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Enchanter
Auto-builds fully-enchanted "max template" gear in a dedicated anvil station. Stock chests with un-enchanted gear and pre-made enchanted books, and the bot turns them into god gear one piece at a time — in the cheapest possible anvil order, funding the XP cost itself from a chest of bottles.
Command: .enchanter (alias .enc).
- Pull → enchant → deposit: pulls a base item from the input chest, applies the built-in max template for its type, deposits the finished piece into the output chest, and loops until the input runs out.
- Cheapest anvil order: Minecraft's anvil cost is order-dependent — every item carries a "prior work penalty" that doubles each use, and any single combine costing 40+ levels is blocked ("Too Expensive!"). The Enchanter runs an exact search over all binary combine-trees to find the minimum-XP order that keeps every step under the cap, merging books into intermediates first so the gear's penalty stays low. (A god sword is ~72 levels done optimally vs ~171 naively — which would hit "Too Expensive!".)
- XP-bottle charging: the anvil charges levels, and high levels cost disproportionately more XP, so the bot tops up a small buffer right before each step instead of banking the whole run up front — using ~2–7× fewer bottles. It throws bottles from a chest at its own feet and collects the orbs, reading its live XP level to know when it has enough.
- Gravity-fed anvil pillar: anvils shatter with use. Stack a pillar of anvils over the work spot; when the bottom one breaks the next falls into place — the bot detects the gap, waits for the replacement to settle, and continues.
- Auto-discovered layout: finds the anvil + all chests within 32 blocks and classifies them by content — no coordinates to type.
One max loadout per gear family, with mutually-exclusive variant picks you choose (.enc variant <group> <choice>):
| Family | Always applied | Variant groups (default first) |
|---|---|---|
| sword | unbreaking 3, mending, looting 3, fire_aspect 2, knockback 2, sweeping_edge 3 |
sword_damage: sharpness | smite | bane_of_arthropods |
| pickaxe / shovel / hoe | efficiency 5, unbreaking 3, mending |
tool_yield: fortune | silk_touch |
| axe | efficiency 5, unbreaking 3, mending |
axe_yield: fortune | silk_touch · axe_damage: sharpness | smite | bane_of_arthropods |
| helmet | unbreaking 3, mending, respiration 3, aqua_affinity, thorns 3 |
armor_protection: protection | blast | fire | projectile |
| chestplate | unbreaking 3, mending, thorns 3 | armor_protection |
| leggings | unbreaking 3, mending, thorns 3, swift_sneak 3 | armor_protection |
| boots | unbreaking 3, mending, thorns 3, feather_falling 4, soul_speed 3 |
armor_protection · boots_walk: depth_strider | frost_walker |
| bow | power 5, unbreaking 3, flame, punch 2 |
bow_special: infinity | mending |
| crossbow | quick_charge 3, unbreaking 3, mending |
crossbow_special: multishot | piercing |
| trident | unbreaking 3, mending, impaling 5 |
trident_style: throw (loyalty 3 + channeling) | riptide 3 |
| mace | unbreaking 3, mending, wind_burst 3 |
mace_impact: density | breach |
| fishing_rod | unbreaking 3, mending, lure 3, luck_of_the_sea 3 | — |
| elytra / shield | unbreaking 3, mending | — |
Run .enc templates to print the resolved sets under your current variant picks, plus the estimated levels and bottles each one costs.
- Build a station within a 32-block radius of where the bot stands:
- a pillar of anvils over the work spot (so a fresh anvil drops when one shatters);
- a chest of un-enchanted gear (the input);
- one or more chests / barrels of pre-made single-enchant books (the book source — double chests are fine);
- a chest of XP bottles (a near-unlimited / hopper-fed supply is ideal);
- an empty chest for the finished gear (the output).
- (Optional) choose variants:
.enc variant sword_damage smite,.enc variant tool_yield silk_touch, … (.enc templateslists every group + option). - Stand the bot in the station and
.enc scan— it reports which roles it found (anvil / input / books / xp-chest / output). Fix anything that readsfalse. -
.enc on. Stop with.enc off; watch progress with.enc status.
- Books must be single-enchant books (one enchantment each — the usual villager / loot book). Pair it with VillagerTrader to mass-produce them.
- The input gear must be a known type from the table above; anything else is left in the input chest.
- If XP charging is off (
.enc xp off), keep the bot's level topped up another way — it pauses if a combine costs more levels than it has.
.enchanter on/off
.enc scan # auto-discover the station (anvil + chests) within range
.enc radius <n> # discovery radius in blocks (max 32)
.enc band <down> <up> # Y range to scan, relative to the bot's feet (default 3/3)
.enc variant <group> <choice> # pick a template variant, e.g. sword_damage smite
.enc templates # print resolved templates + estimated levels/bottles
.enc max <n> # stop after n items (0 = until the input chest is empty)
.enc xp on/off # throw XP bottles from the bottle chest to fund the anvil
.enc xpbuffer <levels> # top up to (step cost + this) before each step
.enc xpreserve <n> # bottles to keep carried
.enc pace <action> <settle> <fill> <anvil> # tick delays (raise on a laggy server)
.enc pauseplayer on/off # pause when a player is near
.enc autodc on/off # auto-disconnect when the input is empty
.enc status # print the discovered layout + progress
Variant groups: sword_damage (sharpness/smite/bane_of_arthropods), tool_yield & axe_yield (fortune/silk_touch), axe_damage (sharpness/smite/bane_of_arthropods), armor_protection (protection/blast_protection/fire_protection/projectile_protection), boots_walk (depth_strider/frost_walker), bow_special (infinity/mending), crossbow_special (multishot/piercing), trident_style (throw/riptide), mace_impact (density/breach).
- What's New — 5.x Beta 🧪
- Installation
- Command Reference
- Movement & Transport
- The ShiftClick fix
- Notifications (ntfy)
- FAQ
Remote control & access 🧪 (5.x beta)
Built-in modules
- AquariusMiner
- AquariusSniffer
- PearlPlus
- VillagerTrader
- PearlDrop
- KitMaker
- Regear
- ElytraPilot
- Enchanter
Stash system
Extending