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Commands ‐ Examples

Valaki edited this page Dec 27, 2024 · 7 revisions

Item distribution

In this example there are two players and itemCount is set to 2.

Value Player 1 Player 2 Description
randomDifferent Every player gets different separate items.
This is the default state.
sameDifferent Every player gets random items but instead of
multiple they get itemCount amount of the same one.
randomGlobal Every player gets itemCount amount of random items.
Same items for everyone.
sameGlobal Everyone gets itemCount of a singular random item.
Same item for everyone.

Timer display mode

Here are examples on what each setting looks like in game:

Value Image Description
bossbar A draining bossbar with a counting timer at
the top of the screen.
actionbar A counting timer above the players' hotbar.
none - The timer is hidden, but still working.

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