I'm using C++ on a Windows machine.
---------- Block 714 at 0x007A68C8: 7248 bytes ----------
Call Stack:
c:\users\axel\documents\programmering\assimp--3.0.1270-sdk\code\objfileparser.cpp
(74): Graphics Library.exe!Assimp::ObjFileParser::ObjFileParser + 0xA
bytes
c:\users\axel\documents\programmering\assimp--3.0.1270-sdk\code\objfileimporter.cpp
(145): Graphics Library.exe!Assimp::ObjFileImporter::InternReadFile +
0x1D
bytes
c:\users\axel\documents\programmering\assimp--3.0.1270-sdk\code\baseimporter.cpp
(88): Graphics Library.exe!Assimp::BaseImporter::ReadFile + 0x2C bytes
c:\users\axel\documents\programmering\assimp--3.0.1270-sdk\code\importer.cpp
(650): Graphics Library.exe!Assimp::Importer::ReadFile + 0x18 bytes
c:\users\axel\documents\programmering\assimp--3.0.1270-sdk\include\assimp\importer.hpp
(629): Graphics Library.exe!Assimp::Importer::ReadFile
f:\users\axel\documents\visual studio 11\projects\graphics
library\graphics library\common\modelimporter.cpp (55): Graphics
Library.exe!ModelImporter::LoadModel + 0x11 bytes
f:\users\axel\documents\visual studio 11\projects\graphics
library\graphics library\common\object3d.cpp (15): Graphics
Library.exe!Object3D::Object3D + 0x22 bytes
f:\users\axel\documents\visual studio 11\projects\graphics
library\graphics library\game.cpp (84): Graphics Library.exe!Game::Init
+
0x50 bytes
f:\users\axel\documents\visual studio 11\projects\graphics
library\graphics library\game.cpp (49): Graphics Library.exe!WinMain
f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c (529): Graphics
Library.exe!__tmainCRTStartup + 0x15 bytes
f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c (378): Graphics
Library.exe!WinMainCRTStartup
0x747B3677 (File and line number not available):
kernel32.dll!BaseThreadInitThunk + 0x12 bytes
0x77009F42 (File and line number not available):
ntdll.dll!RtlInitializeExceptionChain + 0x63 bytes
0x77009F15 (File and line number not available):
ntdll.dll!RtlInitializeExceptionChain + 0x36 bytes
Data:
0F 00 00 00 44 65 66 61 75 6C 74 4D 61 74 65 72
....Defa
ultMater
69 61 6C 00 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B
ial.....
........
1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B
........
........
1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B
........
........
1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B
........
........
1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B
........
........
1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B
........
........
1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B
........
........
1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B
........
........
1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B
........
........
1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B
........
........
1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B
........
........
1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B
........
........
1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B
........
........
1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B
........
........
1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B
........
........
---------- Block 750 at 0x007A8D70: 7248 bytes ----------
Call Stack:
c:\users\axel\documents\programmering\assimp--3.0.1270-sdk\code\objfilemtlimporter.cpp
(240): Graphics Library.exe!Assimp::ObjFileMtlImporter::createMaterial
+
0xA bytes
c:\users\axel\documents\programmering\assimp--3.0.1270-sdk\code\objfilemtlimporter.cpp
(164): Graphics Library.exe!Assimp::ObjFileMtlImporter::load
c:\users\axel\documents\programmering\assimp--3.0.1270-sdk\code\objfilemtlimporter.cpp
(69): Graphics
Library.exe!Assimp::ObjFileMtlImporter::ObjFileMtlImporter
c:\users\axel\documents\programmering\assimp--3.0.1270-sdk\code\objfileparser.cpp
(475): Graphics Library.exe!Assimp::ObjFileParser::getMaterialLib
c:\users\axel\documents\programmering\assimp--3.0.1270-sdk\code\objfileparser.cpp
(160): Graphics Library.exe!Assimp::ObjFileParser::parseFile
c:\users\axel\documents\programmering\assimp--3.0.1270-sdk\code\objfileparser.cpp
(81): Graphics Library.exe!Assimp::ObjFileParser::ObjFileParser
c:\users\axel\documents\programmering\assimp--3.0.1270-sdk\code\objfileimporter.cpp
(145): Graphics Library.exe!Assimp::ObjFileImporter::InternReadFile +
0x1D
bytes
c:\users\axel\documents\programmering\assimp--3.0.1270-sdk\code\baseimporter.cpp
(88): Graphics Library.exe!Assimp::BaseImporter::ReadFile + 0x2C bytes
c:\users\axel\documents\programmering\assimp--3.0.1270-sdk\code\importer.cpp
(650): Graphics Library.exe!Assimp::Importer::ReadFile + 0x18 bytes
c:\users\axel\documents\programmering\assimp--3.0.1270-sdk\include\assimp\importer.hpp
(629): Graphics Library.exe!Assimp::Importer::ReadFile
f:\users\axel\documents\visual studio 11\projects\graphics
library\graphics library\common\modelimporter.cpp (55): Graphics
Library.exe!ModelImporter::LoadModel + 0x11 bytes
f:\users\axel\documents\visual studio 11\projects\graphics
library\graphics library\common\object3d.cpp (15): Graphics
Library.exe!Object3D::Object3D + 0x22 bytes
f:\users\axel\documents\visual studio 11\projects\graphics
library\graphics library\game.cpp (84): Graphics Library.exe!Game::Init
+
0x50 bytes
f:\users\axel\documents\visual studio 11\projects\graphics
library\graphics library\game.cpp (49): Graphics Library.exe!WinMain
f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c (529): Graphics
Library.exe!__tmainCRTStartup + 0x15 bytes
f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c (378): Graphics
Library.exe!WinMainCRTStartup
0x747B3677 (File and line number not available):
kernel32.dll!BaseThreadInitThunk + 0x12 bytes
0x77009F42 (File and line number not available):
ntdll.dll!RtlInitializeExceptionChain + 0x63 bytes
0x77009F15 (File and line number not available):
ntdll.dll!RtlInitializeExceptionChain + 0x36 bytes
Data:
0D 00 00 00 41 73 73 61 73 73 69 6E 5F 42 6F 64
....Assa
ssin_Bod
79 00 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B
y.......
........
1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B
........
........
1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B
........
........
1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B
........
........
1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B
........
........
1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B
........
........
1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B
........
........
1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B
........
........
1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B
........
........
1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B
........
........
1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B
........
........
1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B
........
........
1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B
........
........
1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B
........
........
1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B
........
........
Thanks for your time,
Hi,
sorry for responding lately - I was on vacation this week.
We've had complaints on Obj memory leaks earlier. I'm CCing to kimmi, he maintains the Obj loader to assimp.
Bye, Alex
-------- Original-Nachricht --------
see: https://sourceforge.net/p/assimp/bugs/94/