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WA-Warp: Wave-Appropriate reconstruction for multicomponent and multiphase flows

Multiphase solver implemented using NVIDIA Warp is based on the wave-appropriate reconstruction framework developed by Chamarthi et al. (2023–2026).

TShock water droplet interaction Triple point


Details

I’ll add more details and the code soon. Meanwhile check this, https://github.com/aschamarthi/WA-CR-Warp

References

  1. Chamarthi, Hoffmann, Frankel — A wave appropriate discontinuity sensor approach for compressible flows, Phys. Fluids 35, 066107 (2023)
  2. Hoffmann, Chamarthi, Frankel — Centralized gradient-based reconstruction for wall modeled large eddy simulations of hypersonic boundary layer transition, J. Comput. Phys. (2024)
  3. Chamarthi — Wave-appropriate multidimensional upwinding approach for compressible multiphase flows, J. Comput. Phys. 538, 114157 (2025)
  4. Chamarthi — Physics appropriate interface capturing reconstruction approach for viscous compressible multicomponent flows, Comput. Fluids 303, 106858 (2025)
  5. Chamarthi — Wave-appropriate reconstruction of compressible flows: physics-constrained acoustic dissipation and rank-1 entropy wave correction, preprint (2026)
  6. Chamarthi - Multiphase, 2026

Author

Amareshwara Sainadh Chamarthi sainath@caltech.edu

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Multiphase flows and GPU.

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