⚡ Bolt: [performance improvement] Optimize spatial query callbacks#73
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Extracts anonymous CUnitEnumFunction classes in heavily used skills (WarStomp, ThunderClap, Kaboom, AuraBase) into cached inner classes with `reset` methods to eliminate GC allocations during spatial queries. Co-authored-by: awest813 <208855664+awest813@users.noreply.github.com>
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💡 What: Extracted anonymous
CUnitEnumFunctioncallbacks used inenumUnitsInRangespatial queries into cached private inner classes withresetmethods across several frequently used ability classes (CAbilityWarStomp,CAbilityThunderClap,CAbilityKaboom,CAbilityAuraBase).🎯 Why: In Java, capturing lambdas and anonymous classes instantiate a new object on the heap every time they are called. For abilities cast frequently, and especially for auras which tick continuously via
onTick(), this creates continuous Garbage Collection (GC) pressure that can cause micro-stutters during gameplay.📊 Impact: Eliminates object allocations per spell cast/aura tick for these abilities, reducing overall GC overhead and improving frame pacing stability.
🔬 Measurement: Run a stress test with multiple Mountain Kings and Tauren Chieftains surrounded by enemies or multiple units with auras and profile memory allocations; observe the reduction in
CUnitEnumFunctionandCAbility...$1allocations.PR created automatically by Jules for task 9835567343069554693 started by @awest813