[Unity][Dlight] Rule matmul avoiding blockIdx.z#15333
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yzh119 merged 1 commit intoapache:unityfrom Jul 17, 2023
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yzh119
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LGTM, thank you for the patch.
Prior to this PR, the matmul rule of dlight binds loops to `blockIdx.z`. However, not every device supports this blockIdx dimension (for example, WebGPU does not support `blockIdx.z`), which makes dlight fails to apply and build. Therefore, this PR fuses the `blockIdx.z` loop with other `blockIdx` loop.
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junrushao
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Prior to this PR, the matmul rule of dlight binds loops to `blockIdx.z`. However, not every device supports this blockIdx dimension (for example, WebGPU does not support `blockIdx.z`), which makes dlight fails to apply and build. Therefore, this PR fuses the `blockIdx.z` loop with other `blockIdx` loop.
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Prior to this PR, the matmul rule of dlight binds loops to
blockIdx.z. However, not every device supports this blockIdx dimension (for example, WebGPU does not supportblockIdx.z), which makes dlight fails to apply and build.Therefore, this PR fuses the
blockIdx.zloop with otherblockIdxloop.