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sprite-gen skill

Codex/Claude skill for generating clean 2D game sprites and animation atlases with a hatch-pet-style component-row pipeline.

The workflow is intentionally single-path:

sprite-request.json -> layout guides + prompts -> image-gen state rows
-> chroma alpha -> connected components -> square frames
-> sprite-sheet-alpha.png + manifest.json.frame_layout

The main workflow lives in SKILL.md. Deterministic helpers live under scripts/, and default request values live under assets/sprite-gen-assets.json.

Install

From Codex skill installer workflows, install this repository as a root skill:

python3 ~/.codex/skills/.system/skill-installer/scripts/install-skill-from-github.py \
  --repo aldegad/sprite-gen \
  --path .

Status

Component-row is the canonical engine. Fixed-grid cutting and one-shot master sheets are no longer part of the accepted path.

Attribution

This skill is inspired by the Apache-2.0 licensed hatch-pet component-row workflow, but targets generic game sprite atlases instead of Codex pet packages.

License

Apache-2.0

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Experimental 2D sprite sheet generation skill for live demos

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