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Add role and emote info commands #444
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -107,6 +107,58 @@ async def member(self, interaction: discord.Interaction, member: discord.Member) | |
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| await interaction.response.send_message(embed=embed) | ||
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| @info.command(name="roles", description="Lists all roles in the server.") | ||
| async def roles(self, interaction: discord.Interaction) -> None: | ||
| """ | ||
| List all roles in the server. | ||
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| Parameters | ||
| ---------- | ||
| interaction : discord.Interaction | ||
| The discord interaction object. | ||
| """ | ||
| if not interaction.guild: | ||
| return | ||
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| guild = interaction.guild | ||
| roles = [role.mention for role in guild.roles] | ||
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| embed = EmbedCreator.create_info_embed( | ||
| title="Server Roles", | ||
| description=f"Role list for {guild.name}", | ||
| interaction=interaction, | ||
| ) | ||
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| embed.add_field(name="Roles", value=", ".join(roles), inline=False) | ||
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| await interaction.response.send_message(embed=embed) | ||
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Comment on lines
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. suggestion: Refactor common code between 'roles' and 'emotes' commands The 'roles' and 'emotes' commands have very similar structures. Consider refactoring the common parts into a separate method to reduce code duplication and improve maintainability. |
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| @info.command(name="emotes", description="Lists all emotes in the server.") | ||
| async def emotes(self, interaction: discord.Interaction) -> None: | ||
| """ | ||
| List all emotes in the server. | ||
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| Parameters | ||
| ---------- | ||
| interaction : discord.Interaction | ||
| The discord interaction object. | ||
| """ | ||
| if not interaction.guild: | ||
| return | ||
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| guild = interaction.guild | ||
| emotes = [str(emote) for emote in guild.emojis] | ||
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| embed = EmbedCreator.create_info_embed( | ||
| title="Server Emotes", | ||
| description=f"Emote list for {guild.name}", | ||
| interaction=interaction, | ||
| ) | ||
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| embed.add_field(name="Emotes", value=" ".join(emotes) if emotes else "No emotes available", inline=False) | ||
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| await interaction.response.send_message(embed=embed) | ||
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| async def setup(bot: commands.Bot) -> None: | ||
| await bot.add_cog(Info(bot)) | ||
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suggestion: Improve error handling when there's no associated guild
Instead of silently returning when there's no guild associated with the interaction, consider providing feedback to the user, explaining why the command couldn't be executed.