Releases
v1.8.3
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Client
Improvements
Improved experimental API
Hardened background maintenance tasks against hanging the game on exit
Reworked background networking, thumbnail, and cache work onto a unified coroutine scheduler for cleaner shutdown and
fewer idle threads
Display targeting now only triggers on the screen's own block face instead of the whole block
Enhanced documentation in codebase
Updated version dependencies
Improved Dream Displays security
Fixes
Fixed 360p quality lock in some cases
Fixed the display menu preview blitting a just-released texture during a quality switch, causing repeated "Missing
resource" warnings and a GL error
Server
Improvements
Improved experimental API
Improved display data saving
Improved version parsing
Moved webhook reports and Fabric database saves off the main server thread
Enhanced documentation in codebase
Updated version dependencies
Improved Dream Displays security
Fixes
Fixed periodic display / player update ticks running on an async scheduler on Paper servers
Fixed unsafe async Bukkit / Paper API usage
Fixed displays not being saved until the server shuts down cleanly, so a crash could lose newly created or edited
displays
Fixed display owners on Paper servers needing extra permission to delete their own display, unlike Fabric
Fixed a malformed legacy network packet being able to crash decoding instead of being safely rejected
Fixed broadcast displays briefly losing their quality clamp right after reconnecting until the server resent it
Fixed the display cache file being able to get corrupted if the game / server crashed mid-save
Fixed a race that let concurrent reports slip past the report cooldown
Fixed default permissions; (local), synced and broadcast are for all players, no only for OPs
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