Releases: android-graphics/DirectXShaderCompiler
Releases · android-graphics/DirectXShaderCompiler
v1.8.2407
Fix warning when use implicit launch type. (#6837) (#6841) By default, the launch type should be set to ‘Broadcast’ when diagnosing barriers. However, the current behavior sets the default launch type to ‘Invalid,’ resulting in warnings when the launch type is not explicitly specified as an attribute. To address this issue, we’ll adjust the default setting to ‘Broadcast’ and thereby resolve the problem. Fixes #6836 --------- Co-authored-by: Damyan Pepper <damyanp@microsoft.com> (cherry picked from commit ef043e90f3f3c5b2db899380591b5091b05f002e)
v1.7.2308
Fix attribute collision for HL intrinsics (#5451) (#5543) HL Intrinsic functions share declarations with those that match group and function signature, regardless of the original intrinsic name. This means that intrinsics with differing attributes can be collapsed into the same HL functions, leading to incorrect attributes for some HL intrinsics. This fixes this issue by adding the attributes to the HL operation mangling, the same way this issue was fixed for the HLWaveSensitive attribute before. Fixes #3505 --------- Co-authored-by: Joshua Batista <jbatista@microsoft.com> (cherry picked from commit d9c07e90e1a7fa2654d4b52e6f5704b986549c15) Co-authored-by: Tex Riddell <texr@microsoft.com>