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Aura3D 4.7.11

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@gchahal1982 gchahal1982 released this 04 Nov 05:46
· 153 commits to main since this release

Superseded. This version is deprecated. Upgrade to Aura3D 4.7.14.

GameUpgrades47 wave 2: 61 new Meshy models (generated 2026-11-03 for the 3,722 credits available on one key) are wired into 15 games, each decimated to its game's triangle and texture budget (lane reports in docs/prds/game-upgrades-47/lanes/, "Wave 2 (2026-11-03)" sections). Of the 123 models generated, 62 were not used: they read wrong against their role, were unrigged T-poses, duplicated a live model, or did not fit the scene.

Not panel-judged. Unlike 4.7.10, these swaps were not captured or blind-judged before release: they were checked by thumbnails, bounds, game-checks, eslint and the unit tests of the touched games only. Every new model is behind the existing look switch where the game has one (?look=original keeps the old scene). Treat the look of the new models as unverified on a real GPU (PRD D5, owner-only).

Games

Game New models
Iron Crown harbour crane, fishing boat, shrine, hangar plane, two skyline blocks, two towers, temple gate, backdrop ridge
Pip's Big Leap four course bases (academy, canopy, millpond, meadow), hedgehog and beetle villagers (static, unrigged)
Aura Hoops 3D standing fans, mural wall, lifeguard tower, corrugated roof, container
Grid Dispatch pyramid, glass and bridge towers, bridge deck, two buildings
Thermal Drift reactor ring, ladle crane, cooling tower, smokestacks, water tower
Aura Diamond 3D lighthouse, mesa, water tower, rowhouse roof, lunar habitat
Slingshot Siege lighthouse islet, quarry crane, greenhouse frame, curtain wall, crystal crater
Aura Links 3D lighthouse, clubhouse, harbour crane, lander
Serpentine Sky Run three spires (script mode)
Ninja Runner shrine gate, water wheel, pagoda silhouette (evening look)
Saltwind Highway sea stack, hoodoo, arch
Cumulus Dash storm tower, hut (storm-washed look)
Aura FC 3D player tunnel
Chroma Roll easel island (carnival look)
Ion Circuit heavy drone model (twilight look)

Known limits

  • No panel for this release (see above); the 7 reverted swaps of 4.7.10 show that about half of unjudged swaps can read worse than a tuned scene.
  • Several models sit above the 8k triangle guideline after decimation (Iron Crown towers 11-13k, Aura FC tunnel 13k, Slingshot pieces up to 20k); Aura Hoops stays above its 1.2M triangle budget.
  • Characters from Meshy are unrigged T-poses and were not used; the rigging and animation rows that would fix this ran out of credits.
  • Distinctness pairs, the 12-category rubric bar, 41 borrowed-asset and 12 luma-band warnings, selective bloom activation, and Bunker Zero's texture deadline are unchanged from 4.7.10; real-GPU judgement is owner-only.
  • tests/unit/rework-kit/two-hand-grip.test.ts and 58 type errors in tools/ and some tests/ files predate this release.