Test SteamGame: Crab Game、Schedule I
Plugin:
I use ‘MelonLoader+XUnity.AutoTranslator-MelonMod-IL2CPP-5.4.5.zip’ to translate, a translation pop-up can be called up at Alt+0, but translation cannot be done (GoogleTranslate or Custom Translate), and manually writing it to AutoGeneratedTranslations.txt will not replace the text

LogInfo:
[14:48:35.964] An error occurred while resolving type: UnityEngine.TextMesh
System.ArgumentException: TextMesh does not have a corresponding IL2CPP class pointer
at Il2CppInterop.Runtime.Il2CppType.TypeFromPointerInternal(IntPtr classPointer, String typeName, Boolean throwOnFailure) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/Il2CppType.cs:line 19
at XUnity.Common.Constants.UnityTypes.FindType(String name)
[14:48:35.965] An error occurred while resolving type: UnityEngine.WWW
System.ArgumentException: WWW does not have a corresponding IL2CPP class pointer
at Il2CppInterop.Runtime.Il2CppType.TypeFromPointerInternal(IntPtr classPointer, String typeName, Boolean throwOnFailure) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/Il2CppType.cs:line 19
at XUnity.Common.Constants.UnityTypes.FindType(String name)
[14:48:35.970] An error occurred while resolving type: UnityEngine.AssetBundle
System.ArgumentException: AssetBundle does not have a corresponding IL2CPP class pointer
at Il2CppInterop.Runtime.Il2CppType.TypeFromPointerInternal(IntPtr classPointer, String typeName, Boolean throwOnFailure) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/Il2CppType.cs:line 19
at XUnity.Common.Constants.UnityTypes.FindType(String name)
[14:48:36.068] Hooked UnityEngine.UI.Text.set_text through Harmony hooks.
[14:48:36.083] Hooked UnityEngine.UI.Text.OnEnable through Harmony hooks.
[14:48:37.366] Disabling certificate checks for endpoints because of configuration.
[14:48:37.367] Probing whether OnLevelWasLoaded or SceneManager is supported in this version of Unity. Any warnings related to OnLevelWasLoaded coming from Unity can safely be ignored.
[14:48:37.368] SceneManager is supported in this version of Unity.
[14:48:37.371] An error occurred while loading text mesh pro fallback font. Retrying load with custom proxies...
System.MissingMethodException: Method not found: 'UnityEngine.Object UnityEngine.Resources.Load(System.String)'.
at XUnity.AutoTranslator.Plugin.Core.Fonts.FontHelper.GetTextMeshProFont(String assetBundle)
at XUnity.AutoTranslator.Plugin.Core.Fonts.FontCache.GetOrCreateFallbackFontTextMeshPro()
[14:48:37.372] Attempting to load TextMesh Pro font from asset bundle.
[14:48:37.375] Could not find the TextMeshPro font asset: arialuni_sdf_u2019
[14:48:37.375] Cannot use fallback font because it is not supported in this version.
[14:48:37.377] Loaded resize command text files.
[14:48:37.385] --- Loading Global Translations ---
[14:48:37.388] Loaded translation text files (took 0 seconds)
[14:48:37.389] Created variation translations (took -0 seconds)
[14:48:37.389] Created token translations (took -0 seconds)
[14:48:37.391] Loaded XUnity.AutoTranslator into Unity [2020.3.21f1] game.
[14:48:37.429] [Il2CppInterop] Registered mono type XUnity.AutoTranslator.Plugin.Core.Il2CppManagedEnumerator in il2cpp domain
[14:48:37.783] Skipping plugin scan because no plugin-specific translations has been registered.
Test SteamGame: Crab Game、Schedule I
Plugin:
I use ‘MelonLoader+XUnity.AutoTranslator-MelonMod-IL2CPP-5.4.5.zip’ to translate, a translation pop-up can be called up at Alt+0, but translation cannot be done (GoogleTranslate or Custom Translate), and manually writing it to AutoGeneratedTranslations.txt will not replace the text
LogInfo:
[14:48:35.964] An error occurred while resolving type: UnityEngine.TextMesh
System.ArgumentException: TextMesh does not have a corresponding IL2CPP class pointer
at Il2CppInterop.Runtime.Il2CppType.TypeFromPointerInternal(IntPtr classPointer, String typeName, Boolean throwOnFailure) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/Il2CppType.cs:line 19
at XUnity.Common.Constants.UnityTypes.FindType(String name)
[14:48:35.965] An error occurred while resolving type: UnityEngine.WWW
System.ArgumentException: WWW does not have a corresponding IL2CPP class pointer
at Il2CppInterop.Runtime.Il2CppType.TypeFromPointerInternal(IntPtr classPointer, String typeName, Boolean throwOnFailure) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/Il2CppType.cs:line 19
at XUnity.Common.Constants.UnityTypes.FindType(String name)
[14:48:35.970] An error occurred while resolving type: UnityEngine.AssetBundle
System.ArgumentException: AssetBundle does not have a corresponding IL2CPP class pointer
at Il2CppInterop.Runtime.Il2CppType.TypeFromPointerInternal(IntPtr classPointer, String typeName, Boolean throwOnFailure) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/Il2CppType.cs:line 19
at XUnity.Common.Constants.UnityTypes.FindType(String name)
[14:48:36.068] Hooked UnityEngine.UI.Text.set_text through Harmony hooks.
[14:48:36.083] Hooked UnityEngine.UI.Text.OnEnable through Harmony hooks.
[14:48:37.366] Disabling certificate checks for endpoints because of configuration.
[14:48:37.367] Probing whether OnLevelWasLoaded or SceneManager is supported in this version of Unity. Any warnings related to OnLevelWasLoaded coming from Unity can safely be ignored.
[14:48:37.368] SceneManager is supported in this version of Unity.
[14:48:37.371] An error occurred while loading text mesh pro fallback font. Retrying load with custom proxies...
System.MissingMethodException: Method not found: 'UnityEngine.Object UnityEngine.Resources.Load(System.String)'.
at XUnity.AutoTranslator.Plugin.Core.Fonts.FontHelper.GetTextMeshProFont(String assetBundle)
at XUnity.AutoTranslator.Plugin.Core.Fonts.FontCache.GetOrCreateFallbackFontTextMeshPro()
[14:48:37.372] Attempting to load TextMesh Pro font from asset bundle.
[14:48:37.375] Could not find the TextMeshPro font asset: arialuni_sdf_u2019
[14:48:37.375] Cannot use fallback font because it is not supported in this version.
[14:48:37.377] Loaded resize command text files.
[14:48:37.385] --- Loading Global Translations ---
[14:48:37.388] Loaded translation text files (took 0 seconds)
[14:48:37.389] Created variation translations (took -0 seconds)
[14:48:37.389] Created token translations (took -0 seconds)
[14:48:37.391] Loaded XUnity.AutoTranslator into Unity [2020.3.21f1] game.
[14:48:37.429] [Il2CppInterop] Registered mono type XUnity.AutoTranslator.Plugin.Core.Il2CppManagedEnumerator in il2cpp domain
[14:48:37.783] Skipping plugin scan because no plugin-specific translations has been registered.