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Fix flaky TestDataSampler/GetSamplesForPCollectionsTooManySamples #38736
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Using a hardcoded
time.Sleep(1 * time.Second)in unit tests is an anti-pattern. It introduces unnecessary delays when tests run quickly, and can still cause flakiness under heavy CI load if the asynchronous operations take longer than 1 second.Since
GetSamplesis a destructive operation that clears the internal buffer, we can resolve this by polling and accumulating the samples in a loop with a small sleep interval (e.g., 10ms) until all expected samples are received. This makes the test both faster and highly resilient.There was a problem hiding this comment.
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Is it really anti-pattern?
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It is. And 1 second is especially long.
These days one might try and use the synctest package which subverts time, but the nature of beam kinda prevents the necessary goroutine shenanigans.
I need to look at this on a real screen before i stamp it. Synctest might work if this isn't in a pipeline execution context...
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It is not in a pipeline execution context. Only a unit test for data sampler.
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OK, we could probably use synctest, but outside of the academic value of doing so, I don't think there's a good point at this stage.
This is still better than it was before (one sleep instead of several lossy samples. The main issue with the previous test is the lossiness since I guess it assumed that it was all or nothing and didn't maintain the intermediate samples during it's five checks. That said this feels like it might be just as flaky as before...
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Ack.
The 1-second sleep acts as a hard timeout to ensure we don't miss anything. Gemini's proposal is only a more efficient implementation of that same timeout, where it allows to finish faster if all samples arrive early.
The core issue is that we don't have a deterministic signal for when all asynchronous samples have finished processing. And it remains unsolved here.
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Let's see if this will reduce the flakiness. If not, then we will revisit the test and try synctest maybe.