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primary planes are sometimes rotated when the framebuffer console is rotated. While it is potentially useful to respect that, and rotate the app accordingly, it won't rotate the input of the app nor the cursor plane. Just use zero rotation everywhere. Provide feedback if a cursor vs. overlay plane was allocated, if prefer_cursor was set. We can only use fast cursor updates if a cursor plane was allocated.
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Raspberry Pi 5 has so many planes now (56 to be exact) that the cursor planes simply didn't fit into the plane bitset.
Increase the size of the planes bitset to 128.
Also generally reduce logging for hardware cursor problems, and always use 0 rotation for planes to fix inconsistent plane rotations (for reasoning see commit)