[FIX][Adreno] Replace AllocBuffer with Bind in texture alloc injection#18881
[FIX][Adreno] Replace AllocBuffer with Bind in texture alloc injection#18881tqchen merged 1 commit intoapache:mainfrom
Conversation
Remove redundant AllocBuffer from SeqStmt — the pass should replace AllocBuffer with just a Bind(nd_mem_alloc_with_scope), consistent with LowerVtcmAlloc.
Summary of ChangesHello, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request refines the texture allocation injection mechanism within the Adreno backend. It resolves an inconsistency by removing a redundant allocation step and aligning the implementation with established memory allocation patterns, thereby enhancing code clarity and efficiency. Highlights
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Code Review
This pull request addresses a bug in the texture allocation injection for the Adreno backend. The change removes a redundant AllocBuffer statement that was generated along with a Bind to nd_mem_alloc_with_scope. The previous implementation would first allocate a standard buffer and then immediately re-bind the buffer variable to a texture allocation, which could lead to a memory leak. By replacing the AllocBuffer entirely with the Bind statement, this change fixes the issue and makes the code cleaner and more correct. The fix is consistent with similar logic in other parts of the codebase.
Summary
inject_texture_alloc.ccto replaceAllocBufferwith just aBind(nd_mem_alloc_with_scope), consistent withLowerVtcmAllocAllocBufferalongside theBindin aSeqStmtFollow-up to #18876.