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New release #3
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- Added dedicated error handling code. Each error is assigned a code given a short description and will provide a link to the troubleshooting page on the docs. - Added a vertex array abstract class which handles most of business of handling an array of vertices. - Added specific implementations of the abstract class `Cartesian` and `Cylindrical` which handle the coordinate system specific conversions - Deleted most of the existing Mesh code while I figure out what is going to happen with these vertex arrays
- This will give us the control needed to add the interactive three.js model previews that we want! - We might be able to add our own custom directives etc. that will also allow us to implement the "level of knowledge" that I've been thinking about - Best of all it hopefully looks good
- A proof of concept flat plane has been "hard coded" into the reference page for that primitive. - Started work on a custom Sphinx directive that will make adding models to the web page feasable
- Given a name, obj and mtl the new ..showmodel:: directive will embed the code required to load and preview the model in the browser - Made steps towards making the new theme responsive
- Added individual coordinate properties for each supported coordinate variable - Added a __getitem__ method to :code:`VertexArray` ready for us to implement adding functions - Docs are still chugging along as well - Don't forget the tests!
- Coordinate properties can now be assined functions! E.g. to apply a height dependent twist to an object can now be as easy as :code:`vertices.t = lambda t, z: t + 0.3*z`
Pull Request Test Coverage Report for Build 30
💛 - Coveralls |
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