Parallel Rendering for Legible Illustrative Visualizations of Dense Geometries on Commodity CPUs
| Original artifact | https://sourceforge.net/projects/depthencoding/ |
| Imported from | the publications page |
| Tool | pubs2github |
The artifact contains 36 file(s) including C/C++, Config files, and Documentation.
├── CMakeLists.txt
├── GLoader.cpp
├── GLoader.h
├── glrand.h
├── imgVolRender.cpp
├── imgVolRender.h
├── lab.txt
├── LegiDTI.cpp
├── LegiDTI.pro
├── Makefile
├── point.h
├── pointlight.frag
├── pointlight.vert
├── pointlight.xml
├── presets.xml
├── testbed.ui
├── testTfWidget.cpp
├── tfWidget.cpp
├── tfWidget.h
├── tgdataReader.cpp
├── tgdataReader.h
├── transfer_function.h
├── ui_testbed.h
├── ui_tfwidget.h
├── vmRenderWindow.cpp
├── vmRenderWindow.h
├── vtkDepthSortPoints.cpp
├── vtkDepthSortPoints.h
├── vtkLegiInteractorStyle.cpp
├── vtkLegiInteractorStyle.h
├── vtkOpenGLProperty.cxx
├── vtkOpenGLProperty.h
├── vtkTubeFilterEx.cpp
├── vtkTubeFilterEx.h
├── vtkTubeHaloMapper.cpp
└── vtkTubeHaloMapper.h