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b3sigma/hackulus
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4D renderer with support for oculus rift. Not very interesting yet. Come back later. * Setup 3d eye to 4d subspace conversion * Fix 4d perspective projection * Refactor collision to be 4d * Setup eye 4d subspace mode toggling * Re-add color based rendering, blending between normal lit and distance in 4d (red/blue?) * Re-add backface and depth testing for 4d modes
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