OG Switch is a mobile game that allows you to switch the direction of gravity in order to complete each puzzle. With new challenges to face every 5 levels--including moving enemies, tokens, and a timing component--and modern graphics!
Game Features:
- Gravity-switching
- Moving and stationary enemies
- Token collection
- Timed levels
Feel free to check out the game on the app store! Just look for "OG Switch" in the search bar.
Attached is the entire documented process of both learning Unity, as this was my first time using the software, and greating OG Switch.
Key Assets include:
- Art
- Audio
- Scripts
All the art created in the game is original and designed by me. This folder contains the sprites, shapes and designs used throughout the entire game.
All the audio is from freesound.org, a collaborative database of Creative Commons Licensed sounds. Each .wav file can be found in this folder.
Scripts are all the coded components of the app. This folder includes:
- M_Enemy, which handles the functions of the enemies in the game.
- M_MovingEnemy, which handles movements and motions of the moving enemies
- M_LM, a local manager that controls the logistics of each level (how many tokens have been collected, status of completion, etc.)
- M_MainMenu, which codes the title screen
- M_Player, which handles all functions and behaviours of the player, including moving around and switching gravity.
- M_Token, which handles all functions of the token, which must be collected by the player.
- M_Trophy, which handles all functions of the trophy
- M_TimeManager, which controls the time-limit element in future levels