR | ||
| u4 | RWTexture2D<float> |
outDepth4 | ScreenSpaceGI/prefilterDepths.cs.hlsl:24 | P+V+VR | ||
| u4 | RWTexture2D<half3> |
outPrevGeo | ScreenSpaceGI/gi.cs.hlsl:52 | P+V+VR | ||
| u4 | RWTexture2D<float3> |
outRadiance4 | ScreenSpaceGI/prefilterRadiance.cs.hlsl:24 | P+V+VR | ||
| u4 | RWTexture2D<float2> |
outRemappedIlCoCg | ScreenSpaceGI/radianceDisocc.cs.hlsl:23 | P+V+VR | ||
| u5 | RWTexture2D<float3> |
ReflectanceRW | VRStereoOptimizations/GBufferFillCS.hlsl:33 | P+V+VR | ||
| u5 | RWTexture2D<float4> |
outRemappedPrevGISpecular | ScreenSpaceGI/radianceDisocc.cs.hlsl:24 | P+V+VR | ||
| u6 | RWTexture2D<float3> |
MasksRW | VRStereoOptimizations/GBufferFillCS.hlsl:34 | P+V+VR |
HLSL File: BloodSplatter.hlsl:63
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: DistantTree.hlsl:142
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: DistantTree.hlsl:53
No matching C++ struct found
- Total HLSL Fields: 4
- Status: Unmatched
HLSL File: DistantTree.hlsl:129
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: DistantTree.hlsl:135
No matching C++ struct found
- Total HLSL Fields: 3
- Status: Unmatched
HLSL File: Effect.hlsl:98
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: Effect.hlsl:461
No matching C++ struct found
- Total HLSL Fields: 3
- Status: Unmatched
HLSL File: Effect.hlsl:468
No matching C++ struct found
- Total HLSL Fields: 3
- Status: Unmatched
HLSL File: Effect.hlsl:475
No matching C++ struct found
- Total HLSL Fields: 22
- Status: Unmatched
HLSL File: Effect.hlsl:154
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: Effect.hlsl:455
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: ISAlphaBlend.hlsl:45
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: ISApplyReflections.hlsl:20
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: ISApplyVolumetricLighting.hlsl:29
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: ISBlur.hlsl:19
No matching C++ struct found
- Total HLSL Fields: 4
- Status: Unmatched
HLSL File: ISCompositeLensFlareVolumetricLighting.hlsl:20
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: ISCopy.hlsl:20
No matching C++ struct found
- Total HLSL Fields: 3
- Status: Unmatched
HLSL File: ISDepthOfField.hlsl:25
No matching C++ struct found
- Total HLSL Fields: 8
- Status: Unmatched
HLSL File: ISDoubleVision.hlsl:18
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: ISDownsample.hlsl:21
No matching C++ struct found
- Total HLSL Fields: 4
- Status: Unmatched
HLSL File: ISExp.hlsl:15
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: ISFullScreenVR.hlsl:15
No matching C++ struct found
- Total HLSL Fields: 4
- Status: Unmatched
HLSL File: ISHDR.hlsl:31
No matching C++ struct found
- Total HLSL Fields: 8
- Status: Unmatched
HLSL File: ISIBLensFlare.hlsl:20
No matching C++ struct found
- Total HLSL Fields: 14
- Status: Unmatched
HLSL File: ISLightingComposite.hlsl:29
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: ISLocalMap.hlsl:16
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: ISMap.hlsl:15
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: ISNoise.hlsl:43
No matching C++ struct found
- Total HLSL Fields: 6
- Status: Unmatched
HLSL File: ISRadialBlur.hlsl:16
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: ISReflectionsRayTracing.hlsl:25
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: ISRefraction.hlsl:20
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: ISSAOBlur.hlsl:16
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: ISSAOCameraZ.hlsl:16
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: ISSAOComposite.hlsl:30
No matching C++ struct found
- Total HLSL Fields: 11
- Status: Unmatched
HLSL File: ISSAOMinify.hlsl:16
No matching C++ struct found
- Total HLSL Fields: 3
- Status: Unmatched
HLSL File: ISSimpleColor.hlsl:21
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: ISSnowSSS.hlsl:21
