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feat: add server side heartbeat signal message case #170
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why change the level? If we do something similar in the future, the warning might be ignored, which we might not want?
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It makes more sense as a warning rather than error as it's not "breaking", i.e. it's not something that stops the app functioning and shouldn't ever be. In that case we'll do a major version bump :)
It'll still log to console all the same, just at a lower level.
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I think error was always the wrong choice here, as this can get triggered by any future extensions to the signal message options which is likely and anyone not on the latest version from the point of release will get hit with errors, when from their point of view nothing has gone wrong. We have to make the changes backwards compatible anyway to prevent breaking existing clients so a warning to upgrade felt more appropriate than an explicit error. If I was using a package and that package starting throwing errors even though I hadn't changed anything and everything appeared to still be functioning I would probably consider it bad DX.