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This is a student capstone project at Georgia Institute of Technology for Computational Media majors in the Games thread. Course LMC 4710 - Game Studio.
Using Unity version 2022.3.10f1 LTS.
You are a traveling merchant, whose travels have been paused in a village. During your stay you may befriend the locals, discover history, or just wait for a boat to carry you onwards. As you navigate the social web of the hamlet, even seemingly small choices may have great impact.
The gameplay revolves around the player traversing through both a 3D overworld and a 2.5D town (similar to Final Fantasy 9). In both settings, the player interacts with a variety of townsfolk who are going about their days on a fixed schedule. The player has the choice to engage with them or ignore them, leading to multiple endings that reflect the player's kinship.
Tate Johnson (tateJohnson): Project Lead/Manager, Programmer, Writer
Aden Robertson (alrob22): Project Coordinator, Programmer, Environment Designer/Developer
Arthur Clay Odom (ArthurClayKingOfTheBritons): Programmer
Neha Shirish Shanbhag (neha0223): 3D/Background Artist
Kaylah Townsend (Ktown1740): 2D/Character Artist, Writer