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WARNING: Sodium mod is recommended if you set render distance more than 20 chunks. The terrain is very cpu heavy, or maybe it is a skill issue, idk

Table of contents

Introduction

This mod adds a whole new void-based world and new tool material that is stronger than netherite.

Package for my classes is net.balamah.voiddim

Setting up the project

Dependencies

To make the project work, you need

  • jdk-openjdk-21
  • gradle
  • unzip

Setting up in emacs

If you want to make your project work using emacs immediately, evaluate all code blocks using M-x org-babel-execute-subtree

To make project working, you need to build it first using gradle

./gradlew clean build genSources eclipse

Then load project configuration by pressing C-c p f l or execute code block

(project-config-file-find-load)

If lsp throws errors, run

./gradlew eclipse --refresh-dependencies

Pallete of textures

The order is going from brightest colors to the darkest

  • #EAE9E9
  • #D5D5D5
  • #A0A0A0
  • #555555
  • #444444

Sources

Sounds

void_harbinger.shoot_prepare
https://pixabay.com/sound-effects/search/dark%20magic/
void_harbinger.shoot
https://pixabay.com/sound-effects/search/dark%20magic/
void_harbinger.teleport
blade of darkness (desaparece-vamp1.wav)
shattered_sentinel_master.death
https://depositphotos.com/sound-effect/rumbling-impact-ancient-stony-stride-784492644.html
music.1
blade of darkness (ATMOSFERA8)
music.2
blade of darkness (ATMOSFERA19)
music.3
blade of darkness (SORPRESA7)

Textures

Corrupted mobs black skin
https://modrinth.com/mod/intothevoid
corrupt_block texture
https://modrinth.com/mod/intothevoid

Blocks

old_corpse_pile
https://github.com/TroupeMaster/TheDeepVoid
old_corpse
https://github.com/TroupeMaster/TheDeepVoid

Credits

Programmers

  • Balamah

Builders

  • Balamah
  • H0peL0ck
  • legendary_pasha

3D modellers

  • Balamah

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