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v1.0.0

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@arch4e arch4e released this 27 Dec 13:37
· 3 commits to main since this release

Feature

  • Create .anim files (Right-click GameObject in Hierarchy Window: Unity Tool Kit >> Create .anim files)
    • Detects SkinnedMeshRenderer components from the selected GameObject and its children
    • Automatically generates .anim files for each blend shape found in the detected SkinnedMeshRenderers
    • Created animation clips set the target blend shape value to 100