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Particle Lights
Alan Tse edited this page Sep 24, 2023
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Community shaders is able to process particle lights that were originally created for ENB. See Guide to adding particle lights
Particle lights may be added by creating a .ini file in the \data\ParticleLights directory.
The name must match the name of the texture. For example, fxglowenb.dds requires fxglowenb.ini
As long as the file exists, it will be used. The content can have the following values; any missing get a default listed below..
[Light]
Cull = false
ColorMultRed = 1.0
ColorMultGreen = 1.0
ColorMultBlue = 1.0
RadiusMult = 1.0
SaturationMult = 1.0
Flicker = false
FlickerSpeed = 1.0
FlickerIntensity = 0.0
FlickerMovement = 0.0More examples.