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Rooms and Doors

This is a type of a memory game, where you pass from one room to another via the available doors in each room, and your goal is to open the final door.

Each game starts with a random layout of rooms and doors, which can be viewed as a connected graph, with nodes corresponding to rooms, and edges to doors. Starting from the first room, you move to the next room by choosing one of the doors in the room; you pass through a door by clicking on it with the mouse, or by pressing enter after moving to the location of the door with arrow keys. You can also choose to go back via the portal represented with concentric circles symbol, unless you are in the first room, of course.

There are 12 stages, with each stage characterized by a different type of door, with the final door located at the final 12th stage. You should recognize that this is the final door by its special appearance (and also by counting). You move from one stage to the next by reaching a room containing a new type of door. It is not enough to reach the final door in order to open it, as it is locked; it will be unlocked once you collect the 12 stones scattered throughout the rooms, one stone per stage. Don't leave a stage without finding the stone it contains!

Finally, note that you are competing against random players. Luckily for them, they do not need to collect stones, but only reach the final door in order the win the game, in which case you lose. You can change the number of "randys" you are competing against to be anywhere between 0 and 10.

Have fun!

RESPONSIBILITIES

  • Documentation

  • Design [OOD]

  • Algorithms

  • HTML, CSS, JavaScript

  • Version Control [Git, GitHub]

  • Quality Assurance [test cases, unit testing]

  • User Interface/Experience [GUI, Responsive Web Design]

  • Cross-Browser Testing [BrowserStack]

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