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Installing Perfect Comms
LoMce edited this page Jun 15, 2026
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Perfect Comms is a standalone BepInEx plugin for Among Us. Its only hard dependency is BepInEx. It does not require MiraAPI or Reactor.
- Download
PerfectComms+dependencies.zipfrom the latest release. - Extract it into your Among Us install folder (the folder containing
Among Us.exe). - Launch the game. You should see Perfect Comms load in the BepInEx console.
This bundle includes BepInEx and PerfectComms.dll only. It does not bundle MiraAPI, Reactor, or TOU-Mira - none of them are needed for Perfect Comms to run.
If you already have BepInEx 6 (Unity IL2CPP) set up, just drop the plugin in:
BepInEx/plugins/PerfectComms.dll
Use PerfectComms.dll for Windows and PerfectCommsAndroid.dll for Android.
- A Perfect Comms voice HUD appears in-game.
- Hosts see a voice settings entry in the lobby (see Host Settings).
- The main menu shows the voice lobby browser.
| Component | Needed by Perfect Comms | In the zip? |
|---|---|---|
| BepInEx (Unity IL2CPP 6) | Yes | Yes |
| MiraAPI | No | No |
| Reactor | No | No |
| TOU-Mira | No (optional - unlocks extra role voice behaviours when present) | No |
Perfect Comms detects supported mods (like TOU-Mira) at runtime and activates their voice behaviours only when they are installed. Those mods bring their own MiraAPI/Reactor; Perfect Comms never loads or requires them itself.
-
No voice HUD: confirm
PerfectComms.dllis inBepInEx/pluginsand the BepInEx console shows it loading. - Can't hear anyone: check your mic/speaker device in the local settings, and that you are in a Perfect Comms lobby with other compatible clients.
-
Installing alongside a role mod: Perfect Comms coexists with mods that use MiraAPI/Reactor (such as TOU-Mira) in the same
BepInEx/pluginsfolder. Let that mod provide its own MiraAPI/Reactor; do not add duplicates.
See also: Host Settings - Controls