WARNING: Sodium mod is recommended if you set render distance more
than 20 chunks. The terrain is very cpu heavy, or maybe it is a skill
issue, idk
This mod adds a whole new void-based world and new tool material that is stronger than netherite.
Package for my classes is net.balamah.voiddim
To make the project work, you need
- jdk-openjdk-21
- gradle
- unzip
If you want to make your project work using emacs immediately,
evaluate all code blocks using M-x org-babel-execute-subtree
To make project working, you need to build it first using gradle
./gradlew clean build genSources eclipseThen load project configuration by pressing C-c p f l or execute code block
(project-config-file-find-load)If lsp throws errors, run
./gradlew eclipse --refresh-dependenciesThe order is going from brightest colors to the darkest
- #EAE9E9
- #D5D5D5
- #A0A0A0
- #555555
- #444444
- void_harbinger.shoot_prepare
- https://pixabay.com/sound-effects/search/dark%20magic/
- void_harbinger.shoot
- https://pixabay.com/sound-effects/search/dark%20magic/
- void_harbinger.teleport
- blade of darkness (desaparece-vamp1.wav)
- shattered_sentinel_master.death
- https://depositphotos.com/sound-effect/rumbling-impact-ancient-stony-stride-784492644.html
- music.1
- blade of darkness (ATMOSFERA8)
- music.2
- blade of darkness (ATMOSFERA19)
- music.3
- blade of darkness (SORPRESA7)
- Corrupted mobs black skin
- https://modrinth.com/mod/intothevoid
- corrupt_block texture
- https://modrinth.com/mod/intothevoid
- old_corpse_pile
- https://github.com/TroupeMaster/TheDeepVoid
- old_corpse
- https://github.com/TroupeMaster/TheDeepVoid
- Balamah
- Balamah
- H0peL0ck
- legendary_pasha
- Balamah