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M2 — Contracts, content, and headless world

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Last updated Aug 7, 2026

Define Game Protocol 1, compiled content, deterministic headless world, base renderer/session/editor contracts, and the executable black-box equivalence contract. Exit: Go/Rust consumers pass shared bounded conformance fixtures and isolated canonical/classic comparison fixtures. Authoritative cross-repository plan: atrinik/atrinik#168.

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