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⚡ Bolt: [performance improvement] Optimize spatial query callbacks#73

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awest813 merged 1 commit into
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bolt-optimize-enumunitsinrange-9835567343069554693
Mar 25, 2026
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⚡ Bolt: [performance improvement] Optimize spatial query callbacks#73
awest813 merged 1 commit into
mainfrom
bolt-optimize-enumunitsinrange-9835567343069554693

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💡 What: Extracted anonymous CUnitEnumFunction callbacks used in enumUnitsInRange spatial queries into cached private inner classes with reset methods across several frequently used ability classes (CAbilityWarStomp, CAbilityThunderClap, CAbilityKaboom, CAbilityAuraBase).

🎯 Why: In Java, capturing lambdas and anonymous classes instantiate a new object on the heap every time they are called. For abilities cast frequently, and especially for auras which tick continuously via onTick(), this creates continuous Garbage Collection (GC) pressure that can cause micro-stutters during gameplay.

📊 Impact: Eliminates object allocations per spell cast/aura tick for these abilities, reducing overall GC overhead and improving frame pacing stability.

🔬 Measurement: Run a stress test with multiple Mountain Kings and Tauren Chieftains surrounded by enemies or multiple units with auras and profile memory allocations; observe the reduction in CUnitEnumFunction and CAbility...$1 allocations.


PR created automatically by Jules for task 9835567343069554693 started by @awest813

Extracts anonymous CUnitEnumFunction classes in heavily used
skills (WarStomp, ThunderClap, Kaboom, AuraBase) into
cached inner classes with `reset` methods to eliminate GC
allocations during spatial queries.

Co-authored-by: awest813 <208855664+awest813@users.noreply.github.com>
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@awest813 awest813 merged commit 121fef5 into main Mar 25, 2026
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@awest813 awest813 deleted the bolt-optimize-enumunitsinrange-9835567343069554693 branch March 25, 2026 23:54
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