Many chinese games are using HybridCLR, this causes crashes when using with XUnity.AutoTranslator.
I found a PR that fixed the crash issue Add HybridCLR runtime compatibility support, but the plugin still doesnt work, looks like HybridCLR messed up the hooking process.
I asked Gemini and it tell me to delay bootstrap the plugin, its working now but can only show translated text from the cache file, new text wont be translated.
Source code
Many chinese games are using HybridCLR, this causes crashes when using with XUnity.AutoTranslator.
I found a PR that fixed the crash issue Add HybridCLR runtime compatibility support, but the plugin still doesnt work, looks like HybridCLR messed up the hooking process.
I asked Gemini and it tell me to delay bootstrap the plugin, its working now but can only show translated text from the cache file, new text wont be translated.
Source code