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: ISTemporalAA.hlsl:31
No matching C++ struct found
- Total HLSL Fields: 6
- Status: Unmatched
HLSL File: ISUpsampleDynamicResolution.hlsl:15
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: ISVolumetricLighting.hlsl:17
No matching C++ struct found
- Total HLSL Fields: 5
- Status: Unmatched
HLSL File: ISVolumetricLightingBlurHCS.hlsl:15
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: ISVolumetricLightingBlurHCS.hlsl:21
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: ISVolumetricLightingBlurVCS.hlsl:15
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: ISVolumetricLightingBlurVCS.hlsl:21
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: ISVolumetricLightingGenerateCS.hlsl:25
No matching C++ struct found
- Total HLSL Fields: 28
- Status: Unmatched
HLSL File: ISVolumetricLightingRaymarchCS.hlsl:4
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: ISWaterBlend.hlsl:27
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: ISWaterDisplacement.hlsl:71
No matching C++ struct found
- Total HLSL Fields: 6
- Status: Unmatched
HLSL File: ISWaterFlow.hlsl:15
No matching C++ struct found
- Total HLSL Fields: 9
- Status: Unmatched
HLSL File: ISWorldMap.hlsl:18
No matching C++ struct found
- Total HLSL Fields: 3
- Status: Unmatched
HLSL File: Lighting.hlsl:551
No matching C++ struct found
- Total HLSL Fields: 3
- Status: Unmatched
HLSL File: Lighting.hlsl:558
No matching C++ struct found
- Total HLSL Fields: 24
- Status: Unmatched
HLSL File: Lighting.hlsl:605
No matching C++ struct found
- Total HLSL Fields: 31
- Status: Unmatched
HLSL File: Lighting.hlsl:150
No matching C++ struct found
- Total HLSL Fields: 4
- Status: Unmatched
HLSL File: Lighting.hlsl:647
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: Particle.hlsl:40
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: Particle.hlsl:236
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: RunGrass.hlsl:135
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: RunGrass.hlsl:140
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: RunGrass.hlsl:395
No matching C++ struct found
- Total HLSL Fields: 3
- Status: Unmatched
HLSL File: RunGrass.hlsl:412
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: RunGrass.hlsl:459
No matching C++ struct found
- Total HLSL Fields: 3
- Status: Unmatched
HLSL File: Sky.hlsl:177
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: Sky.hlsl:183
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: Utility.hlsl:314
No matching C++ struct found
- Total HLSL Fields: 5
- Status: Unmatched
HLSL File: Utility.hlsl:323
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: Utility.hlsl:100
No matching C++ struct found
- Total HLSL Fields: 8
- Status: Unmatched
HLSL File: Utility.hlsl:361
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: Water.hlsl:353
No matching C++ struct found
- Total HLSL Fields: 8
- Status: Unmatched
HLSL File: Water.hlsl:370
No matching C++ struct found
- Total HLSL Fields: 14
- Status: Unmatched
HLSL File: Water.hlsl:388
No matching C++ struct found
- Total HLSL Fields: 8
- Status: Unmatched
HLSL File: Common/Color.hlsli:11
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: Common/Color.hlsli:19
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: Common/FrameBuffer.hlsli:7
No matching C++ struct found
- Total HLSL Fields: 28
- Status: Unmatched
HLSL File: Common/Permutation.hlsli:91
No matching C++ struct found
- Total HLSL Fields: 5
- Status: Unmatched
HLSL File: Common/SharedData.hlsli:12
No matching C++ struct found
- Total HLSL Fields: 27
- Status: Unmatched
HLSL File: Common/SharedData.hlsli:44
No matching C++ struct found
- Total HLSL Fields: 6
- Status: Unmatched
HLSL File: Common/SharedData.hlsli:56
No matching C++ struct found
- Total HLSL Fields: 7
- Status: Unmatched
HLSL File: Common/SharedData.hlsli:68
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: Common/SharedData.hlsli:76
