Cheat mod menu for R.E.P.O..
Caution
This cheat mod menu is for educational and entertainment purposes only. Use at your own risk. I am not responsible for any consequences that may arise from using this software, including but not limited to game bans or instability.
- God Mode: Become invincible and immune to damage
- Enemy Mapping: Reveal all enemies on the game map
- Instant Heal: Restore health to maximum
- Debug Console: Execute commands and view logs in real-time
- UI Menu System: Toggle features through a convenient in-game menu
- SharpMonoInjector or another compatible mono-injector
- .NET Framework 4.8
- R.E.P.O. game installed
- Download the latest release of RepoOverride from the Releases page
- Download SharpMonoInjector
- Run the R.E.P.O. game
- Launch SharpMonoInjector:
- Click Refresh
- Select the
R.E.P.O.process from the dropdown - Select the
RepoOverride.dllfile using the ... browse button - Set the class name to
Loader - Set the method name to
Init - Click Inject
Once injected, you can use the following controls:
- F1: Toggle mod menu
- F2: Toggle debug console
| Command | Description |
|---|---|
? |
Display available commands |
god |
Toggle God Mode |
heal |
Restore player health to maximum |
clear |
Clear console logs |
- Clone this repository
- Open the solution in Visual Studio
- Update Unity DLL reference paths in the
.csprojfile to match your Unity installation - Build the solution
- Written in C# using .NET Framework 4.8
- Uses Unity's MonoBehaviour for lifecycle management
- Implements reflection to access game internals
- Uses a modular, interface-based architecture
RepoOverride.dll needs to be injected into the R.E.P.O. game process at runtime. The injection loads the mod into the game's memory space, allowing it to interact with the game's systems. This is achieved using a mono-injector like SharpMonoInjector.
The injection process:
- The injector loads the RepoOverride assembly into the game process
- It calls the
Initmethod in theLoaderclass - The loader creates a persistent GameObject in the game scene
- This GameObject holds the
Haxcomponent that manages all mod features