v0.2.0 for bevy 0.15
What's Changed
- hand tracker spawn side hotfix by @Schmarni-Dev in #166
- bevy 0.15 by @Schmarni-Dev in #163
- downgrade to the newest OpenXR 1.0 to accommodate legacy runtimes like SteamVR by @Schmarni-Dev in #167
- enable wgpu device feature needed for bevy by @Schmarni-Dev in #169
- Update the Android example to use NativeActivity instead of GameActivity by @HammerCar in #168
- Ensure that it also works using Meta XR Simulator in macOS by @pdiaz in #170
- only add systems that depend on pbr when the PbrPlugin is added by @Schmarni-Dev in #171
- Update camera texture view by @awtterpip in #172
- init views in XrSessionCreated schedule and add wgpu feature by @Schmarni-Dev in #173
- More correct wgpu init by @Schmarni-Dev in #174
- add XrSessionDestroyedEvent by @Schmarni-Dev in #175
- fix 3d_scene example on runtimes that aren't WiVRn by @Schmarni-Dev in #176
New Contributors
- @HammerCar made their first contribution in #168
- @pdiaz made their first contribution in #170
Full Changelog: v0.1.0...v0.2.0