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3.2.0 Release #45
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3.2.0 Release #45
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commit 1eea055 Author: Konrad Dysput <konrad.dysput@gmail.com> Date: Thu Sep 17 14:49:55 2020 +0200 Version 3.1.1 - remove random path in stack trace (#44) * - Prevent from extending attributes with report attributes. - Removed randomly generated path to assembly from , - Prevent from multi initialization. * Prevent database from multi initialization * Update CHANGELOG.md
Added info about when the crash report is uploaded.
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@konraddysput The Tooltip still mentions Android, even when in IOS mode: LMK if it's okay to post that on the PR or if you prefer a Slack message, issue or me to fix it myself :) |
Good catch - I will take a look what is wrong there. |
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Can't build for Android (IL2CPP): Is this a 'user error'? :) |
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Interesting - both issues will be solved by preprocessor directive in iOS Native Client. I'm pushing new changes that should fix this issue. The main problem was |
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Thanks @konraddysput. Gonna test :) |
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@konraddysput Unity told me: |
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Hey @vlussenburg - today I fixed line endings in iOS native client. |
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Summary: Our iOS support allows us to:
Work in progress:
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added iOS native memory details.


This release adds the ability to capture native iOS crashes from Unity games deployed to iOS. The Backtrace Configuration now exposes a setting for games being prepared for iOS to choose
Capture native crashes. When enabled, the backtrace-unity client will capture and submit native iOS crashes to the configured Backtrace instance. To generate human readable callstacks, game programmers will need to generate and upload appropriate debug symbols.Application.platformproperty.