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In short

My training project for learning pattern "Observer"
Dota notifies Players about gotten Tower damage.

About

Classes hierarhy

We have two interfaces which defines our pattern:

  1. IObserver
    • void update(const Tower&)
  2. IObservable
    • void notifyObservers()
    • addObserver(IObserver *)
    • removeObserver(IObserver *)

IObserver -> Player
IObservable -> Tower

Player

Fields:

  • nickname_: string
  • team_: Team
  • static count_: unsigned __int8

Tower

Fields:

  • team_: Team
  • side_: Side
  • healthPoints_: unsigned short
  • players_: vector<IObserver*> players

Constants

Team enum : bool

  • RADIANT equals true
  • DIRE equals false

Side enum : char

  • TOP
  • MIDDLE
  • BOTTOM

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My training project for learning pattern "Observer"

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