vulkan: add Vulkan backend for GGML_OP_GATED_DELTA_NET#2
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Adds compute shader and full ggml-vulkan.cpp wiring for the gated delta net recurrence op. Supports multi-token sequences, GQA stride-based broadcast, and inline sigmoid/exp transforms. Tested 7/7 on NVIDIA RTX 3080 Ti via test-backend-ops: - head_size 32/64/128, single/multi token, single/multi seq, GQA, permuted
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Adds Vulkan compute shader and ggml-vulkan.cpp wiring for the gated delta net recurrence op.
Changes
gated_delta_net.comp— new compute shader with dynamic head size, multi-token loop, GQA stride-based broadcast, inlineexp(g)andsigmoid(beta)transformsggml-vulkan.cpp— push constants, pipeline creation, dispatch function, build graph case, supports_opvulkan-shaders-gen.cpp— shader registrationTest Results
7/7 test-backend-ops cases pass on NVIDIA RTX 3080 Ti:
head_size=128, n_seq_tokens=1, n_seqs=1, v_repeat=1, permuted=0OKhead_size=64, n_seq_tokens=1, n_seqs=2, v_repeat=1, permuted=0OKhead_size=64, n_seq_tokens=4, n_seqs=1, v_repeat=1, permuted=0OKhead_size=64, n_seq_tokens=4, n_seqs=2, v_repeat=1, permuted=0OKhead_size=32, n_seq_tokens=4, n_seqs=2, v_repeat=2, permuted=0OKhead_size=64, n_seq_tokens=4, n_seqs=2, v_repeat=1, permuted=1OKhead_size=64, n_seq_tokens=4, n_seqs=1, v_repeat=1, permuted=1OK