fix(ci): Fix Windows build path limits and unify rust-cache configuration#788
Merged
Conversation
Add License Enable long path support Remove gpu workflow Fix
paleolimbot
approved these changes
Apr 27, 2026
Member
paleolimbot
left a comment
There was a problem hiding this comment.
This is a super annoying limitation...thank you for fixing!
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
The Windows CI pipeline is currently failing on a forked repo (https://github.com/wherobots/sedona-db-gpu-tester/actions/runs/24955442999/job/73072769657) during the compilation of the sedonadb package, specifically when building the aws-lc-sys Rust dependency.
The root cause is the default Windows MAX_PATH limitation (260 characters). Because Cargo and CMake create deeply nested build directories, the absolute path for target artifacts exceeds this limit. This causes the compiler (GCC/MSYS2) to silently fail to create directory trees, resulting in a fatal file IO error when it tries to write the dependency (.d) files.
Changes
Dynamic Target Directory: Added a Configure Target Directory step that sets a dynamically shortened SEDONADB_TARGET_DIR on Windows (D:/a/t) to safely bypass the compiler's 260-character limit. Mac and Linux continue to use the standard repository path.
Dynamic Cache Workspace: Extracted the cache mapping into a new CACHE_WORKSPACE environment variable. This allows the Swatinem/rust-cache@v2 action to correctly locate and cache the build artifacts across all platforms, preserving the caching optimization the original workflow intended