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Support Dialog in Editor #12
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137 changes: 137 additions & 0 deletions
137
Packages/com.github.asus4.nativedialog/Runtime/Internal/DialogEditor.cs
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,137 @@ | ||
| #if UNITY_EDITOR | ||
| using System.Collections.Generic; | ||
| using UnityEditor; | ||
|
|
||
| namespace NativeDialog | ||
| { | ||
| /// <summary> | ||
| /// Mock implementation of dialogs for Unity Editor. | ||
| /// </summary> | ||
| internal sealed class DialogEditor : IDialog | ||
| { | ||
| private string decideLabel = "YES"; | ||
| private string cancelLabel = "NO"; | ||
| private string closeLabel = "CLOSE"; | ||
| private int currentId = 0; | ||
| private IDialogReceiver receiver; | ||
| private readonly Dictionary<int, bool> pendingDialogs = new Dictionary<int, bool>(); | ||
|
|
||
| public DialogEditor(IDialogReceiver receiver) | ||
| { | ||
| this.receiver = receiver; | ||
| } | ||
|
|
||
| public void Dispose() | ||
| { | ||
| pendingDialogs.Clear(); | ||
| receiver = null; | ||
| } | ||
|
|
||
| public void SetLabel(string decide, string cancel, string close) | ||
| { | ||
| decideLabel = decide; | ||
| cancelLabel = cancel; | ||
| closeLabel = close; | ||
| } | ||
|
|
||
| public int ShowSelect(string message) | ||
| { | ||
| int id = ++currentId; | ||
| EditorApplication.delayCall += () => ShowSelectDialog(id, null, message); | ||
| return id; | ||
| } | ||
|
|
||
| public int ShowSelect(string title, string message) | ||
| { | ||
| int id = ++currentId; | ||
| EditorApplication.delayCall += () => ShowSelectDialog(id, title, message); | ||
| return id; | ||
| } | ||
|
|
||
| public int ShowSubmit(string message) | ||
| { | ||
| int id = ++currentId; | ||
| EditorApplication.delayCall += () => ShowSubmitDialog(id, null, message); | ||
| return id; | ||
| } | ||
|
|
||
| public int ShowSubmit(string title, string message) | ||
| { | ||
| int id = ++currentId; | ||
| EditorApplication.delayCall += () => ShowSubmitDialog(id, title, message); | ||
| return id; | ||
| } | ||
|
|
||
| public void Dismiss(int id) | ||
| { | ||
| UnityEngine.Debug.LogWarning($"Dismiss is not supported in Editor mode. ID: {id}"); | ||
| if (pendingDialogs.ContainsKey(id)) | ||
| { | ||
| pendingDialogs.Remove(id); | ||
| } | ||
| } | ||
|
|
||
| private void ShowSelectDialog(int id, string title, string message) | ||
| { | ||
| if (!pendingDialogs.ContainsKey(id)) | ||
| { | ||
| pendingDialogs[id] = true; | ||
| } | ||
| else if (!pendingDialogs[id]) | ||
| { | ||
| return; | ||
| } | ||
|
|
||
| bool result; | ||
| if (string.IsNullOrEmpty(title)) | ||
| { | ||
| result = EditorUtility.DisplayDialog("", message, decideLabel, cancelLabel); | ||
| } | ||
| else | ||
| { | ||
| result = EditorUtility.DisplayDialog(title, message, decideLabel, cancelLabel); | ||
| } | ||
|
|
||
| if (pendingDialogs.ContainsKey(id)) | ||
| { | ||
| pendingDialogs.Remove(id); | ||
| if (result) | ||
| { | ||
| receiver?.OnSubmit(id.ToString()); | ||
| } | ||
| else | ||
| { | ||
| receiver?.OnCancel(id.ToString()); | ||
| } | ||
| } | ||
| } | ||
|
|
||
| private void ShowSubmitDialog(int id, string title, string message) | ||
| { | ||
| if (!pendingDialogs.ContainsKey(id)) | ||
| { | ||
| pendingDialogs[id] = true; | ||
| } | ||
| else if (!pendingDialogs[id]) | ||
| { | ||
| return; | ||
| } | ||
|
|
||
| if (string.IsNullOrEmpty(title)) | ||
| { | ||
| EditorUtility.DisplayDialog("", message, closeLabel); | ||
| } | ||
| else | ||
| { | ||
| EditorUtility.DisplayDialog(title, message, closeLabel); | ||
| } | ||
|
|
||
| if (pendingDialogs.ContainsKey(id)) | ||
| { | ||
| pendingDialogs.Remove(id); | ||
| receiver?.OnSubmit(id.ToString()); | ||
| } | ||
| } | ||
| } | ||
| } | ||
| #endif | ||
11 changes: 11 additions & 0 deletions
11
Packages/com.github.asus4.nativedialog/Runtime/Internal/DialogEditor.cs.meta
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