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Host Settings
The host controls the match-wide voice rules. Host changes sync automatically to every player; players separately control their own devices, volumes, keybinds, and HUD.
Open Host Voice Settings from the lobby game-settings console. On desktop, the host can also press F11. The panel closes automatically if host authority moves to another player. Hover the ! beside an option for its in-game explanation.
| Setting | Default | What it controls |
|---|---|---|
| Max Distance | 6.0 | Maximum task-phase proximity distance, adjustable from 1.5 to 20.0. |
| Voice Falloff | Smooth | Volume fade: Linear, Smooth, or Voice Focused. |
| Voice Occlusion | Vision Only | Wall/vision behavior: Off, Soft Muffle, Soft Fade, Hard Block, or Vision Only. |
| Walls Block Audio | On | Lets map walls obstruct voice using the selected occlusion mode. |
| Hear People in Vision Only | On | Restricts ordinary task voice to players inside the listener's current vision range. |
| Hear Through Cameras | On | Lets security-camera users hear around the active camera position. |
| Setting | Default | What it controls |
|---|---|---|
| Public Voice Lobby | Off | Publishes the voice-enabled lobby so other Perfect Comms players can find it. |
| Public Lobby Directory | BetterCrewLink Live | Chooses BetterCrewLink Live or the Perfect Comms Registry for the listing. |
The directory only handles public-lobby discovery; changing it does not change the host's voice rules.
| Setting | Default | What it controls |
|---|---|---|
| Meeting Floor Grace Period | Off | Temporarily gives the meeting caller the voice floor when a meeting begins. |
| Grace Period Seconds | 5 | Length of the enabled grace period, adjustable from 0 to 15 seconds. |
| Hear Impostors in Vents | Off | Allows nearby players to hear an impostor inside a vent. |
| Private Talk in Vents | On | Prevents players outside vents from hearing vented speech. |
| Impostors Hear Dead | Off | Allows living impostors to hear dead players when the ghost rules permit speech. |
| Comms Sabotage Disables Voice | On | Disables ordinary voice while Communications sabotage is active. |
| Only Ghosts can Talk/Hear | Off | Restricts task-phase voice to dead players. |
| Ghosts Hear Each Other Anywhere | Off | Removes proximity distance between dead players. |
| Meetings/Lobby Only | Off | Disables living-player voice during tasks. |
| Ghosts Also Meeting/Lobby Only | Off | Applies Meetings/Lobby Only to dead players too. |
Conditional rows appear only when their parent rule is enabled.
| Setting | Default | What it controls |
|---|---|---|
| Team Radio | On | Enables private hold-to-talk channels for eligible teams and roles. |
| Team Radio - Impostors | On | Enables the impostor team channel. |
| Team Radio - Usable in Meetings | Off | Allows eligible channels during meetings. |
| Team Radio - Usable in Tasks Phase | On | Allows eligible channels during ordinary task gameplay. |
On desktop, players hold V to transmit and press G to cycle the channels available to their role. On Android, they tap the Team Radio button to cycle or hold it to transmit. Additional radio rows appear as their related options are enabled.
This built-in tab is always present. Its options take effect only when compatible TOU-Mira roles and game states are available:
- Blackmailer: mute the blackmailed player in meetings; optionally keep the mute for the next task round.
- Parasite: mute the controlled victim and optionally hear from the victim's position.
- Puppeteer: mute the controlled victim and optionally hear from the victim's position.
- Swooper: mute while swooped.
- Eclipsal / Grenadier: muffle incoming voice for blinded or flashed players.
- Hypnotist: muffle incoming voice for affected players during Mass Hysteria.
- Crewpostor: use impostor private-voice and team-radio routing.
- Glitch: mute hacked players.
- Jailor: mute the jailee in meetings, allow temporary unmute, and optionally keep the jail active after the Jailor dies.
- Medium Ghost Voice: choose None, Medium to Ghost, Ghost to Medium, or Both during tasks.
- Vampire and Lovers Team Radio: enable their private team channels when Team Radio is on.
Role rules activate automatically when their matching mod and role state are available and otherwise stay dormant.
Other compatible mods can add their own tab under Mod Behaviour, with synced options, through the mod integration API. A client without that mod does not render its tab.
Host changes are broadcast automatically, and a joining player requests the current rules. The in-game editor is available only while that player is the lobby host.
See also: Installing Perfect Comms · Player Settings & Controls