No matching C++ struct found
- Total HLSL Fields: 4
- Status: Unmatched
HLSL File: Common/SharedData.hlsli:84
No matching C++ struct found
- Total HLSL Fields: 12
- Status: Unmatched
HLSL File: Common/SharedData.hlsli:103
No matching C++ struct found
- Total HLSL Fields: 32
- Status: Unmatched
HLSL File: Common/SharedData.hlsli:148
No matching C++ struct found
- Total HLSL Fields: 7
- Status: Unmatched
HLSL File: Common/SharedData.hlsli:162
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: Common/SharedData.hlsli:168
No matching C++ struct found
- Total HLSL Fields: 7
- Status: Unmatched
HLSL File: Common/SharedData.hlsli:180
No matching C++ struct found
- Total HLSL Fields: 17
- Status: Unmatched
HLSL File: Common/SharedData.hlsli:202
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: Common/SharedData.hlsli:209
No matching C++ struct found
- Total HLSL Fields: 10
- Status: Unmatched
HLSL File: Common/SharedData.hlsli:225
No matching C++ struct found
- Total HLSL Fields: 4
- Status: Unmatched
HLSL File: Common/SharedData.hlsli:233
No matching C++ struct found
- Total HLSL Fields: 8
- Status: Unmatched
HLSL File: Common/SharedData.hlsli:245
No matching C++ struct found
- Total HLSL Fields: 25
- Status: Unmatched
HLSL File: Common/SharedData.hlsli:275
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: Common/SharedData.hlsli:281
No matching C++ struct found
- Total HLSL Fields: 34
- Status: Unmatched
HLSL File: Common/SharedData.hlsli:320
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: Common/SharedData.hlsli:326
No matching C++ struct found
- Total HLSL Fields: 7
- Status: Unmatched
HLSL File: Common/Skinned.hlsli:4
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: Common/Skinned.hlsli:9
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: Common/VR.hlsli:17
No matching C++ struct found
- Total HLSL Fields: 4
- Status: Unmatched
HLSL File: DynamicCubemaps/BC6HEncodeCS.hlsl:49
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: DynamicCubemaps/SpecularIrradianceCS.hlsl:15
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: DynamicCubemaps/UpdateCubemapCS.hlsl:53
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: ExponentialHeightFog/VolumetricFogCSCommon.hlsli:7
No matching C++ struct found
- Total HLSL Fields: 7
- Status: Unmatched
HLSL File: GrassCollision/CollisionUpdateCS.hlsl:5
No matching C++ struct found
- Total HLSL Fields: 6
- Status: Unmatched
HLSL File: GrassCollision/GrassCollision.hlsli:5
No matching C++ struct found
- Total HLSL Fields: 6
- Status: Unmatched
HLSL File: HDRDisplay/HDROutputCS.hlsl:13
No matching C++ struct found
- Total HLSL Fields: 9
- Status: Unmatched
HLSL File: HDRDisplay/UIBrightnessCS.hlsl:9
No matching C++ struct found
- Total HLSL Fields: 8
- Status: Unmatched
HLSL File: LightLimitFix/ClusterBuildingCS.hlsl:5
No matching C++ struct found
- Total HLSL Fields: 3
- Status: Unmatched
HLSL File: LightLimitFix/ClusterCullingCS.hlsl:4
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: Menu/BackgroundBlurComposite.hlsl:4
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: Menu/BackgroundBlurHorizontal.hlsl:4
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: Menu/BackgroundBlurVertical.hlsl:4
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: ScreenSpaceGI/common.hlsli:26
No matching C++ struct found
- Total HLSL Fields: 27
- Status: Unmatched
HLSL File: ScreenSpaceShadows/RaymarchCS.hlsl:16
No matching C++ struct found
- Total HLSL Fields: 9
- Status: Unmatched
HLSL File: ScreenSpaceShadows/ShadowReprojectCS.hlsl:19
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: ScreenSpaceShadows/StereoSyncCS.hlsl:28
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: Skin/Skin.hlsli:21
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: SubsurfaceScattering/SSSCommon.hlsli:12
No matching C++ struct found
- Total HLSL Fields: 8
- Status: Unmatched
