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Aura3D 4.7.11
Pre-releaseSuperseded. This version is deprecated. Upgrade to Aura3D 4.7.14.
GameUpgrades47 wave 2: 61 new Meshy models (generated 2026-11-03 for the 3,722 credits available on one key) are wired into 15 games, each decimated to its game's triangle and texture budget (lane reports in docs/prds/game-upgrades-47/lanes/, "Wave 2 (2026-11-03)" sections). Of the 123 models generated, 62 were not used: they read wrong against their role, were unrigged T-poses, duplicated a live model, or did not fit the scene.
Not panel-judged. Unlike 4.7.10, these swaps were not captured or blind-judged before release: they were checked by thumbnails, bounds, game-checks, eslint and the unit tests of the touched games only. Every new model is behind the existing look switch where the game has one (?look=original keeps the old scene). Treat the look of the new models as unverified on a real GPU (PRD D5, owner-only).
Games
| Game | New models |
|---|---|
| Iron Crown | harbour crane, fishing boat, shrine, hangar plane, two skyline blocks, two towers, temple gate, backdrop ridge |
| Pip's Big Leap | four course bases (academy, canopy, millpond, meadow), hedgehog and beetle villagers (static, unrigged) |
| Aura Hoops 3D | standing fans, mural wall, lifeguard tower, corrugated roof, container |
| Grid Dispatch | pyramid, glass and bridge towers, bridge deck, two buildings |
| Thermal Drift | reactor ring, ladle crane, cooling tower, smokestacks, water tower |
| Aura Diamond 3D | lighthouse, mesa, water tower, rowhouse roof, lunar habitat |
| Slingshot Siege | lighthouse islet, quarry crane, greenhouse frame, curtain wall, crystal crater |
| Aura Links 3D | lighthouse, clubhouse, harbour crane, lander |
| Serpentine Sky Run | three spires (script mode) |
| Ninja Runner | shrine gate, water wheel, pagoda silhouette (evening look) |
| Saltwind Highway | sea stack, hoodoo, arch |
| Cumulus Dash | storm tower, hut (storm-washed look) |
| Aura FC 3D | player tunnel |
| Chroma Roll | easel island (carnival look) |
| Ion Circuit | heavy drone model (twilight look) |
Known limits
- No panel for this release (see above); the 7 reverted swaps of 4.7.10 show that about half of unjudged swaps can read worse than a tuned scene.
- Several models sit above the 8k triangle guideline after decimation (Iron Crown towers 11-13k, Aura FC tunnel 13k, Slingshot pieces up to 20k); Aura Hoops stays above its 1.2M triangle budget.
- Characters from Meshy are unrigged T-poses and were not used; the rigging and animation rows that would fix this ran out of credits.
- Distinctness pairs, the 12-category rubric bar, 41
borrowed-assetand 12luma-bandwarnings, selective bloom activation, and Bunker Zero's texture deadline are unchanged from 4.7.10; real-GPU judgement is owner-only. tests/unit/rework-kit/two-hand-grip.test.tsand 58 type errors intools/and sometests/files predate this release.