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bug(overlay): Push calculation is wrong with FlexibleConnectedPositionStrategy #20890

@csutorasr

Description

@csutorasr

Bug description

Push calculation is wrong in this line. Maybe in the next lines also, but I did not check it yet.

I tried to add an element, that perfectly fits, but I could not. I realized that the double of the original margin is used on the right side. I used LTR.

Input

Take a document, that has 400px width. The margin is 20px on the viewport of the overlay. I tried to add one overlay at (300, 20) with size of (80,40). I will use this in the stackblitz and in the calculations.

Reproduction

https://stackblitz.com/edit/angular-ardamx

overlay

As you see the overlay is positioned well at the begining. 100px is the container. 80px is the overlay. 10-80-10 is well positioned.

If the body element is 420px width, the position is right. 0-80-20.

If the body is shrinked more to 400px, the position will not be 0-80-20, however it could fit.

Expected Behavior

pushX to be 0 in this case. The element should fit without pushing it. The margin should be 20px on the right, too.

Actual Behavior

start.x is 300, the width is 80 as these are given. The viewport width is 360px (=400px-2*20px).

pushX will be -20 as overflowRight is 20. This is calculated by 300+80-360=20.

This is wrong. The element can fit without pushing it. The margin is now the double of the originally given, which is 40px in this case.

Environment

  • Angular: 10.1.3
  • CDK/Material: 10.2.5
  • Browser(s): Chrome (Could be any)
  • Operating System (e.g. Windows, macOS, Ubuntu): macOS (Could be any)

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    P3An issue that is relevant to core functions, but does not impede progress. Important, but not urgentarea: cdk/overlay

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