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18 changes: 18 additions & 0 deletions MiniMapLibrary/ISpriteManager.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,18 @@
using System;
using UnityEngine;

namespace MiniMapLibrary
{
/// <summary>
/// Represents some object that should provide sprites to be displayed on the minimap
/// </summary>
public interface ISpriteManager : IDisposable
{
/// <summary>
/// Uses the provided <see cref="InteractableKind"/> to generate/provide and return a sprite that should represent that kind in the minimap
/// </summary>
/// <param name="type"></param>
/// <returns></returns>
Sprite GetSprite(InteractableKind type);
}
}
4 changes: 2 additions & 2 deletions MiniMapLibrary/SpriteManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@
#nullable enable
namespace MiniMapLibrary
{
public sealed class SpriteManager : IDisposable
public sealed class SpriteManager : IDisposable, ISpriteManager
{
public const string DefaultResourcePath = "Textures/MiscIcons/texMysteryIcon";

Expand All @@ -23,7 +23,7 @@ static SpriteManager()

private static void InitializeResources()
{
void Add(InteractableKind type, string ResourcePath)
static void Add(InteractableKind type, string ResourcePath)
{
s_ResourceDictionary.Add(type, ResourcePath);
}
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2 changes: 1 addition & 1 deletion MiniMapMod/MiniMapPlugin.cs
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@ namespace MiniMapMod
[BepInPlugin("MiniMap", "Mini Map Mod", "2.0.4")]
public class MiniMapPlugin : BaseUnityPlugin
{
private readonly SpriteManager SpriteManager = new();
private readonly ISpriteManager SpriteManager = new SpriteManager();

private readonly List<ITrackedObject> TrackedObjects = new();

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6 changes: 3 additions & 3 deletions MiniMapMod/Minimap.cs
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ public class Minimap

public bool Created { get; private set; } = false;

public void CreateMinimap(SpriteManager spriteManager, GameObject Parent)
public void CreateMinimap(ISpriteManager spriteManager, GameObject Parent)
{
if (Created)
{
Expand Down Expand Up @@ -67,7 +67,7 @@ public void SetRotation(Quaternion rotation)
ContainerTransform.localRotation = Quaternion.Euler(0, 0, euler.y);
}

public RectTransform CreateIcon(InteractableKind type, Vector3 minimapPosition, SpriteManager spriteManager)
public RectTransform CreateIcon(InteractableKind type, Vector3 minimapPosition, ISpriteManager spriteManager)
{
var icon = CreateIcon(type, spriteManager.GetSprite(type));

Expand Down Expand Up @@ -96,7 +96,7 @@ private void CreateIconContainer()
Container = container;
}

private void CreatePlayerIcon(SpriteManager spriteManager)
private void CreatePlayerIcon(ISpriteManager spriteManager)
{
GameObject playerIcon = CreateIcon(InteractableKind.Player, spriteManager.GetSprite(InteractableKind.Player));

Expand Down