Skip to content

Set texture for unscanned areas #11

@100YardDasher

Description

@100YardDasher

How can I cover the unscanned areas with an image using the renderer class?
I managed to make it work by running the ARView while scanning and set:

planeNode?.geometry?.firstMaterial?.diffuse.contents = UIImage(named: "background")
planeNode?.position.z = -70
arView.pointOfView?.addChildNode(planeNode!)

but that causes a lot of other issues. How to do it using your renderer class?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions