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v1.1.0

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@atenfyr atenfyr released this 01 May 05:06

Patch notes:

  • Added support for Unreal Engine 5.6 and 5.7 (@LongerWarrior).
  • Added support for tagged properties for Unreal Engine 5.4+ (@LongerWarrior).
  • Added support for CookedIndex on FObjectDataResource (@hypermodule).
  • Added support for .usmap v4 (ExplicitEnumValues) (@hypermodule).
  • Added support for more bytecode instructions (@CrystalFerrai, @trumank).
  • Added support for IntVector2 (@korgano).
  • Added a new "SkipLoadingExports" custom serialization flag.
  • Fixed a bug in which the FName Number property would sometimes be lost at write time.
  • Fixed a bug in which JSON files could not pull schemas from other assets at write time.
  • Fixed a bug where parsing different assets with duplicate file names while resolving schemas could cause improper parsing or infinite loops during parsing.
  • Fixed a bug where NamesReferencedFromExportDataCount would not be properly updated when adding new names to the name map.
  • Fixed a bug where AssetRegistryDependencyDataOffset would not be properly updated with changes in file size (@drcxd).
  • Updated repak bindings and added a bundled copy of retoc.

UAssetAPI can also be downloaded from NuGet: https://www.nuget.org/packages/UAssetAPI/