HLSL File: TerrainShadows/ShadowUpdate.cs.hlsl:4
No matching C++ struct found
- Total HLSL Fields: 6
- Status: Unmatched
HLSL File: Upscaling/CameraMotionVectorsPS.hlsl:7
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: Upscaling/ClearHMDMaskCS.hlsl:8
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: Upscaling/DepthRefractionUpscalePS.hlsl:25
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: Upscaling/EncodeTexturesCS.hlsl:3
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: Upscaling/UnderwaterMaskUpscalePS.hlsl:22
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: Upscaling/FoveatedRender/PeripheryTemporalSmoothCS.hlsl:7
No matching C++ struct found
- Total HLSL Fields: 3
- Status: Unmatched
HLSL File: Upscaling/FoveatedRender/SubrectBlendCS.hlsl:7
No matching C++ struct found
- Total HLSL Fields: 9
- Status: Unmatched
HLSL File: Upscaling/FoveatedRender/SubrectStretchCS.hlsl:8
No matching C++ struct found
- Total HLSL Fields: 11
- Status: Unmatched
HLSL File: Upscaling/RCAS/RCAS.hlsl:26
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: VR/InSceneOverlay.vs.hlsl:4
No matching C++ struct found
- Total HLSL Fields: 1
- Status: Unmatched
HLSL File: VR/StereoBlendCS.hlsl:22
No matching C++ struct found
- Total HLSL Fields: 5
- Status: Unmatched
HLSL File: VR/VRPostProcessCS.hlsl:19
No matching C++ struct found
- Total HLSL Fields: 5
- Status: Unmatched
HLSL File: VRStereoOptimizations/cbuffers.hlsli:7
No matching C++ struct found
- Total HLSL Fields: 10
- Status: Unmatched
HLSL File: ISTemporalAA.hlsl:124
No matching C++ struct found
- Total HLSL Fields: 3
- Status: Unmatched
HLSL File: Water.hlsl:456
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: Water.hlsl:679
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: Water.hlsl:938
No matching C++ struct found
- Total HLSL Fields: 5
- Status: Unmatched
HLSL File: Common/LightingCommon.hlsli:4
No matching C++ struct found
- Total HLSL Fields: 12
- Status: Unmatched
HLSL File: Common/LightingCommon.hlsli:25
No matching C++ struct found
- Total HLSL Fields: 3
- Status: Unmatched
HLSL File: Common/LightingCommon.hlsli:32
No matching C++ struct found
- Total HLSL Fields: 3
- Status: Unmatched
HLSL File: Common/LightingCommon.hlsli:42
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: Common/LightingCommon.hlsli:59
No matching C++ struct found
- Total HLSL Fields: 29
- Status: Unmatched
HLSL File: Common/ShadowSampling.hlsli:27
No matching C++ struct found
- Total HLSL Fields: 6
- Status: Unmatched
HLSL File: ExponentialHeightFog/VolumetricFogLightScatteringCS.hlsl:26
No matching C++ struct found
- Total HLSL Fields: 4
- Status: Unmatched
HLSL File: Common/VR.hlsli:529
No matching C++ struct found
- Total HLSL Fields: 6
- Status: Unmatched
HLSL File: Common/VR.hlsli:653
No matching C++ struct found
- Total HLSL Fields: 5
- Status: Unmatched
HLSL File: Common/Glints/Glints2023.hlsli:215
No matching C++ struct found
- Total HLSL Fields: 3
- Status: Unmatched
HLSL File: ExtendedMaterials/ExtendedMaterials.hlsli:12
No matching C++ struct found
- Total HLSL Fields: 4
- Status: Unmatched
HLSL File: GrassCollision/CollisionUpdateCS.hlsl:17
No matching C++ struct found
- Total HLSL Fields: 4
- Status: Unmatched
HLSL File: LightLimitFix/Common.hlsli:30
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: LightLimitFix/Common.hlsli:43
No matching C++ struct found
- Total HLSL Fields: 10
- Status: Unmatched
HLSL File: LightLimitFix/Common.hlsli:36
No matching C++ struct found
- Total HLSL Fields: 2
- Status: Unmatched
HLSL File: LightLimitFix/Common.hlsli:67
No matching C++ struct found
- Total HLSL Fields: 9
- Status: Unmatched
HLSL File: LightLimitFix/LightLimitFix.hlsli:147
No matching C++ struct found
- Total HLSL Fields: 3
- Status: Unmatched
HLSL File: TerrainVariation/TerrainVariation.hlsli:30
No matching C++ struct found
- Total HLSL Fields: 4
- Status: Unmatched