WordConnect League β a real-time multiplayer word game built with React + Supabase. Deep in the weeds of race-mode sync, RLS policies, and friend challenges right now.
| Project | What it does | Stack |
|---|---|---|
| MedFlow | Hospital management system with QR-based patient registration and JWT auth β built in a 36-hour hackathon | Node Β· Express Β· MongoDB |
| ArenaIQ | Venue intelligence dashboard, built for a Google APL-style competition | Full-stack single-page app |
| Multilingual Voice Cloning | Cross-language voice cloning using XTTS | Python |
| Mock Interview Platform | AI-driven mock interviews with a live code editor and flow-based question mapping | MERN Β· Monaco Editor Β· React Flow Β· Judge0 Β· Gemini API |
- Final-year CSE student, currently sharpening DSA and competitive programming on LeetCode, Codeforces, and CodeChef
- Learning Redis
- I like understanding why something works, not just that it does β so I lean toward hands-on, visual debugging over reading docs top to bottom
- 7 hackathons in, still chasing the first win π―
aryansharmabtech.2023@gmail.com
Currently: fixing a tiebreaker bug where elapsed time was counting the whole race instead of just my finish. Send help (or don't, I've got this).