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Particle Lights

Alan Tse edited this page Sep 1, 2023 · 9 revisions

Particle lights may be added by creating a .ini file in the \data\ParticleLights directory.

The name must match the name of the texture. For example, fxglowenb.dds requires fxglowenb.ini

The content should be.

[Light]
Cull = false
ColorMultRed = 0.1
ColorMultGreen = 0.1
ColorMultBlue = 0.1 
RadiusMult = 1.0
SaturationMult = 1.0
Flicker = false
FlickerSpeed = 1.0
FlickerIntensity = 0.0
FlickerMovement = 0.0

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