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Commands ‐ Examples

Barnabás edited this page Jul 3, 2024 · 7 revisions

Item distribution

In this example there are two players and itemQuantity is set to 2.

Value Player1 Player2 Description
randomDifferent Every player gets different separate items.
This is the efault state.
sameDifferent Every player gets random items but instead of
multiple they get itemCount of the same one.
randomGlobal Every player gets itemCount amount of random items.
Same items for everyone.
sameGlobal Everyone gets itemCount of a random item.
Same for every one.

Timer display mode

Here are examples on what each setting looks like in game:

Value Image
bossbar
actionbar
none Well... It's hidden.

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